Also can we safely assume that the addition of a camera sequencer means
that 3DS MAX's days are numbered ?

On 14 April 2015 at 00:16, Sebastien Sterling <[email protected]>
wrote:

> ICE is dead but at least we can now make foam in Bifrost...
>
>
>
> On 13 April 2015 at 17:50, Andi Farhall <[email protected]> wrote:
>
>> ...titter
>>
>>
>> ...........................................................................
>> http://www.hackneyeffects.com/
>> https://vimeo.com/user4174293
>> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>>
>>
>> http://www.flickr.com/photos/lord_hackney/
>> http://spylon.tumblr.com/
>>
>> This email and any attachments to it may be confidential and are intended
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>>
>> ------------------------------
>> From: [email protected]
>> To: [email protected]
>> Subject: RE: OT: Hypershade changes in Maya 2016
>> Date: Mon, 13 Apr 2015 17:31:47 +0100
>>
>>
>>  looks like a biog step in the right direction, kudos to the devs
>>
>>
>>
>> now, about ICE.......
>>
>>
>>
>> a
>>
>>
>>  ------------------------------
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Luc-Eric Rousseau
>> *Sent:* 13 April 2015 17:11
>> *To:* [email protected]
>> *Subject:* Re: OT: Hypershade changes in Maya 2016
>>
>>
>> The node editor remembers the last graph when you reopen it.  Tabs allow
>> you to remember multiple graphs.
>>
>> On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" <[email protected]> wrote:
>>
>> What irkes me is the fact that you need to create tabs to save your
>> network graph lay out. This should just be default instead of drawing it
>> out every time you decide you to graph it... Its not really that important,
>> but its just shabby.
>>
>>
>>
>> On Mon, Apr 13, 2015 at 4:41 PM, Simon Reeves <[email protected]>
>> wrote:
>>
>> yeah it's much better, the node editor is much improved, responsive when
>> making connections much more rendertree/ice like than the clumsy old version
>>
>>
>>
>> They could have improved the horrible shaderball area though...
>>
>>
>>
>>
>>
>>
>>
>>
>> Simon Reeves
>>
>> London, UK
>>
>> *[email protected] <[email protected]>*
>> *www.simonreeves.com <http://www.simonreeves.com>*
>>
>> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>>
>>
>>
>> On 13 April 2015 at 10:47, Angus Davidson <[email protected]>
>> wrote:
>>
>> Makes me somewhat sad that there will be no new features for  Si 2016,
>> However must say while I am forced to use Maya I am at least excited about
>> the hypershade finally getting some much needed love.
>>
>>
>>
>> https://www.youtube.com/watch?v=VRVXXw5NZC0
>>
>>
>>
>>
>>
>>
>>
>>
>>
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>>
>>
>>
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