Hey Gerbrand, You can save each extra image plane into their own file by setting the `Different File` parameter. Note that this parameter is hidden when the `Output Picture` parameter is set to the default value of `ip`, so just change it to point to an actual file on disk. If you then want to save the image planes directly into the RGB channels, then you can set the `Channel Name` parameter to `C` but this won't always be an answer to your problems if you decide for example to export the image planes for each component and/or each light. So you'd better find a solution for After Effects. In Nuke, the `Shuffle` node doest just that.
For the mattes, you have many ways but one that I dig is to use the `Forced Matte` parameter, under the `Objects` tab of the Mantra node. This way, if you'd like to split the render for different sets of objects, then you could for example create a bundle named `@objects` that would contain all the objects to render and, in the Mantra node dedicated to render your specific object `OBJECT_SPHERE`, you could set `@objects ^OBJECT_SPHERE` in the `Forced Matte` parameter to define every rendered object of your scene as matte but the current object that you want to render. I find it to be quite a flexible approach knowing that you can create smart bundles based on name patterns such as `/obj/OBJECT_%`. In other words, this means that you possibly have nothing to worry about if you decide later on to add more objects into your scene—your matte for the sphere object will still work. On 16 June 2015 at 21:36, Gerbrand Nel <[email protected]> wrote: > Hey guys. > I'm getting to the rendering part of this job, and have found image planes > in mantra. > They seem really cool, but I've hit a few snags. > > First of all, They seem to render into either one big EXR file, or into > multiple exr files, but each image plane goes into its own exr channel. > This makes them pretty useless in afterfx. > Is there a way to get them to render like frame buffers in softimage, > where each channel goes into its own exr, but not into some obscure channel > within that exr. > Alternatively, do you guys know of a fast way to export these channels > into the rgba channels of a new exr? > > Second question. > In softimage I used frame buffers to render mattes for objects in my scene. > Can this be done with image planes? > I tried creating a color parameter in my shader, and then calling that as > a new image plane, but I just got a black frame and errors. > Thanks for reading guys > G > > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>

