Thank you Mirko senpai ! holly shit put that is some tortured logic :P
so strange to see somthing that makes less sense in softimage then in maya. thank you for the map i will try this ! On 6 April 2015 at 15:27, Mirko Jankovic <mirkoj.anima...@gmail.com> wrote: > Yea I;ve posted that pic a while ago when I was struggling with that as > well. > Didn't really used it much but I think this map could help you out. Yea I > made a map :) > Coordinates weren't a bit logical to me so needed a map to help me out. > number of map represents > minimum X Y > maximum X Y > > so for example if you wanna put tile 1 UV map to the rigth you us > -1 0 > 0 1 > > Makes sense? > > On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> since i have you... >> >> Does anyone know the correct method for setting up multiple UV tiling in >> the render tree ? >> >> i only ask cause there used to be an article on it, but it was on XSIbase >> so gone now. >> >> plugging loads of texture files into one shader is easy enough in Maya, >> i'm sure there is a way of doing it in softimage. >> >> >> this is the pic i got from the XSIbase topic: >> >> https://xsisupport.files.wordpress.com/2011/09/muv.png >> >> On 6 April 2015 at 14:38, Mats Bertil Tegner < >> mats.bertil.teg...@gmail.com> wrote: >> >>> 2015-04-06 15:34 GMT+02:00 Sebastien Sterling < >>> sebastien.sterl...@gmail.com>: >>> >>>> ... nop not doing it :P >>>> >>>> On 6 April 2015 at 14:30, Francisco Criado <malcriad...@gmail.com> >>>> wrote: >>>> >>>>> 456 >>>>> >>>>> 2015-04-02 4:45 GMT-03:00 Alok Gandhi <alok.gandhi2...@gmail.com>: >>>>> >>>>>> 123 >>>>>> >>>>> >>> Come on lads, this is getting kinda silly... >>> >>> Mats >>> >> >> >