There is nothing stopping you from creating solvers currently. We have a
Hair simulation solver going at Hybride currently that Ahmidou is pushing
on. Getting some awesome results. Utilizing Fabric for the calculations and
pushing back into Softimage to strands. Nothing stopping us doing the same
in Maya I don't think either.

I wouldn't say that Fabric is just working on Rigging. It's the easiest
thing to target currently as it's mostly just driving transforms, but there
isn't anything stopping you from doing some work in other areas.

For solvers, we'll be shipping Kraken with a few standard ones that you'll
be able to use and build your own components from:
2 Bone IK / FK
N Bone IK / FK
Bezier Spine
Multi Pose Constraint




--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Tue, Jul 7, 2015 at 10:23 AM, Juhani Karlsson <juhani.karls...@talvi.com>
wrote:

> I was thinking more about the simulation solvers. Flip and fluid solvers
> ect.
> I think it takes still some time to make that happen. Then again who knows
> what Mootz is up to ; )
>
> Rigging in Fabric is already very promising!
>
> - J
>
> On 7 July 2015 at 17:16, Sebastien Sterling <sebastien.sterl...@gmail.com>
> wrote:
>
>> Given their current focus is rigging i'm sure that solvers will be
>> addressed shortly, these are pretty amazing people as I'm sure is news to
>> no one here :P
>>
>> On 7 July 2015 at 14:13, Juhani Karlsson <juhani.karls...@talvi.com>
>> wrote:
>>
>>> Houdinis strong point is not only the procedualism but also very good
>>> solvers and those took long time to develop.
>>> If Fabric would get that good solvers I would imagine it being quite a
>>> beast as it can run on other dccs.
>>>
>>> Modo is complete opposite to Houdini. I have been using it since 101 and
>>> it`s great for content creation but I would not make the whole studio run
>>> on it.
>>>
>>> - J
>>>
>>> On 7 July 2015 at 14:59, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>>> they are fairly different packages now.
>>>>
>>>> I don't know if Fabric out of the box will compensate for everything
>>>> Houdini has to offer,
>>>>
>>>> i feel fairly certain that in time it will, or if you are a KL Wiz kid
>>>> you can do some crazy stuff, but it would still be a huge undertaking.
>>>>
>>>> The guys said at the mo they are concentrating on rigging.
>>>>
>>>> maybe later they work on particles, fluid sims, hair and fur, maybe
>>>> people like Poobi or Mootz create addons and plugins to extent 
>>>> functionality
>>>>
>>>> that would be the beauty of fabric to a 3rd party, you can sell your
>>>> plugins to every package user.
>>>>
>>>>
>>>>
>>>> On 7 July 2015 at 12:23, Doeke Wartena <doeke.wart...@gmail.com> wrote:
>>>>
>>>>>
>>>>> For me a good reason to go houdini was the node based programming it
>>>>> supports.
>>>>> But now with Fabric Engine I feel it will be much butter to build
>>>>> tools with that.
>>>>>
>>>>> So with fabric engine in mind, I wonder how people feel about modo
>>>>> v.s. houdini?
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> --
>>> Juhani Karlsson
>>> 3D Artist/TD
>>>
>>> Talvi Digital Oy
>>> Tehtaankatu 27a
>>> 00150 Helsinki
>>> +358 443443088
>>> juhani.karls...@talvi.fi
>>> www.vimeo.com/talvi
>>>
>>
>>
>
>
> --
> --
> Juhani Karlsson
> 3D Artist/TD
>
> Talvi Digital Oy
> Tehtaankatu 27a
> 00150 Helsinki
> +358 443443088
> juhani.karls...@talvi.fi
> www.vimeo.com/talvi
>

Reply via email to