Thanks guys for the very comprehensive walkthrough on this topic - this
list is still a goldmine! :)

So for a 4 GPU workstation setup - would you suggest something like the
Corsair AX1500i or should it be bigger?


Morten



Den 6. august 2015 kl. 12:49 skrev Matt Morris <[email protected]>:

> The conversation was aimed towards renderfarms rather than workstations
> though, and I imagine running a render job per gpu rather than per node, so
> that the scaling per gpu is much better (ie 100% minus maybe a small hit on
> the cpu usage being shared). Could be run headless so no need for a display
> card.
> 
> In terms of power at the wall, in the uk a kettle will routinely use 3000w
> (albeit only for a short time) so a 4 gpu pc should be within acceptable
> limits - between 1000 - 1500 w when rendering. The biggest problem I've had
> is finding a suitable UPS which is silent as most at that rating need fans,
> and are designed to sit in a server room instead of a studio space.
> 
> There was an interesting post on the RS forums recently from a guy setting
> up a gpu renderfarm using these:
> http://www.supermicro.com/products/system/2U/2028/SYS-2028GR-TRH.cfm
> <http://www.supermicro.com/products/system/2U/2028/SYS-2028GR-TRH.cfm>
> 
> dual xeon, 6 gpu solutions mmm. Sounds like quite a bit of work to get it
> all working smoothly though, including modifying 980ti card power outlet
> from top to back to match tesla cards.
> 
> 
> On 6 August 2015 at 10:16, Tim Leydecker < [email protected]
> <mailto:[email protected]> > wrote:
> > Would you guys find the 980Ti hitting the sweetspot between price and
> > performance?
> > 
> > How about connectors and power supply?
> > 
> > The 970 is running on 2x6pin, e.g. a maximum of 150 Watts plus the 75 Watts
> > from the slot, a 225 Watts total.
> > 
> > The 980ti is mostly 1x6pin and 1x8pin, the 1x8pin offering 150Watts
> > compared to a 1x6pin offering 75 Watts.
> > 
> > In my case, I find it already hard to provide more than one 1x8pin and
> > 1x6pin via connectors.
> > How do you guys provide reliable power to more than 1 or 2 graphics cards
> > without melting your power lines?
> > 
> > Here in Germany, it is rare to have more than around 1 kW sustained drain
> > per average wall plug supported by a great many home installations.
> > There is always loads of headroom of course but technically, constantly
> > draining a lot more from  such a wall plug can get, uhmmm, hot.
> > 
> > That´s a few of the reasons I suggested to start out with just 1 card, like
> > a Titan X (or a GTX980ti), case power supply connection, wall plugs,
> > electrical limits.
> > 
> > Cheers,
> > 
> > tim
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > 
> > Am 05.08.2015 um 16:10 schrieb Mirko Jankovic:
> > > agree. 980ti is just a bit above 2 970s price wise, performance wise it
> > > realyl dpends on scenes you are working on. but I plan to upgrade my 4x970
> > > with 980ti as soon as possible, even if it means replacing 1 by  1
> > > 
> > > On Wed, Aug 5, 2015 at 3:36 PM, Matt Morris < [email protected]
> > > <mailto:[email protected]> > wrote:
> > > > The 970 is the most cost efficient only with scenes that fit into its
> > > > memory - which using redshift is limited to 3.5Gb because of the
> > > > internal
> > > > memory architecture. I'd recommend looking at gpus with 6Gb or higher.
> > > > The
> > > > 980ti is a great card for the money, and the extra vram will help
> > > > performance even on small scenes as you can utilise memory optimisation
> > > > settings. Because you're limited to 4 gpus (risers don't work too well
> > > > and
> > > > limited by number and speed of pci-e lanes as mirko said) you want to
> > > > make
> > > > the most of that space. Per card electricity usage and heat output isn't
> > > > that much more for the 980ti.
> > > > 
> > > > On 5 August 2015 at 14:04, Tim Leydecker < [email protected]
> > > > <mailto:[email protected]> > wrote:
> > > > > Thanks for the clarification, Dan.
> > > > > 
> > > > > I think I mixed this up with the download section of the forum for
> > > > > customers?
> > > > > 
> > > > > Whatever, good that the registered user forum is accessible to
> > > > > interested
> > > > > parties.
> > > > > 
> > > > > Cheers,
> > > > > 
> > > > > tim
> > > > > 
> > > > > P.S: For Hair, Shave&Haircut is supported (I don´t have personal
> > > > > experience
> > > > > with it).
> > > > > 
> > > > > 
> > > > > Am 05.08.2015 um 14:17 schrieb Dan Yargici:
> > > > > > " you may find it helpful to register in the Redshift3D.com forums,
> > > > > > afaik
> > > > > > you´ll need to have
> > > > > > at least one registered license to get access to the "Registered
> > > > > > users
> > > > > > only" forum area."
> > > > > > 
> > > > > > Just to clear this up.  I'm pretty sure you don't need to have a
> > > > > > license to
> > > > > > access the Registered Users section of the Redshift forums.
> > > > > > 
> > > > > > DAN
> > > > > > 
> > > > > > 
> > > > > > On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman < [email protected]
> > > > > > <mailto:[email protected]> > wrote:
> > > > > > > A lot of good and informed points by all, just wanted to add, this
> > > > > > > guy
> > > > > > > here, Sven, at http://www.render4you.de/renderfarm.html
> > > > > > > <http://www.render4you.de/renderfarm.html> recently became the
> > > > > > > first
> > > > > > > official Redshift GPU render farm and have used him already on a
> > > > > > > few jobs
> > > > > > > with very tight deadlines.  Essentially he has a rack of 7x Tesla
> > > > > > > K40st -
> > > > > > > so 1 node is the equivalent of a 6x single 980gtx which I find is
> > > > > > > pretty
> > > > > > > cost effective solution of adding a decent online GPU render node,
> > > > > > > that
> > > > > > > works with hardly any setup if you have a redshift scene ready to
> > > > > > > go
> > > > > > > 
> > > > > > > best
> > > > > > > 
> > > > > > > Rob
> > > > > > > 
> > > > > > > On 5 August 2015 at 11:56, Tim Leydecker < [email protected]
> > > > > > > <mailto:[email protected]> > wrote:
> > > > > > > > Hi Morten,
> > > > > > > > 
> > > > > > > > you may find it helpful to register in the Redshift3D.com
> > > > > > > > forums, afaik
> > > > > > > > you´ll need to have
> > > > > > > > at least one registered license to get access to the "Registered
> > > > > > > > users
> > > > > > > > only" forum area.
> > > > > > > > 
> > > > > > > > There´s a few threads there about Hardware, multiple GPU systems
> > > > > > > > and some
> > > > > > > > user cases
> > > > > > > > of testing single gpu vs. multi gpu rendering plus some
> > > > > > > > Developer info
> > > > > > > > about roadmaps and such.
> > > > > > > > 
> > > > > > > > Personally, I´m a big fan of Redshift 3D.
> > > > > > > > 
> > > > > > > > Still, here´s a few things to consider you may find useful:
> > > > > > > > 
> > > > > > > > - Compared to Arnold, there is no HtoA or C4DtoA equivalent,
> > > > > > > > e.g. no direct
> > > > > > > > C4D or Houdini support
> > > > > > > > - Compared to Arnold, rendering Yeti is not yet supported in
> > > > > > > > Redshift3D -
> > > > > > > > it´s looked at, no ETA.
> > > > > > > > - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such
> > > > > > > > isn´t in
> > > > > > > > Redshift3D sofar
> > > > > > > > 
> > > > > > > > - Multitasking, compared to CPU based multitasking and task
> > > > > > > > switching (e.g.
> > > > > > > > switching between
> > > > > > > >   rendering in Maya, Softimage while simultaneously comping in
> > > > > > > > Nuke and
> > > > > > > > painting Textures in Photoshop
> > > > > > > >   or Mari) may pose GPU specific limitations with multiple
> > > > > > > > applications
> > > > > > > > fighting for a very limited GPU VRAM.
> > > > > > > >  Redshift3D can utilize system RAM for VRAM but there can be
> > > > > > > > headache when
> > > > > > > > other, "dumber" apps go ahead
> > > > > > > >  and just block VRAM for their caching. It´s well worth running
> > > > > > > > a good few
> > > > > > > > hard tests in typical workflow scenarios.
> > > > > > > >  Maya, Substance Painter/Designer, Nuke, Photoshop, they all
> > > > > > > > offer one type
> > > > > > > > or another of GPU caching or GPU
> > > > > > > >  acceleration option. My personal feeling is, such stuff never
> > > > > > > > gets tested
> > > > > > > > in real-world, multiple-applications-running scenarios.
> > > > > > > > 
> > > > > > > > At a glance, it would sound easy enough to have separate,
> > > > > > > > dedicated GPUs
> > > > > > > > run headless for rendering and reserving one GPU
> > > > > > > > for viewport display and other apps but to be honest, all this
> > > > > > > > stuff is so
> > > > > > > > new, even thought it´s great, it´s still pushing grown
> > > > > > > > legacy workflows and boundaries and in doing so, it may
> > > > > > > > sometimes hurt.
> > > > > > > > 
> > > > > > > > My very personal suggestion is:
> > > > > > > > 
> > > > > > > > - a starter kit is just one GPU, optimally a Titan X with 12GB
> > > > > > > > VRAM.
> > > > > > > > - step 2, adding a second GPU, running headless, reserved for
> > > > > > > > rendering
> > > > > > > > - step 3, adding a third GPU, comparing speed to step 2
> > > > > > > > - step 4, price/performance balancing, comparing a 1-2-3 GPU
> > > > > > > > GTX970 render
> > > > > > > > rig with the above
> > > > > > > > 
> > > > > > > > Could be you find out you like to run 1 Titan X for viewport
> > > > > > > > display and
> > > > > > > > multi-apps, and 2 GTX970 for a render job.
> > > > > > > > 
> > > > > > > > 
> > > > > > > > Another thing.
> > > > > > > > 
> > > > > > > > Multi-socket CPU boards and PCIe slots. It seems easier to get
> > > > > > > > solid single
> > > > > > > > socket CPU boards with lot´s of PCIe slots.
> > > > > > > > 
> > > > > > > > Again, from my personal experience running a current generation
> > > > > > > > dual socket
> > > > > > > > Xeon rig, it is annoying how many CPU
> > > > > > > > cycles I see wasted away in idle in most of my daily chores,
> > > > > > > > except for
> > > > > > > > pure rendering with Arnold or the likes, I find
> > > > > > > > myself mostly having one CPU and even most of the other CPU´s
> > > > > > > > cores just
> > > > > > > > not used properly by software.
> > > > > > > > 
> > > > > > > > I think a good sweetspot would have been to just go for one
> > > > > > > > fast, solid
> > > > > > > > 6-core(budget) or 8core (current) CPU, unless of course for a
> > > > > > > > dedicated
> > > > > > > > render slave...
> > > > > > > > 
> > > > > > > > 
> > > > > > > > Cheers,
> > > > > > > > 
> > > > > > > > tim
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > Am 05.08.2015 um 12:05 schrieb Morten Bartholdy:
> > > > > > > > > I know several of you are using Redshift extensively or only
> > > > > > > > > now. We are
> > > > > > > > > looking in to expanding our permanent render license pool and
> > > > > > > > > are
> > > > > > > > > considering the pros and cons of Arnold, Vray and Redshift. I
> > > > > > > > > believe
> > > > > > > > > Redshift will provide the most bang for the buck, but at a
> > > > > > > > > cost of some
> > > > > > > > > production functionality we are used to with Arnold and Vray.
> > > > > > > > > Also, it will
> > > > > > > > > likely require an initial investment in new hardware as
> > > > > > > > > Redshift will not
> > > > > > > > > run on our Pizzabox render units, so that cost has to be
> > > > > > > > > counted in as
> > > > > > > > > well.
> > > > > > > > > 
> > > > > > > > > It looks like the most priceefficient Redshift setup would be
> > > > > > > > > to make a few
> > > > > > > > > machines with as many GPUs in them as physically possible, but
> > > > > > > > > how have you
> > > > > > > > > guys set up your Redshift renderfarms?
> > > > > > > > > 
> > > > > > > > > I am thinking a large cabinet with a huge PSU, lots of
> > > > > > > > > cooling, as much
> > > > > > > > > memory as possible on the motherboard and perhaps 8 GPUs in
> > > > > > > > > each. GTX 970
> > > > > > > > > is probably the most power per pricepoint while Titans would
> > > > > > > > > make sense if
> > > > > > > > > more memory for rendering is required.
> > > > > > > > > 
> > > > > > > > > Any thoughts and pointers will be much appreciated.
> > > > > > > > > 
> > > > > > > > > 
> > > > > > > > > Morten
> > > > > > > > > 
> > > > > > > > > 
> > > > 
> > > > 
> > > > 
> > > > --
> > > > www.matinai.com <http://www.matinai.com>
> 
> 
> 
> --
> www.matinai.com <http://www.matinai.com>

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