This looks really great. Congratulations on getting it into beta.
It would be interesting to know if those presets are first class citizens.
Can the presets be loaded through the same panel as the built-in nodes.
I assume that you could just put them in the same folders, but a system for
managing, separating and versioning them would be cool.

Also +1 for color coding.

This seriously looks great guys!
On Mar 10, 2015 11:44 AM, <[email protected]> wrote:

> Awesome stuff! I'm looking forward to see how the Canvas GUI will look
> like for Softimage, esp. considering that Softimage doesn't support Qt out
> of the box and that it will most likely not use the ICE Tree GUI either
> (correct me if I'm wrong pls).
>
> Cheers,
>
>   Stefan
>
>
> Paul Doyle schrieb am 09.03.2015 16:42:
>
> > We've successfully hooked Fabric into a bunch of different applications
> already - there are certain app-specific idiosyncrasies but it's been fine
> so far. Most SDKs give us what we need. Canvas is just a different
> interface for writing KL - the hooks are largely the same (actually simpler
> than before due to some design changes).
> >
> >
> >
> > On 9 March 2015 at 11:36, Jason S <[email protected] <mailto:
> [email protected]> > wrote:
> >>
> >>
> >> This indeed at least at first glance looks like (an early incarnation
> of) everything ICE is, if not more.
> >>
> >> Though considering how Maya's API is one of the most open
> >> (contrasting with it's general, sometimes almost crippling awkwardness
> for (the few) that that have gotten the chance to know how things could be
> different)
> >>
> >> I seriously hope that integration using other environments api's would
> not be any less seemless, than however seemless integration is in Maya.
> >> or at least not to a point of defeating the purpose of it being DCC
> agnostic.
> >>
> >> I guess my questions is.. Is it possible that authoring could only
> mostly be done in Maya? (and then only or mostly be run in other solutions?)
> >>
> >> Because Maya,  (...)
> >>
> >>
> >> On 03/09/15 4:22, Gerbrand Nel wrote:
> >>
> >>>
> >>> Not long at all IMHO.
> >>> You guys seem to be screetching past the "other team", loud music
> blaring, waving obscene gestures out of the window.
> >>>  More power to you!!i
> >>>
> >>>
> >>> Can't wait to try this out :)
> >>> G
> >>> On 07/03/2015 17:44, Paul Doyle wrote:
> >>>
> >>>
> >>>> Thanks for the kind words - this was what we originally intended to
> build before we went off on a bit of a tangent :) I think code first has
> proved to be the right path, but man it's taken a long time to get to the
> visual programming!
> >>>>
> >>>>
> >>>> On 7 March 2015 at 10:17, Nicolas Esposito <[email protected] <mailto:
> [email protected]> > wrote:
> >>>>>
> >>>>> Finally I have a good excuse to start developing stuff with Fabric :)
> >>>>>
> >>>>>
> >>>>> Can't wait to try it!
> >>>>>
> >>>>> From a non-coder point pf view, seriously, thanks guys!
> >>>>>
> >>>>>
> >>>>> 2015-03-07 14:43 GMT+01:00 Paul Doyle <[email protected]
> <mailto:[email protected]> >:
> >>>>>>
> >>>>>> btw the sign up is here:
> http://fabricengine.com/canvas-testing-program/ <
> http://fabricengine.com/canvas-testing-program/>
> >>>>>>
> >>>>>>
> >>>>>> On 6 March 2015 at 20:14, Greg Punchatz <[email protected]
> <mailto:[email protected]> > wrote:
> >>>>>>>
> >>>>>>> I don't write this word often, but being from Texas there is only
> thing that comes to mind....Yeeeeeehaw!
> >>>>>>>
> >>>>>>>
> >>>>>>> On Fri, Mar 6, 2015 at 6:03 PM, Vince Baertsoen <[email protected]
> <mailto:[email protected]> > wrote:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Awesome news!
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> I have been waiting for this for ever. Exciting time!
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Thanks a lot Paul and I am looking forward to trying it,
> hopefully soon.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Cheers.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Vince Baertsoen
> >>>>>>>> Head of 3D
> >>>>>>>>
> >>>>>>>> T  +1 212 337 3210 <tel:%2B1%20212%20337%203210>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> The Mill 451 Broadway, 6th Floor, New York,  NY 10013
> >>>>>>>>  themill.com | <http://www.themill.com/>   themillblog.com | <
> http://www.themillblog.com/>   @millchannel | <
> https://twitter.com/millchannel>   facebook.com/millchannel <
> http://www.facebook.com/millchannel>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> ----------------------------------------
> >>>>>>>>
> >>>>>>>> From: [email protected] <mailto:
> [email protected]>  [
> [email protected] <mailto:
> [email protected]> ] on behalf of Paul Doyle [
> [email protected] <mailto:[email protected]> ]
> >>>>>>>> Sent: Friday, March 06, 2015 3:32 PM
> >>>>>>>> To: [email protected] <mailto:
> [email protected]>
> >>>>>>>> Subject: Introducing Canvas - visual programming for Fabric
> Engine 2.0
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Hi guys - I know you've been waiting for quite a while for us to
> start showing you what we've been up to since Siggraph. Finally we're there
> and can give you a look :)
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> I'm really happy and proud to give you the first proper look at
> Canvas, our visual programming system for Fabric 2.0.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Quick highlight video: https://vimeo.com/121492305 <
> https://vimeo.com/121492305>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Tons more information here:
> http://fabricengine.com/canvas-videos/ <
> http://fabricengine.com/canvas-videos/>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> This is the first part of the FE2.0 plan, and we'll be showing
> this in more detail at GTC on March 18th - please contact me if you want to
> meet up.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Looking forward to hearing what you have to say, and hopefully
> getting you on the alpha/beta when we open things up (there is a sign up
> form on the Canvas page).
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Cheers,
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> Paul and the rest of the Fabric team
> >>>>>>>>
> >>>>>>>>
>

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