Agreed. Could you Imagine what they could do without being constrained by
Maya.


On Thu, Mar 12, 2015 at 7:22 PM, Jason S <[email protected]> wrote:

>  No doubt.. really great/awesome things can be done with any package,
> I recall hyperealistic face talking done in lightwave that you couldnt
> beleive was cg, even up to really close.
> But, there's always this 'but'.
>
> In this case, In soft it would take longer to copile shaders on view mode
> change, but shading can be just as advanced,
>
> But for most of everything else... shape wheights  and sking crease
> displacement  based on controller translations etc ...
> Maya blendshape correction workflow among other things to setup,  is
> really not as stramlined :-/
>
> And you would normally only need to tweak final RT shading for games, but
> otherwise, it makes neat videos.
>
> Otherwise it's mostly a question of doing it (by a very talented artist...
> ), and capturing-it
>
> And this makes me more impressed at the artist than Maya.
>
> Indeed awesome work though!
>
>
>
> On 03/12/15 13:46, John Richard Sanchez wrote:
>
> For all the crap we give Maya you can still do some amazing work. This is
> probably the best Facial Rigging/ Texturing I have ever seen.
>
> https://vimeo.com/121259910
>
>
>  www.johnrichardsanchez.com
>
>
>
>
>


-- 
www.johnrichardsanchez.com

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