cheers yes i think i got the hang of it now, that grid is a life saver, the lack of documentation on this is disconcerting.
thanks Tim ;) On 6 April 2015 at 15:58, Tim Leydecker <[email protected]> wrote: > disable wrap on your textures or you´ll cover everything with each other > over and over. > > The logic is to enter the values you´d need to move the UV shell from > it´s current UV tile into the 0-1 range. > > E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up > in UV 0-1." > > it´s a nasty little puzzle. somebody was bored? > > cheers, > > tim > > > > > > > Am 06.04.2015 um 16:41 schrieb Mirko Jankovic: > > as I recall no, just need to have good coordinates sorted out when > blending. > but again this was like couple years ago > > On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling < > [email protected]> wrote: > >> does anything else need to be done in addition to this ? >> >> On 6 April 2015 at 15:34, Sebastien Sterling < >> [email protected]> wrote: >> >>> Thank you Mirko senpai ! >>> >>> holly shit put that is some tortured logic :P >>> >>> so strange to see somthing that makes less sense in softimage then in >>> maya. >>> >>> thank you for the map i will try this ! >>> >>> On 6 April 2015 at 15:27, Mirko Jankovic <[email protected]> >>> wrote: >>> >>>> Yea I;ve posted that pic a while ago when I was struggling with that as >>>> well. >>>> Didn't really used it much but I think this map could help you out. Yea >>>> I made a map :) >>>> Coordinates weren't a bit logical to me so needed a map to help me out. >>>> number of map represents >>>> minimum X Y >>>> maximum X Y >>>> >>>> so for example if you wanna put tile 1 UV map to the rigth you us >>>> -1 0 >>>> 0 1 >>>> >>>> Makes sense? >>>> >>>> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> since i have you... >>>>> >>>>> Does anyone know the correct method for setting up multiple UV tiling >>>>> in the render tree ? >>>>> >>>>> i only ask cause there used to be an article on it, but it was on >>>>> XSIbase so gone now. >>>>> >>>>> plugging loads of texture files into one shader is easy enough in >>>>> Maya, i'm sure there is a way of doing it in softimage. >>>>> >>>>> >>>>> this is the pic i got from the XSIbase topic: >>>>> >>>>> https://xsisupport.files.wordpress.com/2011/09/muv.png >>>>> >>>>> On 6 April 2015 at 14:38, Mats Bertil Tegner < >>>>> [email protected]> wrote: >>>>> >>>>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling < >>>>>> [email protected]>: >>>>>> >>>>>>> ... nop not doing it :P >>>>>>> >>>>>>> On 6 April 2015 at 14:30, Francisco Criado <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> 456 >>>>>>>> >>>>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <[email protected]>: >>>>>>>> >>>>>>>>> 123 >>>>>>>>> >>>>>>>> >>>>>> Come on lads, this is getting kinda silly... >>>>>> >>>>>> Mats >>>>>> >>>>> >>>>> >>>> >>> >> > >

