does anything else need to be done in addition to this ?

On 6 April 2015 at 15:34, Sebastien Sterling <[email protected]>
wrote:

> Thank you Mirko senpai !
>
> holly shit put that is some tortured logic :P
>
> so strange to see somthing that makes less sense in softimage then in maya.
>
> thank you for the map i will try this !
>
> On 6 April 2015 at 15:27, Mirko Jankovic <[email protected]>
> wrote:
>
>> Yea I;ve posted that pic a while ago when I was struggling with that as
>> well.
>> Didn't really used it much but I think this map could help you out. Yea I
>> made a map :)
>> Coordinates weren't a bit logical to me so needed a map to help me out.
>> number of map represents
>> minimum   X    Y
>> maximum  X    Y
>>
>> so for example if you wanna put tile 1 UV map to the rigth you us
>> -1 0
>> 0 1
>>
>> Makes sense?
>>
>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>> since i have you...
>>>
>>> Does anyone know the correct method for setting up multiple UV tiling in
>>> the render tree ?
>>>
>>> i only ask cause there used to be an article on it, but it was on
>>> XSIbase so gone now.
>>>
>>> plugging loads of texture files into one shader is easy enough in Maya,
>>> i'm sure there is a way of doing it in softimage.
>>>
>>>
>>> this is the pic i got from the XSIbase topic:
>>>
>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>
>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>> [email protected]> wrote:
>>>
>>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>>> [email protected]>:
>>>>
>>>>> ... nop not doing it :P
>>>>>
>>>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> 456
>>>>>>
>>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>:
>>>>>>
>>>>>>> 123
>>>>>>>
>>>>>>
>>>> Come on lads, this is getting kinda silly...
>>>>
>>>> Mats
>>>>
>>>
>>>
>>
>

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