Yea I;ve posted that pic a while ago when I was struggling with that as well. Didn't really used it much but I think this map could help you out. Yea I made a map :) Coordinates weren't a bit logical to me so needed a map to help me out. number of map represents minimum X Y maximum X Y
so for example if you wanna put tile 1 UV map to the rigth you us -1 0 0 1 Makes sense? On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling < [email protected]> wrote: > since i have you... > > Does anyone know the correct method for setting up multiple UV tiling in > the render tree ? > > i only ask cause there used to be an article on it, but it was on XSIbase > so gone now. > > plugging loads of texture files into one shader is easy enough in Maya, > i'm sure there is a way of doing it in softimage. > > > this is the pic i got from the XSIbase topic: > > https://xsisupport.files.wordpress.com/2011/09/muv.png > > On 6 April 2015 at 14:38, Mats Bertil Tegner <[email protected] > > wrote: > >> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling < >> [email protected]>: >> >>> ... nop not doing it :P >>> >>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]> >>> wrote: >>> >>>> 456 >>>> >>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>: >>>> >>>>> 123 >>>>> >>>> >> Come on lads, this is getting kinda silly... >> >> Mats >> > >

