for After Effects use of multicannel .exrs: http://www.fnordware.com/ProEXR/
it's actually a really nice workflow once you get used to it. Though much better in Nuke or other node/channel based compositors On Tue, Jun 16, 2015 at 10:45 AM, Cristobal Infante <[email protected]> wrote: > In regards to your after effects question, I think there is a plugin that > allows you to extract buffers. > > To get additional buffers, you need to create an attribute and then call > it from inside the shader with a Bind. > If it's not inside the shader it will not show on the final render. > > If this is not clear, have a look at this video: > > https://vimeo.com/98484834 > > > > > > > > > On 16 June 2015 at 15:36, Gerbrand Nel <[email protected]> wrote: > >> Hey guys. >> I'm getting to the rendering part of this job, and have found image >> planes in mantra. >> They seem really cool, but I've hit a few snags. >> >> First of all, They seem to render into either one big EXR file, or into >> multiple exr files, but each image plane goes into its own exr channel. >> This makes them pretty useless in afterfx. >> Is there a way to get them to render like frame buffers in softimage, >> where each channel goes into its own exr, but not into some obscure channel >> within that exr. >> Alternatively, do you guys know of a fast way to export these channels >> into the rgba channels of a new exr? >> >> Second question. >> In softimage I used frame buffers to render mattes for objects in my >> scene. >> Can this be done with image planes? >> I tried creating a color parameter in my shader, and then calling that as >> a new image plane, but I just got a black frame and errors. >> Thanks for reading guys >> G >> >> >

