In regards to your after effects question, I think there is a plugin that
allows you to extract buffers.

To get additional buffers, you need to create an attribute and then call it
from inside the shader with a Bind.
If it's not inside the shader it will not show on the final render.

If this is not clear, have a look at this video:

https://vimeo.com/98484834








On 16 June 2015 at 15:36, Gerbrand Nel <[email protected]> wrote:

> Hey guys.
> I'm getting to the rendering part of this job, and have found image planes
> in mantra.
> They seem really cool, but I've hit a few snags.
>
> First of all, They seem to render into either one big EXR file, or into
> multiple exr files, but each image plane goes into its own exr channel.
> This makes them pretty useless in afterfx.
> Is there a way to get them to render like frame buffers in softimage,
> where each channel goes into its own exr, but not into some obscure channel
> within that exr.
> Alternatively, do you guys know of a fast way to export these channels
> into the rgba channels of a new exr?
>
> Second question.
> In softimage I used frame buffers to render mattes for objects in my scene.
> Can this be done with image planes?
> I tried creating a color parameter in my shader, and then calling that as
> a new image plane, but I just got a black frame and errors.
> Thanks for reading guys
> G
>
>

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