here's one of the bests :: http://www.cgriver.com/forum/content.php?514-Facial-Rigging-and-Animation-Test
is it still optimal to use Face Robot? does Blur still uses it? On Fri, Mar 13, 2015 at 5:54 PM, John Richard Sanchez < [email protected]> wrote: > Agreed. Could you Imagine what they could do without being constrained by > Maya. > > > On Thu, Mar 12, 2015 at 7:22 PM, Jason S <[email protected]> wrote: > >> No doubt.. really great/awesome things can be done with any package, >> I recall hyperealistic face talking done in lightwave that you couldnt >> beleive was cg, even up to really close. >> But, there's always this 'but'. >> >> In this case, In soft it would take longer to copile shaders on view mode >> change, but shading can be just as advanced, >> >> But for most of everything else... shape wheights and sking crease >> displacement based on controller translations etc ... >> Maya blendshape correction workflow among other things to setup, is >> really not as stramlined :-/ >> >> And you would normally only need to tweak final RT shading for games, but >> otherwise, it makes neat videos. >> >> Otherwise it's mostly a question of doing it (by a very talented >> artist... ), and capturing-it >> >> And this makes me more impressed at the artist than Maya. >> >> Indeed awesome work though! >> >> >> >> On 03/12/15 13:46, John Richard Sanchez wrote: >> >> For all the crap we give Maya you can still do some amazing work. This is >> probably the best Facial Rigging/ Texturing I have ever seen. >> >> https://vimeo.com/121259910 >> >> >> www.johnrichardsanchez.com >> >> >> >> >> > > > -- > www.johnrichardsanchez.com > -- www.edschiffer.com

