I'm not getting anything out of posting this, except knowing I might save the life of a fellow artist.

So I spent the last year learning Maya, and got to a point where I can compete against people straight out of collage. This got me a bit down, as I'm one of the more experienced softimage artists here in South Africa. At the end of 2014 I realized that 3D is no longer fun if it all has to happen in maya for me.
My brain doesn't work the way maya works.
I'm also not much of a clairvoyant, so predicting what I have to do now, just in case the director asks for something in 2 weeks from now, lead to allot of back tracking.

At first I decided to learn Maya over houdini because of the price tag of Houdini FX. It also seemed like I would exclude myself from bigger projects if I was one, of only a few houdini artists around.
Houdini indie, and indie engine has completely nullified these concerns.

The perceived learning curve of houdini was also a bit of a concern to me.

I started learning houdini 2 months ago, and I can do more with it, than I can with Maya after a year. The first few days in houdini is pretty hard, but the whole package works as one. Once you get your head around its fundamentals, doing something new is fun and pretty easy.

This might not be true for everyone here, but some of us needs a non destructive open work flow. So if you guys haven't tried it yet, and if you are fed up with the whole "there is a script for that" mentality... there is a sop for that

G

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