Hey guys.
I'm getting to the rendering part of this job, and have found image planes in mantra.
They seem really cool, but I've hit a few snags.

First of all, They seem to render into either one big EXR file, or into multiple exr files, but each image plane goes into its own exr channel.
This makes them pretty useless in afterfx.
Is there a way to get them to render like frame buffers in softimage, where each channel goes into its own exr, but not into some obscure channel within that exr. Alternatively, do you guys know of a fast way to export these channels into the rgba channels of a new exr?

Second question.
In softimage I used frame buffers to render mattes for objects in my scene.
Can this be done with image planes?
I tried creating a color parameter in my shader, and then calling that as a new image plane, but I just got a black frame and errors.
Thanks for reading guys
G

Reply via email to