Is there something like softs "constrain to cluster" ?

On 7 July 2015 at 15:34, Eric Thivierge <[email protected]> wrote:

> There is nothing stopping you from creating solvers currently. We have a
> Hair simulation solver going at Hybride currently that Ahmidou is pushing
> on. Getting some awesome results. Utilizing Fabric for the calculations and
> pushing back into Softimage to strands. Nothing stopping us doing the same
> in Maya I don't think either.
>
> I wouldn't say that Fabric is just working on Rigging. It's the easiest
> thing to target currently as it's mostly just driving transforms, but there
> isn't anything stopping you from doing some work in other areas.
>
> For solvers, we'll be shipping Kraken with a few standard ones that you'll
> be able to use and build your own components from:
> 2 Bone IK / FK
> N Bone IK / FK
> Bezier Spine
> Multi Pose Constraint
>
>
>
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Tue, Jul 7, 2015 at 10:23 AM, Juhani Karlsson <
> [email protected]> wrote:
>
>> I was thinking more about the simulation solvers. Flip and fluid solvers
>> ect.
>> I think it takes still some time to make that happen. Then again who
>> knows what Mootz is up to ; )
>>
>> Rigging in Fabric is already very promising!
>>
>> - J
>>
>> On 7 July 2015 at 17:16, Sebastien Sterling <[email protected]
>> > wrote:
>>
>>> Given their current focus is rigging i'm sure that solvers will be
>>> addressed shortly, these are pretty amazing people as I'm sure is news to
>>> no one here :P
>>>
>>> On 7 July 2015 at 14:13, Juhani Karlsson <[email protected]>
>>> wrote:
>>>
>>>> Houdinis strong point is not only the procedualism but also very good
>>>> solvers and those took long time to develop.
>>>> If Fabric would get that good solvers I would imagine it being quite a
>>>> beast as it can run on other dccs.
>>>>
>>>> Modo is complete opposite to Houdini. I have been using it since 101
>>>> and it`s great for content creation but I would not make the whole studio
>>>> run on it.
>>>>
>>>> - J
>>>>
>>>> On 7 July 2015 at 14:59, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> they are fairly different packages now.
>>>>>
>>>>> I don't know if Fabric out of the box will compensate for everything
>>>>> Houdini has to offer,
>>>>>
>>>>> i feel fairly certain that in time it will, or if you are a KL Wiz kid
>>>>> you can do some crazy stuff, but it would still be a huge undertaking.
>>>>>
>>>>> The guys said at the mo they are concentrating on rigging.
>>>>>
>>>>> maybe later they work on particles, fluid sims, hair and fur, maybe
>>>>> people like Poobi or Mootz create addons and plugins to extent 
>>>>> functionality
>>>>>
>>>>> that would be the beauty of fabric to a 3rd party, you can sell your
>>>>> plugins to every package user.
>>>>>
>>>>>
>>>>>
>>>>> On 7 July 2015 at 12:23, Doeke Wartena <[email protected]>
>>>>> wrote:
>>>>>
>>>>>>
>>>>>> For me a good reason to go houdini was the node based programming it
>>>>>> supports.
>>>>>> But now with Fabric Engine I feel it will be much butter to build
>>>>>> tools with that.
>>>>>>
>>>>>> So with fabric engine in mind, I wonder how people feel about modo
>>>>>> v.s. houdini?
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> --
>>>> Juhani Karlsson
>>>> 3D Artist/TD
>>>>
>>>> Talvi Digital Oy
>>>> Tehtaankatu 27a
>>>> 00150 Helsinki
>>>> +358 443443088
>>>> [email protected]
>>>> www.vimeo.com/talvi
>>>>
>>>
>>>
>>
>>
>> --
>> --
>> Juhani Karlsson
>> 3D Artist/TD
>>
>> Talvi Digital Oy
>> Tehtaankatu 27a
>> 00150 Helsinki
>> +358 443443088
>> [email protected]
>> www.vimeo.com/talvi
>>
>
>

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