Houdinis strong point is not only the procedualism but also very good
solvers and those took long time to develop.
If Fabric would get that good solvers I would imagine it being quite a
beast as it can run on other dccs.

Modo is complete opposite to Houdini. I have been using it since 101 and
it`s great for content creation but I would not make the whole studio run
on it.

- J

On 7 July 2015 at 14:59, Sebastien Sterling <[email protected]>
wrote:

> they are fairly different packages now.
>
> I don't know if Fabric out of the box will compensate for everything
> Houdini has to offer,
>
> i feel fairly certain that in time it will, or if you are a KL Wiz kid you
> can do some crazy stuff, but it would still be a huge undertaking.
>
> The guys said at the mo they are concentrating on rigging.
>
> maybe later they work on particles, fluid sims, hair and fur, maybe people
> like Poobi or Mootz create addons and plugins to extent functionality
>
> that would be the beauty of fabric to a 3rd party, you can sell your
> plugins to every package user.
>
>
>
> On 7 July 2015 at 12:23, Doeke Wartena <[email protected]> wrote:
>
>>
>> For me a good reason to go houdini was the node based programming it
>> supports.
>> But now with Fabric Engine I feel it will be much butter to build tools
>> with that.
>>
>> So with fabric engine in mind, I wonder how people feel about modo v.s.
>> houdini?
>>
>
>


-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Tehtaankatu 27a
00150 Helsinki
+358 443443088
[email protected]
www.vimeo.com/talvi

Reply via email to