You can already do both those things with Fabric + SPLICE and you've been
able to for quite a while.
Canvas gives SPLICEed contents a visual interface, things that could be
done before can still be done.

On Tue, Mar 10, 2015 at 3:42 AM, Nono <[email protected]> wrote:

> This looks awesome,
> What's the possibilities provided with extensions shipped with fabric 2.0 ?
> Did this provide for example what we need to build a simulated particle
> cloud, or nodes needed to work modeling like extrude/bevel ?
>
> Noël
>
> On 9 March 2015 at 17:27, Sebastien Sterling <[email protected]
> > wrote:
>
>> so... if it can be spliced, it can be canvased :)
>>
>> neat.
>>
>> On 9 March 2015 at 15:47, Jason S <[email protected]> wrote:
>>
>>>  Okay. I find that encouraging thanks (and Congratz!!)
>>>
>>>
>>> On 03/09/15 11:42, Paul Doyle wrote:
>>>
>>> We've successfully hooked Fabric into a bunch of different applications
>>> already - there are certain app-specific idiosyncrasies but it's been fine
>>> so far. Most SDKs give us what we need. Canvas is just a different
>>> interface for writing KL - the hooks are largely the same (actually simpler
>>> than before due to some design changes).
>>>
>>>
>>> On 9 March 2015 at 11:36, Jason S <[email protected]> wrote:
>>>
>>>>  This indeed at least at first glance looks like (an early incarnation
>>>> of) everything ICE is, if not more.
>>>>
>>>> Though considering how Maya's API is one of the most open
>>>> (contrasting with it's general, sometimes almost crippling awkwardness
>>>> for (the few) that that have gotten the chance to know how things could be
>>>> different)
>>>>
>>>> I seriously hope that integration using other environments api's would
>>>> not be any less seemless, than however seemless integration is in Maya.
>>>> or at least not to a point of defeating the purpose of it being DCC
>>>> agnostic.
>>>>
>>>> I guess my questions is.. Is it possible that authoring could only
>>>> mostly be done in Maya? (and then only or mostly be run in other 
>>>> solutions?)
>>>>
>>>> *Because Maya,  (...)*
>>>>
>>>>
>>>> On 03/09/15 4:22, Gerbrand Nel wrote:
>>>>
>>>> Not long at all IMHO.
>>>> You guys seem to be screetching past the "other team", loud music
>>>> blaring, waving obscene gestures out of the window.
>>>>  More power to you!!i
>>>>
>>>> Can't wait to try this out :)
>>>> G
>>>> On 07/03/2015 17:44, Paul Doyle wrote:
>>>>
>>>> Thanks for the kind words - this was what we originally intended to
>>>> build before we went off on a bit of a tangent :) I think code first has
>>>> proved to be the right path, but man it's taken a long time to get to the
>>>> visual programming!
>>>>
>>>> On 7 March 2015 at 10:17, Nicolas Esposito <[email protected]> wrote:
>>>>
>>>>> Finally I have a good excuse to start developing stuff with Fabric :)
>>>>>
>>>>>  Can't wait to try it!
>>>>> From a non-coder point pf view, seriously, thanks guys!
>>>>>
>>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <[email protected]>:
>>>>>
>>>>>> btw the sign up is here:
>>>>>> http://fabricengine.com/canvas-testing-program/
>>>>>>
>>>>>> On 6 March 2015 at 20:14, Greg Punchatz <[email protected]> wrote:
>>>>>>
>>>>>>> I don't write this word often, but being from Texas there is only
>>>>>>> thing that comes to mind....Yeeeeeehaw!
>>>>>>>
>>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>  Awesome news!
>>>>>>>>
>>>>>>>>  I have been waiting for this for ever. Exciting time!
>>>>>>>>
>>>>>>>>  Thanks a lot Paul and I am looking forward to trying it,
>>>>>>>> hopefully soon.
>>>>>>>>
>>>>>>>>  Cheers.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Vince Baertsoen
>>>>>>>> Head of 3D
>>>>>>>>
>>>>>>>> T  +1 212 337 3210 <%2B1%20212%20337%203210>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
>>>>>>>>
>>>>>>>>
>>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com |
>>>>>>>> <http://www.themillblog.com/> @millchannel |
>>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel
>>>>>>>> <http://www.facebook.com/millchannel> *
>>>>>>>>  ------------------------------
>>>>>>>> *From:* [email protected] [
>>>>>>>> [email protected]] on behalf of Paul Doyle [
>>>>>>>> [email protected]]
>>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM
>>>>>>>> *To:* [email protected]
>>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric
>>>>>>>> Engine 2.0
>>>>>>>>
>>>>>>>>    Hi guys - I know you've been waiting for quite a while for us
>>>>>>>> to start showing you what we've been up to since Siggraph. Finally 
>>>>>>>> we're
>>>>>>>> there and can give you a look :)
>>>>>>>>
>>>>>>>>  I'm really happy and proud to give you the first proper look at
>>>>>>>> Canvas, our visual programming system for Fabric 2.0.
>>>>>>>>
>>>>>>>>  Quick highlight video: https://vimeo.com/121492305
>>>>>>>>
>>>>>>>>  Tons more information here: http://fabricengine.com/canvas-videos/
>>>>>>>>
>>>>>>>>  This is the first part of the FE2.0 plan, and we'll be showing
>>>>>>>> this in more detail at GTC on March 18th - please contact me if you 
>>>>>>>> want to
>>>>>>>> meet up.
>>>>>>>>
>>>>>>>>  Looking forward to hearing what you have to say, and hopefully
>>>>>>>> getting you on the alpha/beta when we open things up (there is a sign 
>>>>>>>> up
>>>>>>>> form on the Canvas page).
>>>>>>>>
>>>>>>>>  Cheers,
>>>>>>>>
>>>>>>>>  Paul and the rest of the Fabric team
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>


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