here's one of the bests ::
http://www.cgriver.com/forum/content.php?514-Facial-Rigging-and-Animation-Test

is it still optimal to use Face Robot? does Blur still uses it?



On Fri, Mar 13, 2015 at 5:54 PM, John Richard Sanchez <
[email protected]> wrote:

> Agreed. Could you Imagine what they could do without being constrained by
> Maya.
>
>
> On Thu, Mar 12, 2015 at 7:22 PM, Jason S <[email protected]> wrote:
>
>>  No doubt.. really great/awesome things can be done with any package,
>> I recall hyperealistic face talking done in lightwave that you couldnt
>> beleive was cg, even up to really close.
>> But, there's always this 'but'.
>>
>> In this case, In soft it would take longer to copile shaders on view mode
>> change, but shading can be just as advanced,
>>
>> But for most of everything else... shape wheights  and sking crease
>> displacement  based on controller translations etc ...
>> Maya blendshape correction workflow among other things to setup,  is
>> really not as stramlined :-/
>>
>> And you would normally only need to tweak final RT shading for games, but
>> otherwise, it makes neat videos.
>>
>> Otherwise it's mostly a question of doing it (by a very talented
>> artist... ), and capturing-it
>>
>> And this makes me more impressed at the artist than Maya.
>>
>> Indeed awesome work though!
>>
>>
>>
>> On 03/12/15 13:46, John Richard Sanchez wrote:
>>
>> For all the crap we give Maya you can still do some amazing work. This is
>> probably the best Facial Rigging/ Texturing I have ever seen.
>>
>> https://vimeo.com/121259910
>>
>>
>>  www.johnrichardsanchez.com
>>
>>
>>
>>
>>
>
>
> --
> www.johnrichardsanchez.com
>



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