Grab patches of polygons and run walking on mesh in the texture editor and
play with settings (Ctrl+Shift+O, operator name is PolyUVContourStreching).

Also Jester's Toolkit on rray.de has a few nice tools like MoveAndSew that
work a treat for getting islands resulting from this patches up.

-F

On 9 June 2015 at 06:44, Eugene Flormata <[email protected]> wrote:

> does anyone know a quick way to get poly island UVs to get that square
> shape? without manually aligning the edges?
> https://youtu.be/yhGjCzxJV3E?t=27m25s
> this link has a timestamp to the UV example
>
>
> On Sun, May 31, 2015 at 8:09 PM, Jason S <[email protected]> wrote:
>
>>  Also related to the gator thread, he talked about using live Gator
>> operators to tweak normals on simpler arbitrary meshes that are transfered
>> to higher rez,
>>
>> but one of the last questions was,
>>
>> ... my other question is weather  there are some key features in XSI that
>> you could only do in XSI with this game ?
>>
>> I wouldn't want to do it in any other software, that is simply because
>> you can just go back to any sate, and continue fiddling with the model
>> without any redoing the skins, or redoing the UVs... it just keeps there
>> and you can keep working on it to the last minute...
>>
>>
>>
>> On 05/29/15 20:12, Pierre Schiller wrote:
>>
>>   Totally agree with Emilio Hernandez & Tenshi S.
>>  AD knew since the very beggining that SI was built with years ahead of
>> concepts and worflows. And every release was a pain to them
>>  that the least commercialized/advertised software was the one that got
>> the jobs out the door quicker and paid.
>>  Not so much with the "other AD 3d package brothers" do they do it now,
>> taking advantage of SI technology? well.. 2018 will tell..
>>
>> On Fri, May 29, 2015 at 1:16 PM, Tenshi S. <[email protected]> wrote:
>>
>>> I saw this a few days ago, and i was wondering why i still don't
>>> understand EOL.
>>> To hell with "A".
>>>
>>> On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling <
>>> [email protected]> wrote:
>>>
>>>> they used 2013 for this, and according to the guy this stuff could have
>>>> been implemented years ago. do people still use lightwave as an alternative
>>>> for this kind of shading ?
>>>>
>>>> On 29 May 2015 at 15:56, Nicolas Esposito <[email protected]> wrote:
>>>>
>>>>> o_o
>>>>>
>>>>>  Thats pretty impressive!
>>>>>
>>>>> 2015-05-29 16:54 GMT+02:00 Emilio Hernández <[email protected]>:
>>>>>
>>>>>>  Beside the amazing job, presentation and tech data.   I would like
>>>>>> to see the faces of the attendants showing all of this in an EOL 
>>>>>> software…
>>>>>>
>>>>>>
>>>>>>
>>>>>> Thanks for sharing and again amazing job!
>>>>>>
>>>>>>
>>>>>>
>>>>>> Long live Softimage.
>>>>>>
>>>>>

Reply via email to