disable wrap on your textures or you´ll cover everything with each other over and over.

The logic is to enter the values you´d need to move the UV shell from
it´s current UV tile into the 0-1 range.

E.g. "this tile needs to go -1 quadrant to the left and 0 down to end up in UV 0-1."

it´s a nasty little puzzle. somebody was bored?

cheers,

tim





Am 06.04.2015 um 16:41 schrieb Mirko Jankovic:
as I recall no, just need to have good coordinates sorted out when blending.
but again this was like couple years ago

On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling <[email protected] <mailto:[email protected]>> wrote:

    does anything else need to be done in addition to this ?

    On 6 April 2015 at 15:34, Sebastien Sterling
    <[email protected]
    <mailto:[email protected]>> wrote:

        Thank you Mirko senpai !

        holly shit put that is some tortured logic :P

        so strange to see somthing that makes less sense in softimage
        then in maya.

        thank you for the map i will try this !

        On 6 April 2015 at 15:27, Mirko Jankovic
        <[email protected] <mailto:[email protected]>>
        wrote:

            Yea I;ve posted that pic a while ago when I was struggling
            with that as well.
            Didn't really used it much but I think this map could help
            you out. Yea I made a map :)
            Coordinates weren't a bit logical to me so needed a map to
            help me out.
            number of map represents
            minimum   X    Y
            maximum  X    Y

            so for example if you wanna put tile 1 UV map to the rigth
            you us
            -1 0
            0 1

            Makes sense?

            On Mon, Apr 6, 2015 at 4:04 PM, Sebastien Sterling
            <[email protected]
            <mailto:[email protected]>> wrote:

                since i have you...

                Does anyone know the correct method for setting up
                multiple UV tiling in the render tree ?

                i only ask cause there used to be an article on it,
                but it was on XSIbase so gone now.

                plugging loads of texture files into one shader is
                easy enough in Maya, i'm sure there is a way of doing
                it in softimage.


                this is the pic i got from the XSIbase topic:

                https://xsisupport.files.wordpress.com/2011/09/muv.png

                On 6 April 2015 at 14:38, Mats Bertil Tegner
                <[email protected]
                <mailto:[email protected]>> wrote:

                    2015-04-06 15:34 GMT+02:00 Sebastien Sterling
                    <[email protected]
                    <mailto:[email protected]>>:

                        ... nop not doing it :P

                        On 6 April 2015 at 14:30, Francisco Criado
                        <[email protected]
                        <mailto:[email protected]>> wrote:

                            456

                            2015-04-02 4:45 GMT-03:00 Alok Gandhi
                            <[email protected]
                            <mailto:[email protected]>>:

                                123


                    Come on lads, this is getting kinda silly...

                    Mats







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