You can already do both those things with Fabric + SPLICE and you've been able to for quite a while. Canvas gives SPLICEed contents a visual interface, things that could be done before can still be done.
On Tue, Mar 10, 2015 at 3:42 AM, Nono <[email protected]> wrote: > This looks awesome, > What's the possibilities provided with extensions shipped with fabric 2.0 ? > Did this provide for example what we need to build a simulated particle > cloud, or nodes needed to work modeling like extrude/bevel ? > > Noël > > On 9 March 2015 at 17:27, Sebastien Sterling <[email protected] > > wrote: > >> so... if it can be spliced, it can be canvased :) >> >> neat. >> >> On 9 March 2015 at 15:47, Jason S <[email protected]> wrote: >> >>> Okay. I find that encouraging thanks (and Congratz!!) >>> >>> >>> On 03/09/15 11:42, Paul Doyle wrote: >>> >>> We've successfully hooked Fabric into a bunch of different applications >>> already - there are certain app-specific idiosyncrasies but it's been fine >>> so far. Most SDKs give us what we need. Canvas is just a different >>> interface for writing KL - the hooks are largely the same (actually simpler >>> than before due to some design changes). >>> >>> >>> On 9 March 2015 at 11:36, Jason S <[email protected]> wrote: >>> >>>> This indeed at least at first glance looks like (an early incarnation >>>> of) everything ICE is, if not more. >>>> >>>> Though considering how Maya's API is one of the most open >>>> (contrasting with it's general, sometimes almost crippling awkwardness >>>> for (the few) that that have gotten the chance to know how things could be >>>> different) >>>> >>>> I seriously hope that integration using other environments api's would >>>> not be any less seemless, than however seemless integration is in Maya. >>>> or at least not to a point of defeating the purpose of it being DCC >>>> agnostic. >>>> >>>> I guess my questions is.. Is it possible that authoring could only >>>> mostly be done in Maya? (and then only or mostly be run in other >>>> solutions?) >>>> >>>> *Because Maya, (...)* >>>> >>>> >>>> On 03/09/15 4:22, Gerbrand Nel wrote: >>>> >>>> Not long at all IMHO. >>>> You guys seem to be screetching past the "other team", loud music >>>> blaring, waving obscene gestures out of the window. >>>> More power to you!!i >>>> >>>> Can't wait to try this out :) >>>> G >>>> On 07/03/2015 17:44, Paul Doyle wrote: >>>> >>>> Thanks for the kind words - this was what we originally intended to >>>> build before we went off on a bit of a tangent :) I think code first has >>>> proved to be the right path, but man it's taken a long time to get to the >>>> visual programming! >>>> >>>> On 7 March 2015 at 10:17, Nicolas Esposito <[email protected]> wrote: >>>> >>>>> Finally I have a good excuse to start developing stuff with Fabric :) >>>>> >>>>> Can't wait to try it! >>>>> From a non-coder point pf view, seriously, thanks guys! >>>>> >>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <[email protected]>: >>>>> >>>>>> btw the sign up is here: >>>>>> http://fabricengine.com/canvas-testing-program/ >>>>>> >>>>>> On 6 March 2015 at 20:14, Greg Punchatz <[email protected]> wrote: >>>>>> >>>>>>> I don't write this word often, but being from Texas there is only >>>>>>> thing that comes to mind....Yeeeeeehaw! >>>>>>> >>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Awesome news! >>>>>>>> >>>>>>>> I have been waiting for this for ever. Exciting time! >>>>>>>> >>>>>>>> Thanks a lot Paul and I am looking forward to trying it, >>>>>>>> hopefully soon. >>>>>>>> >>>>>>>> Cheers. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Vince Baertsoen >>>>>>>> Head of 3D >>>>>>>> >>>>>>>> T +1 212 337 3210 <%2B1%20212%20337%203210> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> The Mill 451 Broadway, 6th Floor, New York, NY 10013 >>>>>>>> >>>>>>>> >>>>>>>> *themill.com | <http://www.themill.com/> themillblog.com | >>>>>>>> <http://www.themillblog.com/> @millchannel | >>>>>>>> <https://twitter.com/millchannel> facebook.com/millchannel >>>>>>>> <http://www.facebook.com/millchannel> * >>>>>>>> ------------------------------ >>>>>>>> *From:* [email protected] [ >>>>>>>> [email protected]] on behalf of Paul Doyle [ >>>>>>>> [email protected]] >>>>>>>> *Sent:* Friday, March 06, 2015 3:32 PM >>>>>>>> *To:* [email protected] >>>>>>>> *Subject:* Introducing Canvas - visual programming for Fabric >>>>>>>> Engine 2.0 >>>>>>>> >>>>>>>> Hi guys - I know you've been waiting for quite a while for us >>>>>>>> to start showing you what we've been up to since Siggraph. Finally >>>>>>>> we're >>>>>>>> there and can give you a look :) >>>>>>>> >>>>>>>> I'm really happy and proud to give you the first proper look at >>>>>>>> Canvas, our visual programming system for Fabric 2.0. >>>>>>>> >>>>>>>> Quick highlight video: https://vimeo.com/121492305 >>>>>>>> >>>>>>>> Tons more information here: http://fabricengine.com/canvas-videos/ >>>>>>>> >>>>>>>> This is the first part of the FE2.0 plan, and we'll be showing >>>>>>>> this in more detail at GTC on March 18th - please contact me if you >>>>>>>> want to >>>>>>>> meet up. >>>>>>>> >>>>>>>> Looking forward to hearing what you have to say, and hopefully >>>>>>>> getting you on the alpha/beta when we open things up (there is a sign >>>>>>>> up >>>>>>>> form on the Canvas page). >>>>>>>> >>>>>>>> Cheers, >>>>>>>> >>>>>>>> Paul and the rest of the Fabric team >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>> >>> >>> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

