for After Effects use of multicannel .exrs:
http://www.fnordware.com/ProEXR/

it's actually a really nice workflow once you get used to it.  Though much
better in Nuke or other node/channel based compositors

On Tue, Jun 16, 2015 at 10:45 AM, Cristobal Infante <[email protected]>
wrote:

> In regards to your after effects question, I think there is a plugin that
> allows you to extract buffers.
>
> To get additional buffers, you need to create an attribute and then call
> it from inside the shader with a Bind.
> If it's not inside the shader it will not show on the final render.
>
> If this is not clear, have a look at this video:
>
> https://vimeo.com/98484834
>
>
>
>
>
>
>
>
> On 16 June 2015 at 15:36, Gerbrand Nel <[email protected]> wrote:
>
>> Hey guys.
>> I'm getting to the rendering part of this job, and have found image
>> planes in mantra.
>> They seem really cool, but I've hit a few snags.
>>
>> First of all, They seem to render into either one big EXR file, or into
>> multiple exr files, but each image plane goes into its own exr channel.
>> This makes them pretty useless in afterfx.
>> Is there a way to get them to render like frame buffers in softimage,
>> where each channel goes into its own exr, but not into some obscure channel
>> within that exr.
>> Alternatively, do you guys know of a fast way to export these channels
>> into the rgba channels of a new exr?
>>
>> Second question.
>> In softimage I used frame buffers to render mattes for objects in my
>> scene.
>> Can this be done with image planes?
>> I tried creating a color parameter in my shader, and then calling that as
>> a new image plane, but I just got a black frame and errors.
>> Thanks for reading guys
>> G
>>
>>
>

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