The 970 is the most cost efficient only with scenes that fit into its memory - which using redshift is limited to 3.5Gb because of the internal memory architecture. I'd recommend looking at gpus with 6Gb or higher. The 980ti is a great card for the money, and the extra vram will help performance even on small scenes as you can utilise memory optimisation settings. Because you're limited to 4 gpus (risers don't work too well and limited by number and speed of pci-e lanes as mirko said) you want to make the most of that space. Per card electricity usage and heat output isn't that much more for the 980ti.
On 5 August 2015 at 14:04, Tim Leydecker <[email protected]> wrote: > Thanks for the clarification, Dan. > > I think I mixed this up with the download section of the forum for > customers? > > Whatever, good that the registered user forum is accessible to interested > parties. > > Cheers, > > tim > > P.S: For Hair, Shave&Haircut is supported (I don´t have personal > experience with it). > > > Am 05.08.2015 um 14:17 schrieb Dan Yargici: > > "you may find it helpful to register in the Redshift3D.com forums, afaik > you´ll need to have > at least one registered license to get access to the "Registered users > only" forum area." > > Just to clear this up. I'm pretty sure you don't need to have a license > to access the Registered Users section of the Redshift forums. > > DAN > > > On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman <[email protected]> wrote: > >> A lot of good and informed points by all, just wanted to add, this guy >> here, Sven, at <http://www.render4you.de/renderfarm.html> >> http://www.render4you.de/renderfarm.html recently became the first >> official Redshift GPU render farm and have used him already on a few jobs >> with very tight deadlines. Essentially he has a rack of 7x Tesla K40st - >> so 1 node is the equivalent of a 6x single 980gtx which I find is pretty >> cost effective solution of adding a decent online GPU render node, that >> works with hardly any setup if you have a redshift scene ready to go >> >> best >> >> Rob >> >> On 5 August 2015 at 11:56, Tim Leydecker < <[email protected]> >> [email protected]> wrote: >> >>> Hi Morten, >>> >>> you may find it helpful to register in the Redshift3D.com forums, afaik >>> you´ll need to have >>> at least one registered license to get access to the "Registered users >>> only" forum area. >>> >>> There´s a few threads there about Hardware, multiple GPU systems and >>> some user cases >>> of testing single gpu vs. multi gpu rendering plus some Developer info >>> about roadmaps and such. >>> >>> Personally, I´m a big fan of Redshift 3D. >>> >>> Still, here´s a few things to consider you may find useful: >>> >>> - Compared to Arnold, there is no HtoA or C4DtoA equivalent, e.g. no >>> direct C4D or Houdini support >>> - Compared to Arnold, rendering Yeti is not yet supported in Redshift3D >>> - it´s looked at, no ETA. >>> - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such isn´t >>> in Redshift3D sofar >>> >>> - Multitasking, compared to CPU based multitasking and task switching >>> (e.g. switching between >>> rendering in Maya, Softimage while simultaneously comping in Nuke and >>> painting Textures in Photoshop >>> or Mari) may pose GPU specific limitations with multiple applications >>> fighting for a very limited GPU VRAM. >>> Redshift3D can utilize system RAM for VRAM but there can be headache >>> when other, "dumber" apps go ahead >>> and just block VRAM for their caching. It´s well worth running a good >>> few hard tests in typical workflow scenarios. >>> Maya, Substance Painter/Designer, Nuke, Photoshop, they all offer one >>> type or another of GPU caching or GPU >>> acceleration option. My personal feeling is, such stuff never gets >>> tested in real-world, multiple-applications-running scenarios. >>> >>> At a glance, it would sound easy enough to have separate, dedicated GPUs >>> run headless for rendering and reserving one GPU >>> for viewport display and other apps but to be honest, all this stuff is >>> so new, even thought it´s great, it´s still pushing grown >>> legacy workflows and boundaries and in doing so, it may sometimes hurt. >>> >>> My very personal suggestion is: >>> >>> - a starter kit is just one GPU, optimally a Titan X with 12GB VRAM. >>> - step 2, adding a second GPU, running headless, reserved for rendering >>> - step 3, adding a third GPU, comparing speed to step 2 >>> - step 4, price/performance balancing, comparing a 1-2-3 GPU GTX970 >>> render rig with the above >>> >>> Could be you find out you like to run 1 Titan X for viewport display and >>> multi-apps, and 2 GTX970 for a render job. >>> >>> >>> Another thing. >>> >>> Multi-socket CPU boards and PCIe slots. It seems easier to get solid >>> single socket CPU boards with lot´s of PCIe slots. >>> >>> Again, from my personal experience running a current generation dual >>> socket Xeon rig, it is annoying how many CPU >>> cycles I see wasted away in idle in most of my daily chores, except for >>> pure rendering with Arnold or the likes, I find >>> myself mostly having one CPU and even most of the other CPU´s cores just >>> not used properly by software. >>> >>> I think a good sweetspot would have been to just go for one fast, solid >>> 6-core(budget) or 8core (current) CPU, unless of course for a dedicated >>> render slave... >>> >>> >>> Cheers, >>> >>> tim >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> Am 05.08.2015 um 12:05 schrieb Morten Bartholdy: >>> >>> I know several of you are using Redshift extensively or only now. We are >>> looking in to expanding our permanent render license pool and are >>> considering the pros and cons of Arnold, Vray and Redshift. I believe >>> Redshift will provide the most bang for the buck, but at a cost of some >>> production functionality we are used to with Arnold and Vray. Also, it will >>> likely require an initial investment in new hardware as Redshift will not >>> run on our Pizzabox render units, so that cost has to be counted in as well. >>> >>> >>> >>> It looks like the most priceefficient Redshift setup would be to make a >>> few machines with as many GPUs in them as physically possible, but how have >>> you guys set up your Redshift renderfarms? >>> >>> >>> I am thinking a large cabinet with a huge PSU, lots of cooling, as much >>> memory as possible on the motherboard and perhaps 8 GPUs in each. GTX 970 >>> is probably the most power per pricepoint while Titans would make sense if >>> more memory for rendering is required. >>> >>> >>> Any thoughts and pointers will be much appreciated. >>> >>> >>> >>> Morten >>> >>> >>> >>> >>> >> > > -- www.matinai.com

