What do you all think the viability is for learning something like UE4 and
using that knowledge to earn income. I'm speaking mostly about
opportunities other than working at a large game studio. What are the use
cases in smaller markets or remote working situations?

On Wed, Mar 11, 2015 at 9:35 AM, Nicolas Esposito <[email protected]> wrote:

> They're not the only one working on it ;) ...so I guess there will be
> alembic stuff available in short time
>
> 2015-03-11 14:14 GMT+01:00 Francisco Criado <[email protected]>:
>
>> Hi Nicolas,
>>
>> the k&l 360 plugin is gonna be free via github, it would be nice if they
>> publish the alembic one too :)
>>
>> F.
>>
>>
>> 2015-03-11 10:01 GMT-03:00 Nicolas Esposito <[email protected]>:
>>
>> I think they used a techinque similar to this
>>> <http://www.kolor.com/livepano> one, I also notice that they made a 360
>>> viewer inside UE4, so I guess they combined that with 3d geometry inside
>>> UE4 and...well...its pretty amazing!
>>>
>>> 2015-03-11 13:34 GMT+01:00 Francisco Criado <[email protected]>:
>>>
>>>> It seems this guys wrote an alembic plugin! sweet :)
>>>> http://blog.kiteandlightning.la/
>>>> By the way, their last vr demo "The Insurgent" is pretty amazing, still
>>>> wondering how they incorporated the live footage into the engine with that
>>>> quality.
>>>>
>>>> F.
>>>>
>>>>
>>>> 2015-03-09 10:35 GMT-03:00 Gerbrand Nel <[email protected]>:
>>>>
>>>>  I don't know about you guys, but for me the coolest thing would be,
>>>>> proper alembic support.
>>>>> I just want to use it as a render at first, so I don't care if the
>>>>> alembic reader is slow, as long as the render is nice and fast :)
>>>>> Building interactive content will come a bit later for me.
>>>>> G
>>>>>
>>>>> On 09/03/2015 07:18, Francisco Criado wrote:
>>>>>
>>>>>  Well, this is interesting:
>>>>>
>>>>> http://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66
>>>>>
>>>>>  F.
>>>>>
>>>>>
>>>>> 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg <[email protected]>:
>>>>>
>>>>>> Has any idea negotiated a custom deal? That seems to be the most
>>>>>> obvious way to get a cap. Obviously, that would be subject to strict 
>>>>>> NDA's
>>>>>> but it would be interesting to know at what level in terms of gross 
>>>>>> revenue
>>>>>> people have been able to negotiate.
>>>>>>
>>>>>> On 7 March 2015 at 07:27, Eric Cosky <[email protected]> wrote:
>>>>>>
>>>>>>> As a game dev, I have some concerns about the royalties of Unreal.
>>>>>>> It's a fantastic engine that I enjoy very much, and it may very well be 
>>>>>>> the
>>>>>>> right choice in many cases but I do wish they had a cap on the 
>>>>>>> royalties.
>>>>>>> If nothing else, the royalties should be carefully considered against 
>>>>>>> the
>>>>>>> alternatives. I wrote a post explaining my thoughts in more detail
>>>>>>> here <http://bit.ly/1zAgU6P>. It came out a few days before they
>>>>>>> cut the monthly fee, but as you will see in the post that cost really 
>>>>>>> was
>>>>>>> just a drop in the bucket that doesn't change the big numbers.
>>>>>>>
>>>>>>>  Of course, none of this applies if you aren't subject to royalties
>>>>>>> which is bound to be a good percentage of people in this list.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Some more comparisons..
>>>>>>>>
>>>>>>>>
>>>>>>>> http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 3 March 2015 at 21:49, Perry Harovas <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Thanks everyone.
>>>>>>>>>
>>>>>>>>>  So (just to be clear, because i don't think I was) I was trying
>>>>>>>>> to get vertex level animation (not morph targets) into UE4.
>>>>>>>>> So I want to rig and envelope a character (or object) in another
>>>>>>>>> app (like Soft or C4D) and animate it with bones.
>>>>>>>>> Then I want to cache the animation of the deforming mesh, and
>>>>>>>>> export that out to UE4 without the bones, just the animated mesh.
>>>>>>>>>
>>>>>>>>>  I wanted to avoid FBX because, well, it is FBX and has been
>>>>>>>>> horribly varied and spotty with regards to stability and reliability 
>>>>>>>>> over
>>>>>>>>> the years.
>>>>>>>>> Alembic is lighter weight, faster to load large caches, far more
>>>>>>>>> stable and reliable (although this is, of course, also partly 
>>>>>>>>> dependent on
>>>>>>>>> the target application
>>>>>>>>> that hosts the importer).
>>>>>>>>>
>>>>>>>>>  The only reason I mentioned morph targets is that many people
>>>>>>>>> that were users of UE4 had suggested that the way to get vertex level
>>>>>>>>> animation
>>>>>>>>> into UE4 was by using morph targets and doing one morph per frame
>>>>>>>>> manually. Seemed a bit stupid to do it by hand, to me.
>>>>>>>>>
>>>>>>>>>  Am I being ridiculous to not just use FBX? Does FBX work well
>>>>>>>>> with vertex animation?
>>>>>>>>>
>>>>>>>>>  If I was near my machine I would just try it myself, but I won't
>>>>>>>>> be for a while.
>>>>>>>>>
>>>>>>>>>  Thanks again
>>>>>>>>>
>>>>>>>>>  Perry
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Hi Perry,
>>>>>>>>>> you can import animated models and characters wih fbx, and you
>>>>>>>>>> have two ways, with the animation embeded or importing animations 
>>>>>>>>>> separated
>>>>>>>>>> and then aplying them in different ways.
>>>>>>>>>> I had an issue with an animated rope through nulls like skeletons
>>>>>>>>>> and didnt go to well, but i'm new to unreal too so there must be 
>>>>>>>>>> some way i
>>>>>>>>>> don't know yet.
>>>>>>>>>> Morph targets are quite simple, on unreal engine youtube channel
>>>>>>>>>> there is a lot of info.
>>>>>>>>>> Nicolas, what do you think?
>>>>>>>>>> Hope it helps.
>>>>>>>>>> F.
>>>>>>>>>>
>>>>>>>>>> On Monday, March 2, 2015, Perry Harovas <[email protected]>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>> I have been using UE4 for a month or so as well, and really
>>>>>>>>>>> enjoy it.
>>>>>>>>>>>
>>>>>>>>>>>  One note, as far as I can tell it does not yet support Alembic
>>>>>>>>>>> import, so getting character
>>>>>>>>>>> animation (or deforming geometry animation) into UE4 is either
>>>>>>>>>>> done
>>>>>>>>>>> via a skeleton (not as painful if the animated geo is a
>>>>>>>>>>> character I suppose), or
>>>>>>>>>>> a series of one-frame morph targets to get animated deforming
>>>>>>>>>>> geometry to work.
>>>>>>>>>>> I have been told this is the way to do it, but I have yet to
>>>>>>>>>>> attempt it as it sounds very painful.
>>>>>>>>>>>
>>>>>>>>>>>  Anybody using it that can verify that, or did I miss something?
>>>>>>>>>>>
>>>>>>>>>>>  Thanks,
>>>>>>>>>>>
>>>>>>>>>>>  Perry
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> HTML5 has been added recently, but consider that the engine is
>>>>>>>>>>>> quite new and the iOS/Android stuff is not well flashed out right 
>>>>>>>>>>>> now...but
>>>>>>>>>>>> still, looks awesome, just take a look at Infinity Blade and the 
>>>>>>>>>>>> Zen Garden
>>>>>>>>>>>> demo ;)
>>>>>>>>>>>>
>>>>>>>>>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado <
>>>>>>>>>>>> [email protected]>:
>>>>>>>>>>>>
>>>>>>>>>>>>>  Eugene,
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Unreal exports to Android, IOS, Linux and Windows.
>>>>>>>>>>>>>
>>>>>>>>>>>>>  F.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata <
>>>>>>>>>>>>> [email protected]>:
>>>>>>>>>>>>>
>>>>>>>>>>>>>  does ue4 output to ios/android/ windows/ osx/html5 same as
>>>>>>>>>>>>>> unity does?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  LoL..
>>>>>>>>>>>>>>> Just after 5 days i paid for first month subscription it
>>>>>>>>>>>>>>> become free. Amazing!
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  --
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Perry Harovas
>>>>>>>>>>> Animation and Visual Effects
>>>>>>>>>>>
>>>>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>>>>>>>>
>>>>>>>>>>>  -25 Years Experience
>>>>>>>>>>>  -Member of the Visual Effects Society (VES)
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  --
>>>>>>>>>> Sent from Gmail Mobile
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Perry Harovas
>>>>>>>>> Animation and Visual Effects
>>>>>>>>>
>>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>>>>>>>
>>>>>>>>>  -25 Years Experience
>>>>>>>>>  -Member of the Visual Effects Society (VES)
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>

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