Given their current focus is rigging i'm sure that solvers will be
addressed shortly, these are pretty amazing people as I'm sure is news to
no one here :P

On 7 July 2015 at 14:13, Juhani Karlsson <[email protected]> wrote:

> Houdinis strong point is not only the procedualism but also very good
> solvers and those took long time to develop.
> If Fabric would get that good solvers I would imagine it being quite a
> beast as it can run on other dccs.
>
> Modo is complete opposite to Houdini. I have been using it since 101 and
> it`s great for content creation but I would not make the whole studio run
> on it.
>
> - J
>
> On 7 July 2015 at 14:59, Sebastien Sterling <[email protected]>
> wrote:
>
>> they are fairly different packages now.
>>
>> I don't know if Fabric out of the box will compensate for everything
>> Houdini has to offer,
>>
>> i feel fairly certain that in time it will, or if you are a KL Wiz kid
>> you can do some crazy stuff, but it would still be a huge undertaking.
>>
>> The guys said at the mo they are concentrating on rigging.
>>
>> maybe later they work on particles, fluid sims, hair and fur, maybe
>> people like Poobi or Mootz create addons and plugins to extent functionality
>>
>> that would be the beauty of fabric to a 3rd party, you can sell your
>> plugins to every package user.
>>
>>
>>
>> On 7 July 2015 at 12:23, Doeke Wartena <[email protected]> wrote:
>>
>>>
>>> For me a good reason to go houdini was the node based programming it
>>> supports.
>>> But now with Fabric Engine I feel it will be much butter to build tools
>>> with that.
>>>
>>> So with fabric engine in mind, I wonder how people feel about modo v.s.
>>> houdini?
>>>
>>
>>
>
>
> --
> --
> Juhani Karlsson
> 3D Artist/TD
>
> Talvi Digital Oy
> Tehtaankatu 27a
> 00150 Helsinki
> +358 443443088
> [email protected]
> www.vimeo.com/talvi
>

Reply via email to