as I recall no, just need to have good coordinates sorted out when blending. but again this was like couple years ago
On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling < [email protected]> wrote: > does anything else need to be done in addition to this ? > > On 6 April 2015 at 15:34, Sebastien Sterling <[email protected] > > wrote: > >> Thank you Mirko senpai ! >> >> holly shit put that is some tortured logic :P >> >> so strange to see somthing that makes less sense in softimage then in >> maya. >> >> thank you for the map i will try this ! >> >> On 6 April 2015 at 15:27, Mirko Jankovic <[email protected]> >> wrote: >> >>> Yea I;ve posted that pic a while ago when I was struggling with that as >>> well. >>> Didn't really used it much but I think this map could help you out. Yea >>> I made a map :) >>> Coordinates weren't a bit logical to me so needed a map to help me out. >>> number of map represents >>> minimum X Y >>> maximum X Y >>> >>> so for example if you wanna put tile 1 UV map to the rigth you us >>> -1 0 >>> 0 1 >>> >>> Makes sense? >>> >>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> since i have you... >>>> >>>> Does anyone know the correct method for setting up multiple UV tiling >>>> in the render tree ? >>>> >>>> i only ask cause there used to be an article on it, but it was on >>>> XSIbase so gone now. >>>> >>>> plugging loads of texture files into one shader is easy enough in Maya, >>>> i'm sure there is a way of doing it in softimage. >>>> >>>> >>>> this is the pic i got from the XSIbase topic: >>>> >>>> https://xsisupport.files.wordpress.com/2011/09/muv.png >>>> >>>> On 6 April 2015 at 14:38, Mats Bertil Tegner < >>>> [email protected]> wrote: >>>> >>>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling < >>>>> [email protected]>: >>>>> >>>>>> ... nop not doing it :P >>>>>> >>>>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> 456 >>>>>>> >>>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>: >>>>>>> >>>>>>>> 123 >>>>>>>> >>>>>>> >>>>> Come on lads, this is getting kinda silly... >>>>> >>>>> Mats >>>>> >>>> >>>> >>> >> >

