Also related to the gator thread, he talked about using live Gator operators to tweak normals on simpler arbitrary meshes that are transfered to higher rez,

but one of the last questions was,

... my other question is weather  there are some key features in XSI that you could only do in XSI with this game ?

I wouldn't want to do it in any other software, that is simply because you can just go back to any sate, and continue fiddling with the model without any redoing the skins, or redoing the UVs... it just keeps there and you can keep working on it to the last minute...



On 05/29/15 20:12, Pierre Schiller wrote:
Totally agree with Emilio Hernandez & Tenshi S.
AD knew since the very beggining that SI was built with years ahead of concepts and worflows. And every release was a pain to them
that the least commercialized/advertised software was the one that got the jobs out the door quicker and paid.
Not so much with the "other AD 3d package brothers" do they do it now, taking advantage of SI technology? well.. 2018 will tell..

On Fri, May 29, 2015 at 1:16 PM, Tenshi S. <[email protected]> wrote:
I saw this a few days ago, and i was wondering why i still don't understand EOL.
To hell with "A".

On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling <[email protected]> wrote:
they used 2013 for this, and according to the guy this stuff could have been implemented years ago. do people still use lightwave as an alternative for this kind of shading ?

On 29 May 2015 at 15:56, Nicolas Esposito <[email protected]> wrote:
o_o

Thats pretty impressive!

2015-05-29 16:54 GMT+02:00 Emilio Hernández <[email protected]>:

Beside the amazing job, presentation and tech data.   I would like to see the faces of the attendants showing all of this in an EOL software…

 

Thanks for sharing and again amazing job!

 

Long live Softimage.







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Portfolio 2013
Cinema & TV production
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