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Also related to the gator thread, he
talked about using live Gator operators to tweak normals on
simpler arbitrary meshes that are transfered to higher rez,
but one of the last questions was, ... my other question is weather there are some key features in XSI that you could only do in XSI with this game ? I wouldn't want to do it in any other software, that is simply because you can just go back to any sate, and continue fiddling with the model without any redoing the skins, or redoing the UVs... it just keeps there and you can keep working on it to the last minute... On 05/29/15 20:12, Pierre Schiller wrote:
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- GDC presentation: Guilty Gear Xrd and Softimage Ahmidou Lyazidi
- Re: GDC presentation: Guilty Gear Xrd and Softim... Rob Wuijster
- RE: GDC presentation: Guilty Gear Xrd and So... Emilio Hernández
- Re: GDC presentation: Guilty Gear Xrd an... Nicolas Esposito
- Re: GDC presentation: Guilty Gear Xr... Sebastien Sterling
- Re: GDC presentation: Guilty Ge... Tenshi S.
- Re: GDC presentation: Guilt... Pierre Schiller
- Re: GDC presentation: G... Jason S
- Re: GDC presentation: G... Eugene Flormata
- Re: GDC presentation: G... Fabian Schnuer Gohde
- Re: GDC presentation: Guilty Gear Xrd and Softim... Matt Lind
- Re: GDC presentation: Guilty Gear Xrd and Softim... Matt Lind
- Re: GDC presentation: Guilty Gear Xrd and So... Eugene Flormata
- Re: GDC presentation: Guilty Gear Xrd an... Pierre Schiller
- Re: GDC presentation: Guilty Gear Xr... Fabian Schnuer Gohde
- Re: GDC presentation: Guilty Ge... Eugene Flormata
- Re: GDC presentation: Guilty Ge... Pierre Schiller

