Agreed. Could you Imagine what they could do without being constrained by Maya.
On Thu, Mar 12, 2015 at 7:22 PM, Jason S <[email protected]> wrote: > No doubt.. really great/awesome things can be done with any package, > I recall hyperealistic face talking done in lightwave that you couldnt > beleive was cg, even up to really close. > But, there's always this 'but'. > > In this case, In soft it would take longer to copile shaders on view mode > change, but shading can be just as advanced, > > But for most of everything else... shape wheights and sking crease > displacement based on controller translations etc ... > Maya blendshape correction workflow among other things to setup, is > really not as stramlined :-/ > > And you would normally only need to tweak final RT shading for games, but > otherwise, it makes neat videos. > > Otherwise it's mostly a question of doing it (by a very talented artist... > ), and capturing-it > > And this makes me more impressed at the artist than Maya. > > Indeed awesome work though! > > > > On 03/12/15 13:46, John Richard Sanchez wrote: > > For all the crap we give Maya you can still do some amazing work. This is > probably the best Facial Rigging/ Texturing I have ever seen. > > https://vimeo.com/121259910 > > > www.johnrichardsanchez.com > > > > > -- www.johnrichardsanchez.com

