"you may find it helpful to register in the Redshift3D.com forums, afaik you´ll need to have at least one registered license to get access to the "Registered users only" forum area."
Just to clear this up. I'm pretty sure you don't need to have a license to access the Registered Users section of the Redshift forums. DAN On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman <[email protected]> wrote: > A lot of good and informed points by all, just wanted to add, this guy > here, Sven, at http://www.render4you.de/renderfarm.html recently became > the first official Redshift GPU render farm and have used him already on a > few jobs with very tight deadlines. Essentially he has a rack of 7x Tesla > K40st - so 1 node is the equivalent of a 6x single 980gtx which I find is > pretty cost effective solution of adding a decent online GPU render node, > that works with hardly any setup if you have a redshift scene ready to go > > > best > > Rob > > On 5 August 2015 at 11:56, Tim Leydecker <[email protected]> wrote: > >> Hi Morten, >> >> you may find it helpful to register in the Redshift3D.com forums, afaik >> you´ll need to have >> at least one registered license to get access to the "Registered users >> only" forum area. >> >> There´s a few threads there about Hardware, multiple GPU systems and some >> user cases >> of testing single gpu vs. multi gpu rendering plus some Developer info >> about roadmaps and such. >> >> Personally, I´m a big fan of Redshift 3D. >> >> Still, here´s a few things to consider you may find useful: >> >> - Compared to Arnold, there is no HtoA or C4DtoA equivalent, e.g. no >> direct C4D or Houdini support >> - Compared to Arnold, rendering Yeti is not yet supported in Redshift3D - >> it´s looked at, no ETA. >> - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such isn´t in >> Redshift3D sofar >> >> - Multitasking, compared to CPU based multitasking and task switching >> (e.g. switching between >> rendering in Maya, Softimage while simultaneously comping in Nuke and >> painting Textures in Photoshop >> or Mari) may pose GPU specific limitations with multiple applications >> fighting for a very limited GPU VRAM. >> Redshift3D can utilize system RAM for VRAM but there can be headache >> when other, "dumber" apps go ahead >> and just block VRAM for their caching. It´s well worth running a good >> few hard tests in typical workflow scenarios. >> Maya, Substance Painter/Designer, Nuke, Photoshop, they all offer one >> type or another of GPU caching or GPU >> acceleration option. My personal feeling is, such stuff never gets >> tested in real-world, multiple-applications-running scenarios. >> >> At a glance, it would sound easy enough to have separate, dedicated GPUs >> run headless for rendering and reserving one GPU >> for viewport display and other apps but to be honest, all this stuff is >> so new, even thought it´s great, it´s still pushing grown >> legacy workflows and boundaries and in doing so, it may sometimes hurt. >> >> My very personal suggestion is: >> >> - a starter kit is just one GPU, optimally a Titan X with 12GB VRAM. >> - step 2, adding a second GPU, running headless, reserved for rendering >> - step 3, adding a third GPU, comparing speed to step 2 >> - step 4, price/performance balancing, comparing a 1-2-3 GPU GTX970 >> render rig with the above >> >> Could be you find out you like to run 1 Titan X for viewport display and >> multi-apps, and 2 GTX970 for a render job. >> >> >> Another thing. >> >> Multi-socket CPU boards and PCIe slots. It seems easier to get solid >> single socket CPU boards with lot´s of PCIe slots. >> >> Again, from my personal experience running a current generation dual >> socket Xeon rig, it is annoying how many CPU >> cycles I see wasted away in idle in most of my daily chores, except for >> pure rendering with Arnold or the likes, I find >> myself mostly having one CPU and even most of the other CPU´s cores just >> not used properly by software. >> >> I think a good sweetspot would have been to just go for one fast, solid >> 6-core(budget) or 8core (current) CPU, unless of course for a dedicated >> render slave... >> >> >> Cheers, >> >> tim >> >> >> >> >> >> >> >> >> >> >> >> Am 05.08.2015 um 12:05 schrieb Morten Bartholdy: >> >> I know several of you are using Redshift extensively or only now. We are >> looking in to expanding our permanent render license pool and are >> considering the pros and cons of Arnold, Vray and Redshift. I believe >> Redshift will provide the most bang for the buck, but at a cost of some >> production functionality we are used to with Arnold and Vray. Also, it will >> likely require an initial investment in new hardware as Redshift will not >> run on our Pizzabox render units, so that cost has to be counted in as well. >> >> >> >> It looks like the most priceefficient Redshift setup would be to make a >> few machines with as many GPUs in them as physically possible, but how have >> you guys set up your Redshift renderfarms? >> >> >> I am thinking a large cabinet with a huge PSU, lots of cooling, as much >> memory as possible on the motherboard and perhaps 8 GPUs in each. GTX 970 >> is probably the most power per pricepoint while Titans would make sense if >> more memory for rendering is required. >> >> >> Any thoughts and pointers will be much appreciated. >> >> >> >> Morten >> >> >> >> >> >

