cheers yes i think i got the hang of it now, that grid is a life saver, the
lack of documentation on this is disconcerting.

thanks Tim ;)

On 6 April 2015 at 15:58, Tim Leydecker <[email protected]> wrote:

>  disable wrap on your textures or you´ll cover everything with each other
> over and over.
>
> The logic is to enter the values you´d need to move the UV shell from
> it´s current UV tile into the 0-1 range.
>
> E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up
> in UV 0-1."
>
> it´s a nasty little puzzle. somebody was bored?
>
> cheers,
>
> tim
>
>
>
>
>
>
> Am 06.04.2015 um 16:41 schrieb Mirko Jankovic:
>
> as I recall no, just need to have good coordinates sorted out when
> blending.
> but again this was like couple years ago
>
> On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <
> [email protected]> wrote:
>
>> does anything else need to be done in addition to this ?
>>
>> On 6 April 2015 at 15:34, Sebastien Sterling <
>> [email protected]> wrote:
>>
>>>   Thank you Mirko senpai !
>>>
>>>  holly shit put that is some tortured logic :P
>>>
>>>  so strange to see somthing that makes less sense in softimage then in
>>> maya.
>>>
>>>  thank you for the map i will try this !
>>>
>>> On 6 April 2015 at 15:27, Mirko Jankovic <[email protected]>
>>> wrote:
>>>
>>>> Yea I;ve posted that pic a while ago when I was struggling with that as
>>>> well.
>>>> Didn't really used it much but I think this map could help you out. Yea
>>>> I made a map :)
>>>> Coordinates weren't a bit logical to me so needed a map to help me out.
>>>> number of map represents
>>>> minimum   X    Y
>>>> maximum  X    Y
>>>>
>>>>  so for example if you wanna put tile 1 UV map to the rigth you us
>>>> -1 0
>>>> 0 1
>>>>
>>>>  Makes sense?
>>>>
>>>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>>   since i have you...
>>>>>
>>>>> Does anyone know the correct method for setting up multiple UV tiling
>>>>> in the render tree ?
>>>>>
>>>>>  i only ask cause there used to be an article on it, but it was on
>>>>> XSIbase so gone now.
>>>>>
>>>>>  plugging loads of texture files into one shader is easy enough in
>>>>> Maya, i'm sure there is a way of doing it in softimage.
>>>>>
>>>>>
>>>>>  this is the pic i got from the XSIbase topic:
>>>>>
>>>>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>>>>
>>>>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>  2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>>>>> [email protected]>:
>>>>>>
>>>>>>> ... nop not doing it :P
>>>>>>>
>>>>>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> 456
>>>>>>>>
>>>>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>:
>>>>>>>>
>>>>>>>>> 123
>>>>>>>>>
>>>>>>>>
>>>>>>  Come on lads, this is getting kinda silly...
>>>>>>
>>>>>>  Mats
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
>

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