In regards to your after effects question, I think there is a plugin that allows you to extract buffers.
To get additional buffers, you need to create an attribute and then call it from inside the shader with a Bind. If it's not inside the shader it will not show on the final render. If this is not clear, have a look at this video: https://vimeo.com/98484834 On 16 June 2015 at 15:36, Gerbrand Nel <[email protected]> wrote: > Hey guys. > I'm getting to the rendering part of this job, and have found image planes > in mantra. > They seem really cool, but I've hit a few snags. > > First of all, They seem to render into either one big EXR file, or into > multiple exr files, but each image plane goes into its own exr channel. > This makes them pretty useless in afterfx. > Is there a way to get them to render like frame buffers in softimage, > where each channel goes into its own exr, but not into some obscure channel > within that exr. > Alternatively, do you guys know of a fast way to export these channels > into the rgba channels of a new exr? > > Second question. > In softimage I used frame buffers to render mattes for objects in my scene. > Can this be done with image planes? > I tried creating a color parameter in my shader, and then calling that as > a new image plane, but I just got a black frame and errors. > Thanks for reading guys > G > >

