Grab patches of polygons and run walking on mesh in the texture editor and play with settings (Ctrl+Shift+O, operator name is PolyUVContourStreching).
Also Jester's Toolkit on rray.de has a few nice tools like MoveAndSew that work a treat for getting islands resulting from this patches up. -F On 9 June 2015 at 06:44, Eugene Flormata <[email protected]> wrote: > does anyone know a quick way to get poly island UVs to get that square > shape? without manually aligning the edges? > https://youtu.be/yhGjCzxJV3E?t=27m25s > this link has a timestamp to the UV example > > > On Sun, May 31, 2015 at 8:09 PM, Jason S <[email protected]> wrote: > >> Also related to the gator thread, he talked about using live Gator >> operators to tweak normals on simpler arbitrary meshes that are transfered >> to higher rez, >> >> but one of the last questions was, >> >> ... my other question is weather there are some key features in XSI that >> you could only do in XSI with this game ? >> >> I wouldn't want to do it in any other software, that is simply because >> you can just go back to any sate, and continue fiddling with the model >> without any redoing the skins, or redoing the UVs... it just keeps there >> and you can keep working on it to the last minute... >> >> >> >> On 05/29/15 20:12, Pierre Schiller wrote: >> >> Totally agree with Emilio Hernandez & Tenshi S. >> AD knew since the very beggining that SI was built with years ahead of >> concepts and worflows. And every release was a pain to them >> that the least commercialized/advertised software was the one that got >> the jobs out the door quicker and paid. >> Not so much with the "other AD 3d package brothers" do they do it now, >> taking advantage of SI technology? well.. 2018 will tell.. >> >> On Fri, May 29, 2015 at 1:16 PM, Tenshi S. <[email protected]> wrote: >> >>> I saw this a few days ago, and i was wondering why i still don't >>> understand EOL. >>> To hell with "A". >>> >>> On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> they used 2013 for this, and according to the guy this stuff could have >>>> been implemented years ago. do people still use lightwave as an alternative >>>> for this kind of shading ? >>>> >>>> On 29 May 2015 at 15:56, Nicolas Esposito <[email protected]> wrote: >>>> >>>>> o_o >>>>> >>>>> Thats pretty impressive! >>>>> >>>>> 2015-05-29 16:54 GMT+02:00 Emilio Hernández <[email protected]>: >>>>> >>>>>> Beside the amazing job, presentation and tech data. I would like >>>>>> to see the faces of the attendants showing all of this in an EOL >>>>>> software… >>>>>> >>>>>> >>>>>> >>>>>> Thanks for sharing and again amazing job! >>>>>> >>>>>> >>>>>> >>>>>> Long live Softimage. >>>>>> >>>>>

