Houdinis strong point is not only the procedualism but also very good solvers and those took long time to develop. If Fabric would get that good solvers I would imagine it being quite a beast as it can run on other dccs.
Modo is complete opposite to Houdini. I have been using it since 101 and it`s great for content creation but I would not make the whole studio run on it. - J On 7 July 2015 at 14:59, Sebastien Sterling <[email protected]> wrote: > they are fairly different packages now. > > I don't know if Fabric out of the box will compensate for everything > Houdini has to offer, > > i feel fairly certain that in time it will, or if you are a KL Wiz kid you > can do some crazy stuff, but it would still be a huge undertaking. > > The guys said at the mo they are concentrating on rigging. > > maybe later they work on particles, fluid sims, hair and fur, maybe people > like Poobi or Mootz create addons and plugins to extent functionality > > that would be the beauty of fabric to a 3rd party, you can sell your > plugins to every package user. > > > > On 7 July 2015 at 12:23, Doeke Wartena <[email protected]> wrote: > >> >> For me a good reason to go houdini was the node based programming it >> supports. >> But now with Fabric Engine I feel it will be much butter to build tools >> with that. >> >> So with fabric engine in mind, I wonder how people feel about modo v.s. >> houdini? >> > > -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Tehtaankatu 27a 00150 Helsinki +358 443443088 [email protected] www.vimeo.com/talvi

