Also can we safely assume that the addition of a camera sequencer means that 3DS MAX's days are numbered ?
On 14 April 2015 at 00:16, Sebastien Sterling <[email protected]> wrote: > ICE is dead but at least we can now make foam in Bifrost... > > > > On 13 April 2015 at 17:50, Andi Farhall <[email protected]> wrote: > >> ...titter >> >> >> ........................................................................... >> http://www.hackneyeffects.com/ >> https://vimeo.com/user4174293 >> http://www.linkedin.com/pub/andi-farhall/b/496/b21 >> >> >> http://www.flickr.com/photos/lord_hackney/ >> http://spylon.tumblr.com/ >> >> This email and any attachments to it may be confidential and are intended >> solely for the use of the individual to whom it is addressed. Any views or >> opinions expressed are solely those of the author and do not necessarily >> represent those of Hackney Effects Ltd. >> >> If you are not the intended recipient of this email, you must neither >> take any action based upon its contents, nor copy or show it to anyone. >> >> Please contact the sender if you believe you have received this email in >> error. >> ------------------------------------------------------------ >> >> >> ------------------------------ >> From: [email protected] >> To: [email protected] >> Subject: RE: OT: Hypershade changes in Maya 2016 >> Date: Mon, 13 Apr 2015 17:31:47 +0100 >> >> >> looks like a biog step in the right direction, kudos to the devs >> >> >> >> now, about ICE....... >> >> >> >> a >> >> >> ------------------------------ >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Luc-Eric Rousseau >> *Sent:* 13 April 2015 17:11 >> *To:* [email protected] >> *Subject:* Re: OT: Hypershade changes in Maya 2016 >> >> >> The node editor remembers the last graph when you reopen it. Tabs allow >> you to remember multiple graphs. >> >> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <[email protected]> wrote: >> >> What irkes me is the fact that you need to create tabs to save your >> network graph lay out. This should just be default instead of drawing it >> out every time you decide you to graph it... Its not really that important, >> but its just shabby. >> >> >> >> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <[email protected]> >> wrote: >> >> yeah it's much better, the node editor is much improved, responsive when >> making connections much more rendertree/ice like than the clumsy old version >> >> >> >> They could have improved the horrible shaderball area though... >> >> >> >> >> >> >> >> >> Simon Reeves >> >> London, UK >> >> *[email protected] <[email protected]>* >> *www.simonreeves.com <http://www.simonreeves.com>* >> >> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* >> >> >> >> On 13 April 2015 at 10:47, Angus Davidson <[email protected]> >> wrote: >> >> Makes me somewhat sad that there will be no new features for Si 2016, >> However must say while I am forced to use Maya I am at least excited about >> the hypershade finally getting some much needed love. >> >> >> >> https://www.youtube.com/watch?v=VRVXXw5NZC0 >> >> >> >> >> >> >> >> >> >> This communication is intended for the addressee only. It is >> confidential. If you have received this communication in error, please >> notify us immediately and destroy the original message. You may not copy or >> disseminate this communication without the permission of the University. >> Only authorised signatories are competent to enter into agreements on >> behalf of the University and recipients are thus advised that the content >> of this message may not be legally binding on the University and may >> contain the personal views and opinions of the author, which are not >> necessarily the views and opinions of The University of the Witwatersrand, >> Johannesburg. All agreements between the University and outsiders are >> subject to South African Law unless the University agrees in writing to the >> contrary. >> >> >> >> >> >> >> > >

