as I recall no, just need to have good coordinates sorted out when blending.
but again this was like couple years ago

On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
[email protected]> wrote:

> does anything else need to be done in addition to this ?
>
> On 6 April 2015 at 15:34, Sebastien Sterling <[email protected]
> > wrote:
>
>> Thank you Mirko senpai !
>>
>> holly shit put that is some tortured logic :P
>>
>> so strange to see somthing that makes less sense in softimage then in
>> maya.
>>
>> thank you for the map i will try this !
>>
>> On 6 April 2015 at 15:27, Mirko Jankovic <[email protected]>
>> wrote:
>>
>>> Yea I;ve posted that pic a while ago when I was struggling with that as
>>> well.
>>> Didn't really used it much but I think this map could help you out. Yea
>>> I made a map :)
>>> Coordinates weren't a bit logical to me so needed a map to help me out.
>>> number of map represents
>>> minimum   X    Y
>>> maximum  X    Y
>>>
>>> so for example if you wanna put tile 1 UV map to the rigth you us
>>> -1 0
>>> 0 1
>>>
>>> Makes sense?
>>>
>>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> since i have you...
>>>>
>>>> Does anyone know the correct method for setting up multiple UV tiling
>>>> in the render tree ?
>>>>
>>>> i only ask cause there used to be an article on it, but it was on
>>>> XSIbase so gone now.
>>>>
>>>> plugging loads of texture files into one shader is easy enough in Maya,
>>>> i'm sure there is a way of doing it in softimage.
>>>>
>>>>
>>>> this is the pic i got from the XSIbase topic:
>>>>
>>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>>
>>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>>> [email protected]> wrote:
>>>>
>>>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>>>> [email protected]>:
>>>>>
>>>>>> ... nop not doing it :P
>>>>>>
>>>>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> 456
>>>>>>>
>>>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>:
>>>>>>>
>>>>>>>> 123
>>>>>>>>
>>>>>>>
>>>>> Come on lads, this is getting kinda silly...
>>>>>
>>>>> Mats
>>>>>
>>>>
>>>>
>>>
>>
>

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