Is there something like softs "constrain to cluster" ? On 7 July 2015 at 15:34, Eric Thivierge <[email protected]> wrote:
> There is nothing stopping you from creating solvers currently. We have a > Hair simulation solver going at Hybride currently that Ahmidou is pushing > on. Getting some awesome results. Utilizing Fabric for the calculations and > pushing back into Softimage to strands. Nothing stopping us doing the same > in Maya I don't think either. > > I wouldn't say that Fabric is just working on Rigging. It's the easiest > thing to target currently as it's mostly just driving transforms, but there > isn't anything stopping you from doing some work in other areas. > > For solvers, we'll be shipping Kraken with a few standard ones that you'll > be able to use and build your own components from: > 2 Bone IK / FK > N Bone IK / FK > Bezier Spine > Multi Pose Constraint > > > > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Tue, Jul 7, 2015 at 10:23 AM, Juhani Karlsson < > [email protected]> wrote: > >> I was thinking more about the simulation solvers. Flip and fluid solvers >> ect. >> I think it takes still some time to make that happen. Then again who >> knows what Mootz is up to ; ) >> >> Rigging in Fabric is already very promising! >> >> - J >> >> On 7 July 2015 at 17:16, Sebastien Sterling <[email protected] >> > wrote: >> >>> Given their current focus is rigging i'm sure that solvers will be >>> addressed shortly, these are pretty amazing people as I'm sure is news to >>> no one here :P >>> >>> On 7 July 2015 at 14:13, Juhani Karlsson <[email protected]> >>> wrote: >>> >>>> Houdinis strong point is not only the procedualism but also very good >>>> solvers and those took long time to develop. >>>> If Fabric would get that good solvers I would imagine it being quite a >>>> beast as it can run on other dccs. >>>> >>>> Modo is complete opposite to Houdini. I have been using it since 101 >>>> and it`s great for content creation but I would not make the whole studio >>>> run on it. >>>> >>>> - J >>>> >>>> On 7 July 2015 at 14:59, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> they are fairly different packages now. >>>>> >>>>> I don't know if Fabric out of the box will compensate for everything >>>>> Houdini has to offer, >>>>> >>>>> i feel fairly certain that in time it will, or if you are a KL Wiz kid >>>>> you can do some crazy stuff, but it would still be a huge undertaking. >>>>> >>>>> The guys said at the mo they are concentrating on rigging. >>>>> >>>>> maybe later they work on particles, fluid sims, hair and fur, maybe >>>>> people like Poobi or Mootz create addons and plugins to extent >>>>> functionality >>>>> >>>>> that would be the beauty of fabric to a 3rd party, you can sell your >>>>> plugins to every package user. >>>>> >>>>> >>>>> >>>>> On 7 July 2015 at 12:23, Doeke Wartena <[email protected]> >>>>> wrote: >>>>> >>>>>> >>>>>> For me a good reason to go houdini was the node based programming it >>>>>> supports. >>>>>> But now with Fabric Engine I feel it will be much butter to build >>>>>> tools with that. >>>>>> >>>>>> So with fabric engine in mind, I wonder how people feel about modo >>>>>> v.s. houdini? >>>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> -- >>>> Juhani Karlsson >>>> 3D Artist/TD >>>> >>>> Talvi Digital Oy >>>> Tehtaankatu 27a >>>> 00150 Helsinki >>>> +358 443443088 >>>> [email protected] >>>> www.vimeo.com/talvi >>>> >>> >>> >> >> >> -- >> -- >> Juhani Karlsson >> 3D Artist/TD >> >> Talvi Digital Oy >> Tehtaankatu 27a >> 00150 Helsinki >> +358 443443088 >> [email protected] >> www.vimeo.com/talvi >> > >

