Thank you Mirko senpai !

holly shit put that is some tortured logic :P

so strange to see somthing that makes less sense in softimage then in maya.

thank you for the map i will try this !

On 6 April 2015 at 15:27, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote:

> Yea I;ve posted that pic a while ago when I was struggling with that as
> well.
> Didn't really used it much but I think this map could help you out. Yea I
> made a map :)
> Coordinates weren't a bit logical to me so needed a map to help me out.
> number of map represents
> minimum   X    Y
> maximum  X    Y
>
> so for example if you wanna put tile 1 UV map to the rigth you us
> -1 0
> 0 1
>
> Makes sense?
>
> On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> since i have you...
>>
>> Does anyone know the correct method for setting up multiple UV tiling in
>> the render tree ?
>>
>> i only ask cause there used to be an article on it, but it was on XSIbase
>> so gone now.
>>
>> plugging loads of texture files into one shader is easy enough in Maya,
>> i'm sure there is a way of doing it in softimage.
>>
>>
>> this is the pic i got from the XSIbase topic:
>>
>> https://xsisupport.files.wordpress.com/2011/09/muv.png
>>
>> On 6 April 2015 at 14:38, Mats Bertil Tegner <
>> mats.bertil.teg...@gmail.com> wrote:
>>
>>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling <
>>> sebastien.sterl...@gmail.com>:
>>>
>>>> ... nop not doing it :P
>>>>
>>>> On 6 April 2015 at 14:30, Francisco Criado <malcriad...@gmail.com>
>>>> wrote:
>>>>
>>>>> 456
>>>>>
>>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <alok.gandhi2...@gmail.com>:
>>>>>
>>>>>> 123
>>>>>>
>>>>>
>>> Come on lads, this is getting kinda silly...
>>>
>>> Mats
>>>
>>
>>
>

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