The 970 is the most cost efficient only with scenes that fit into its
memory - which using redshift is limited to 3.5Gb because of the internal
memory architecture. I'd recommend looking at gpus with 6Gb or higher. The
980ti is a great card for the money, and the extra vram will help
performance even on small scenes as you can utilise memory optimisation
settings. Because you're limited to 4 gpus (risers don't work too well and
limited by number and speed of pci-e lanes as mirko said) you want to make
the most of that space. Per card electricity usage and heat output isn't
that much more for the 980ti.

On 5 August 2015 at 14:04, Tim Leydecker <[email protected]> wrote:

> Thanks for the clarification, Dan.
>
> I think I mixed this up with the download section of the forum for
> customers?
>
> Whatever, good that the registered user forum is accessible to interested
> parties.
>
> Cheers,
>
> tim
>
> P.S: For Hair, Shave&Haircut is supported (I don´t have personal
> experience with it).
>
>
> Am 05.08.2015 um 14:17 schrieb Dan Yargici:
>
> "you may find it helpful to register in the Redshift3D.com forums, afaik
> you´ll need to have
> at least one registered license to get access to the "Registered users
> only" forum area."
>
> Just to clear this up.  I'm pretty sure you don't need to have a license
> to access the Registered Users section of the Redshift forums.
>
> DAN
>
>
> On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman <[email protected]> wrote:
>
>> A lot of good and informed points by all, just wanted to add, this guy
>> here, Sven, at <http://www.render4you.de/renderfarm.html>
>> http://www.render4you.de/renderfarm.html recently became the first
>> official Redshift GPU render farm and have used him already on a few jobs
>> with very tight deadlines.  Essentially he has a rack of 7x Tesla K40st -
>> so 1 node is the equivalent of a 6x single 980gtx which I find is pretty
>> cost effective solution of adding a decent online GPU render node, that
>> works with hardly any setup if you have a redshift scene ready to go
>>
>> best
>>
>> Rob
>>
>> On 5 August 2015 at 11:56, Tim Leydecker < <[email protected]>
>> [email protected]> wrote:
>>
>>> Hi Morten,
>>>
>>> you may find it helpful to register in the Redshift3D.com forums, afaik
>>> you´ll need to have
>>> at least one registered license to get access to the "Registered users
>>> only" forum area.
>>>
>>> There´s a few threads there about Hardware, multiple GPU systems and
>>> some user cases
>>> of testing single gpu vs. multi gpu rendering plus some Developer info
>>> about roadmaps and such.
>>>
>>> Personally, I´m a big fan of Redshift 3D.
>>>
>>> Still, here´s a few things to consider you may find useful:
>>>
>>> - Compared to Arnold, there is no HtoA or C4DtoA equivalent, e.g. no
>>> direct C4D or Houdini support
>>> - Compared to Arnold, rendering Yeti is not yet supported in Redshift3D
>>> - it´s looked at, no ETA.
>>> - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such isn´t
>>> in Redshift3D sofar
>>>
>>> - Multitasking, compared to CPU based multitasking and task switching
>>> (e.g. switching between
>>>   rendering in Maya, Softimage while simultaneously comping in Nuke and
>>> painting Textures in Photoshop
>>>   or Mari) may pose GPU specific limitations with multiple applications
>>> fighting for a very limited GPU VRAM.
>>>  Redshift3D can utilize system RAM for VRAM but there can be headache
>>> when other, "dumber" apps go ahead
>>>  and just block VRAM for their caching. It´s well worth running a good
>>> few hard tests in typical workflow scenarios.
>>>  Maya, Substance Painter/Designer, Nuke, Photoshop, they all offer one
>>> type or another of GPU caching or GPU
>>>  acceleration option. My personal feeling is, such stuff never gets
>>> tested in real-world, multiple-applications-running scenarios.
>>>
>>> At a glance, it would sound easy enough to have separate, dedicated GPUs
>>> run headless for rendering and reserving one GPU
>>> for viewport display and other apps but to be honest, all this stuff is
>>> so new, even thought it´s great, it´s still pushing grown
>>> legacy workflows and boundaries and in doing so, it may sometimes hurt.
>>>
>>> My very personal suggestion is:
>>>
>>> - a starter kit is just one GPU, optimally a Titan X with 12GB VRAM.
>>> - step 2, adding a second GPU, running headless, reserved for rendering
>>> - step 3, adding a third GPU, comparing speed to step 2
>>> - step 4, price/performance balancing, comparing a 1-2-3 GPU GTX970
>>> render rig with the above
>>>
>>> Could be you find out you like to run 1 Titan X for viewport display and
>>> multi-apps, and 2 GTX970 for a render job.
>>>
>>>
>>> Another thing.
>>>
>>> Multi-socket CPU boards and PCIe slots. It seems easier to get solid
>>> single socket CPU boards with lot´s of PCIe slots.
>>>
>>> Again, from my personal experience running a current generation dual
>>> socket Xeon rig, it is annoying how many CPU
>>> cycles I see wasted away in idle in most of my daily chores, except for
>>> pure rendering with Arnold or the likes, I find
>>> myself mostly having one CPU and even most of the other CPU´s cores just
>>> not used properly by software.
>>>
>>> I think a good sweetspot would have been to just go for one fast, solid
>>> 6-core(budget) or 8core (current) CPU, unless of course for a dedicated
>>> render slave...
>>>
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Am 05.08.2015 um 12:05 schrieb Morten Bartholdy:
>>>
>>> I know several of you are using Redshift extensively or only now. We are
>>> looking in to expanding our permanent render license pool and are
>>> considering the pros and cons of Arnold, Vray and Redshift. I believe
>>> Redshift will provide the most bang for the buck, but at a cost of some
>>> production functionality we are used to with Arnold and Vray. Also, it will
>>> likely require an initial investment in new hardware as Redshift will not
>>> run on our Pizzabox render units, so that cost has to be counted in as well.
>>>
>>>
>>>
>>> It looks like the most priceefficient Redshift setup would be to make a
>>> few machines with as many GPUs in them as physically possible, but how have
>>> you guys set up your Redshift renderfarms?
>>>
>>>
>>> I am thinking a large cabinet with a huge PSU, lots of cooling, as much
>>> memory as possible on the motherboard and perhaps 8 GPUs in each. GTX 970
>>> is probably the most power per pricepoint while Titans would make sense if
>>> more memory for rendering is required.
>>>
>>>
>>> Any thoughts and pointers will be much appreciated.
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>
>
>


-- 
www.matinai.com

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