What do you all think the viability is for learning something like UE4 and using that knowledge to earn income. I'm speaking mostly about opportunities other than working at a large game studio. What are the use cases in smaller markets or remote working situations?
On Wed, Mar 11, 2015 at 9:35 AM, Nicolas Esposito <[email protected]> wrote: > They're not the only one working on it ;) ...so I guess there will be > alembic stuff available in short time > > 2015-03-11 14:14 GMT+01:00 Francisco Criado <[email protected]>: > >> Hi Nicolas, >> >> the k&l 360 plugin is gonna be free via github, it would be nice if they >> publish the alembic one too :) >> >> F. >> >> >> 2015-03-11 10:01 GMT-03:00 Nicolas Esposito <[email protected]>: >> >> I think they used a techinque similar to this >>> <http://www.kolor.com/livepano> one, I also notice that they made a 360 >>> viewer inside UE4, so I guess they combined that with 3d geometry inside >>> UE4 and...well...its pretty amazing! >>> >>> 2015-03-11 13:34 GMT+01:00 Francisco Criado <[email protected]>: >>> >>>> It seems this guys wrote an alembic plugin! sweet :) >>>> http://blog.kiteandlightning.la/ >>>> By the way, their last vr demo "The Insurgent" is pretty amazing, still >>>> wondering how they incorporated the live footage into the engine with that >>>> quality. >>>> >>>> F. >>>> >>>> >>>> 2015-03-09 10:35 GMT-03:00 Gerbrand Nel <[email protected]>: >>>> >>>> I don't know about you guys, but for me the coolest thing would be, >>>>> proper alembic support. >>>>> I just want to use it as a render at first, so I don't care if the >>>>> alembic reader is slow, as long as the render is nice and fast :) >>>>> Building interactive content will come a bit later for me. >>>>> G >>>>> >>>>> On 09/03/2015 07:18, Francisco Criado wrote: >>>>> >>>>> Well, this is interesting: >>>>> >>>>> http://www.sidefx.com/index.php?option=com_content&task=view&id=3067&Itemid=66 >>>>> >>>>> F. >>>>> >>>>> >>>>> 2015-03-07 13:27 GMT-03:00 Tom Kleinenberg <[email protected]>: >>>>> >>>>>> Has any idea negotiated a custom deal? That seems to be the most >>>>>> obvious way to get a cap. Obviously, that would be subject to strict >>>>>> NDA's >>>>>> but it would be interesting to know at what level in terms of gross >>>>>> revenue >>>>>> people have been able to negotiate. >>>>>> >>>>>> On 7 March 2015 at 07:27, Eric Cosky <[email protected]> wrote: >>>>>> >>>>>>> As a game dev, I have some concerns about the royalties of Unreal. >>>>>>> It's a fantastic engine that I enjoy very much, and it may very well be >>>>>>> the >>>>>>> right choice in many cases but I do wish they had a cap on the >>>>>>> royalties. >>>>>>> If nothing else, the royalties should be carefully considered against >>>>>>> the >>>>>>> alternatives. I wrote a post explaining my thoughts in more detail >>>>>>> here <http://bit.ly/1zAgU6P>. It came out a few days before they >>>>>>> cut the monthly fee, but as you will see in the post that cost really >>>>>>> was >>>>>>> just a drop in the bucket that doesn't change the big numbers. >>>>>>> >>>>>>> Of course, none of this applies if you aren't subject to royalties >>>>>>> which is bound to be a good percentage of people in this list. >>>>>>> >>>>>>> >>>>>>> On Wed, Mar 4, 2015 at 2:19 AM, Adam Seeley <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Some more comparisons.. >>>>>>>> >>>>>>>> >>>>>>>> http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/ >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 3 March 2015 at 21:49, Perry Harovas <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Thanks everyone. >>>>>>>>> >>>>>>>>> So (just to be clear, because i don't think I was) I was trying >>>>>>>>> to get vertex level animation (not morph targets) into UE4. >>>>>>>>> So I want to rig and envelope a character (or object) in another >>>>>>>>> app (like Soft or C4D) and animate it with bones. >>>>>>>>> Then I want to cache the animation of the deforming mesh, and >>>>>>>>> export that out to UE4 without the bones, just the animated mesh. >>>>>>>>> >>>>>>>>> I wanted to avoid FBX because, well, it is FBX and has been >>>>>>>>> horribly varied and spotty with regards to stability and reliability >>>>>>>>> over >>>>>>>>> the years. >>>>>>>>> Alembic is lighter weight, faster to load large caches, far more >>>>>>>>> stable and reliable (although this is, of course, also partly >>>>>>>>> dependent on >>>>>>>>> the target application >>>>>>>>> that hosts the importer). >>>>>>>>> >>>>>>>>> The only reason I mentioned morph targets is that many people >>>>>>>>> that were users of UE4 had suggested that the way to get vertex level >>>>>>>>> animation >>>>>>>>> into UE4 was by using morph targets and doing one morph per frame >>>>>>>>> manually. Seemed a bit stupid to do it by hand, to me. >>>>>>>>> >>>>>>>>> Am I being ridiculous to not just use FBX? Does FBX work well >>>>>>>>> with vertex animation? >>>>>>>>> >>>>>>>>> If I was near my machine I would just try it myself, but I won't >>>>>>>>> be for a while. >>>>>>>>> >>>>>>>>> Thanks again >>>>>>>>> >>>>>>>>> Perry >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Mon, Mar 2, 2015 at 4:47 PM, Francisco Criado < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hi Perry, >>>>>>>>>> you can import animated models and characters wih fbx, and you >>>>>>>>>> have two ways, with the animation embeded or importing animations >>>>>>>>>> separated >>>>>>>>>> and then aplying them in different ways. >>>>>>>>>> I had an issue with an animated rope through nulls like skeletons >>>>>>>>>> and didnt go to well, but i'm new to unreal too so there must be >>>>>>>>>> some way i >>>>>>>>>> don't know yet. >>>>>>>>>> Morph targets are quite simple, on unreal engine youtube channel >>>>>>>>>> there is a lot of info. >>>>>>>>>> Nicolas, what do you think? >>>>>>>>>> Hope it helps. >>>>>>>>>> F. >>>>>>>>>> >>>>>>>>>> On Monday, March 2, 2015, Perry Harovas <[email protected]> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>>> I have been using UE4 for a month or so as well, and really >>>>>>>>>>> enjoy it. >>>>>>>>>>> >>>>>>>>>>> One note, as far as I can tell it does not yet support Alembic >>>>>>>>>>> import, so getting character >>>>>>>>>>> animation (or deforming geometry animation) into UE4 is either >>>>>>>>>>> done >>>>>>>>>>> via a skeleton (not as painful if the animated geo is a >>>>>>>>>>> character I suppose), or >>>>>>>>>>> a series of one-frame morph targets to get animated deforming >>>>>>>>>>> geometry to work. >>>>>>>>>>> I have been told this is the way to do it, but I have yet to >>>>>>>>>>> attempt it as it sounds very painful. >>>>>>>>>>> >>>>>>>>>>> Anybody using it that can verify that, or did I miss something? >>>>>>>>>>> >>>>>>>>>>> Thanks, >>>>>>>>>>> >>>>>>>>>>> Perry >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Mon, Mar 2, 2015 at 3:13 PM, Nicolas Esposito < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> HTML5 has been added recently, but consider that the engine is >>>>>>>>>>>> quite new and the iOS/Android stuff is not well flashed out right >>>>>>>>>>>> now...but >>>>>>>>>>>> still, looks awesome, just take a look at Infinity Blade and the >>>>>>>>>>>> Zen Garden >>>>>>>>>>>> demo ;) >>>>>>>>>>>> >>>>>>>>>>>> 2015-03-02 20:56 GMT+01:00 Francisco Criado < >>>>>>>>>>>> [email protected]>: >>>>>>>>>>>> >>>>>>>>>>>>> Eugene, >>>>>>>>>>>>> >>>>>>>>>>>>> Unreal exports to Android, IOS, Linux and Windows. >>>>>>>>>>>>> >>>>>>>>>>>>> F. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> 2015-03-02 16:35 GMT-03:00 Eugene Flormata < >>>>>>>>>>>>> [email protected]>: >>>>>>>>>>>>> >>>>>>>>>>>>> does ue4 output to ios/android/ windows/ osx/html5 same as >>>>>>>>>>>>>> unity does? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor < >>>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> LoL.. >>>>>>>>>>>>>>> Just after 5 days i paid for first month subscription it >>>>>>>>>>>>>>> become free. Amazing! >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> -- >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Perry Harovas >>>>>>>>>>> Animation and Visual Effects >>>>>>>>>>> >>>>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>>>>>>>> >>>>>>>>>>> -25 Years Experience >>>>>>>>>>> -Member of the Visual Effects Society (VES) >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Sent from Gmail Mobile >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> Perry Harovas >>>>>>>>> Animation and Visual Effects >>>>>>>>> >>>>>>>>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>>>>>>>> >>>>>>>>> -25 Years Experience >>>>>>>>> -Member of the Visual Effects Society (VES) >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>> >> >> >> -- >> >> >> >

