Given their current focus is rigging i'm sure that solvers will be addressed shortly, these are pretty amazing people as I'm sure is news to no one here :P
On 7 July 2015 at 14:13, Juhani Karlsson <[email protected]> wrote: > Houdinis strong point is not only the procedualism but also very good > solvers and those took long time to develop. > If Fabric would get that good solvers I would imagine it being quite a > beast as it can run on other dccs. > > Modo is complete opposite to Houdini. I have been using it since 101 and > it`s great for content creation but I would not make the whole studio run > on it. > > - J > > On 7 July 2015 at 14:59, Sebastien Sterling <[email protected]> > wrote: > >> they are fairly different packages now. >> >> I don't know if Fabric out of the box will compensate for everything >> Houdini has to offer, >> >> i feel fairly certain that in time it will, or if you are a KL Wiz kid >> you can do some crazy stuff, but it would still be a huge undertaking. >> >> The guys said at the mo they are concentrating on rigging. >> >> maybe later they work on particles, fluid sims, hair and fur, maybe >> people like Poobi or Mootz create addons and plugins to extent functionality >> >> that would be the beauty of fabric to a 3rd party, you can sell your >> plugins to every package user. >> >> >> >> On 7 July 2015 at 12:23, Doeke Wartena <[email protected]> wrote: >> >>> >>> For me a good reason to go houdini was the node based programming it >>> supports. >>> But now with Fabric Engine I feel it will be much butter to build tools >>> with that. >>> >>> So with fabric engine in mind, I wonder how people feel about modo v.s. >>> houdini? >>> >> >> > > > -- > -- > Juhani Karlsson > 3D Artist/TD > > Talvi Digital Oy > Tehtaankatu 27a > 00150 Helsinki > +358 443443088 > [email protected] > www.vimeo.com/talvi >

