You need to import the parameter inside the shader, have you done that?
(Not bind)

Also set the parameter to export always. Minute 7:00 of that video..





On 17 June 2015 at 09:27, Gerbrand Nel <[email protected]> wrote:

>  Thanks! I tried it in a new scene and got it working just fine.
> Then I tried it in my production scene, and I get this error for each
> object in the scene:
>
> mantra: Variable wallMatte (vector) not found for export in shader
> 'op:/obj/eyesRender/shopnet1/eyeOutside'
>
> What does that mean?
> I didn't get this shit in my test scene?
> The matte renders, but I don't want to just ignore this error!
>
> Thanks for all the input guys!
> G
>
> On 16/06/2015 16:45, Cristobal Infante wrote:
>
>  In regards to your after effects question, I think there is a plugin
> that allows you to extract buffers.
>
>  To get additional buffers, you need to create an attribute and then call
> it from inside the shader with a Bind.
> If it's not inside the shader it will not show on the final render.
>
>  If this is not clear, have a look at this video:
>
>  https://vimeo.com/98484834
>
>
>
>
>
>
>
>
> On 16 June 2015 at 15:36, Gerbrand Nel <[email protected]> wrote:
>
>> Hey guys.
>> I'm getting to the rendering part of this job, and have found image
>> planes in mantra.
>> They seem really cool, but I've hit a few snags.
>>
>> First of all, They seem to render into either one big EXR file, or into
>> multiple exr files, but each image plane goes into its own exr channel.
>> This makes them pretty useless in afterfx.
>> Is there a way to get them to render like frame buffers in softimage,
>> where each channel goes into its own exr, but not into some obscure channel
>> within that exr.
>> Alternatively, do you guys know of a fast way to export these channels
>> into the rgba channels of a new exr?
>>
>> Second question.
>> In softimage I used frame buffers to render mattes for objects in my
>> scene.
>> Can this be done with image planes?
>> I tried creating a color parameter in my shader, and then calling that as
>> a new image plane, but I just got a black frame and errors.
>> Thanks for reading guys
>> G
>>
>>
>
>

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