And then stuff like this happens :P http://www.awn.com/news/mpc-fabric-software-unveil-fabric-pixar-s-renderman?utm_source=dlvr.it&utm_medium=facebook
On 7 July 2015 at 15:23, Juhani Karlsson <[email protected]> wrote: > I was thinking more about the simulation solvers. Flip and fluid solvers > ect. > I think it takes still some time to make that happen. Then again who knows > what Mootz is up to ; ) > > Rigging in Fabric is already very promising! > > - J > > On 7 July 2015 at 17:16, Sebastien Sterling <[email protected]> > wrote: > >> Given their current focus is rigging i'm sure that solvers will be >> addressed shortly, these are pretty amazing people as I'm sure is news to >> no one here :P >> >> On 7 July 2015 at 14:13, Juhani Karlsson <[email protected]> >> wrote: >> >>> Houdinis strong point is not only the procedualism but also very good >>> solvers and those took long time to develop. >>> If Fabric would get that good solvers I would imagine it being quite a >>> beast as it can run on other dccs. >>> >>> Modo is complete opposite to Houdini. I have been using it since 101 and >>> it`s great for content creation but I would not make the whole studio run >>> on it. >>> >>> - J >>> >>> On 7 July 2015 at 14:59, Sebastien Sterling < >>> [email protected]> wrote: >>> >>>> they are fairly different packages now. >>>> >>>> I don't know if Fabric out of the box will compensate for everything >>>> Houdini has to offer, >>>> >>>> i feel fairly certain that in time it will, or if you are a KL Wiz kid >>>> you can do some crazy stuff, but it would still be a huge undertaking. >>>> >>>> The guys said at the mo they are concentrating on rigging. >>>> >>>> maybe later they work on particles, fluid sims, hair and fur, maybe >>>> people like Poobi or Mootz create addons and plugins to extent >>>> functionality >>>> >>>> that would be the beauty of fabric to a 3rd party, you can sell your >>>> plugins to every package user. >>>> >>>> >>>> >>>> On 7 July 2015 at 12:23, Doeke Wartena <[email protected]> wrote: >>>> >>>>> >>>>> For me a good reason to go houdini was the node based programming it >>>>> supports. >>>>> But now with Fabric Engine I feel it will be much butter to build >>>>> tools with that. >>>>> >>>>> So with fabric engine in mind, I wonder how people feel about modo >>>>> v.s. houdini? >>>>> >>>> >>>> >>> >>> >>> -- >>> -- >>> Juhani Karlsson >>> 3D Artist/TD >>> >>> Talvi Digital Oy >>> Tehtaankatu 27a >>> 00150 Helsinki >>> +358 443443088 >>> [email protected] >>> www.vimeo.com/talvi >>> >> >> > > > -- > -- > Juhani Karlsson > 3D Artist/TD > > Talvi Digital Oy > Tehtaankatu 27a > 00150 Helsinki > +358 443443088 > [email protected] > www.vimeo.com/talvi >

