Been using Unity for over a year now. Have been coding apps for Oculus, Augmented Reality and Kinect. Sure you need to script but for me learning curve was not that bad. Coded my first published game in over a month after starting. So far I never hit a road block. Plus there are excellent plugins and support for augemented reality (Vuforia), Oculus Rift ( their own integration) and Kinect (zigfu). Also there are a lot of free packages for everything you want to do ( and most are free or very affordable). I am a happy unity user.
Compiling for mac, pc, andriod and ios is almost pain free and quick. Haven't tried unreal till now but I am hearing good things about it so far. Going to try it out soon. Sent from my iPhone > On 03-Mar-2015, at 4:46 am, Nicolas Esposito <[email protected]> wrote: > > If I remember correctly (using mostly Maya for characters right now) when I > tried with Species and Facerobot rig (nulls basically) I didn't have any > problems....what could cause import problems is to have multiple roots in the > skeletal hierarchy....Other then that everything worked out fine > > Il 02/Mar/2015 23:28 "Mirko Jankovic" <[email protected]> ha scritto: >> Hmmm so that means animating with nulls as we have in softimage and gear for >> example is not something that wil work??

