agree. 980ti is just a bit above 2 970s price wise, performance wise it
realyl dpends on scenes you are working on. but I plan to upgrade my 4x970
with 980ti as soon as possible, even if it means replacing 1 by  1

On Wed, Aug 5, 2015 at 3:36 PM, Matt Morris <[email protected]> wrote:

> The 970 is the most cost efficient only with scenes that fit into its
> memory - which using redshift is limited to 3.5Gb because of the internal
> memory architecture. I'd recommend looking at gpus with 6Gb or higher. The
> 980ti is a great card for the money, and the extra vram will help
> performance even on small scenes as you can utilise memory optimisation
> settings. Because you're limited to 4 gpus (risers don't work too well and
> limited by number and speed of pci-e lanes as mirko said) you want to make
> the most of that space. Per card electricity usage and heat output isn't
> that much more for the 980ti.
>
> On 5 August 2015 at 14:04, Tim Leydecker <[email protected]> wrote:
>
>> Thanks for the clarification, Dan.
>>
>> I think I mixed this up with the download section of the forum for
>> customers?
>>
>> Whatever, good that the registered user forum is accessible to interested
>> parties.
>>
>> Cheers,
>>
>> tim
>>
>> P.S: For Hair, Shave&Haircut is supported (I don´t have personal
>> experience with it).
>>
>>
>> Am 05.08.2015 um 14:17 schrieb Dan Yargici:
>>
>> "you may find it helpful to register in the Redshift3D.com forums, afaik
>> you´ll need to have
>> at least one registered license to get access to the "Registered users
>> only" forum area."
>>
>> Just to clear this up.  I'm pretty sure you don't need to have a license
>> to access the Registered Users section of the Redshift forums.
>>
>> DAN
>>
>>
>> On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman <[email protected]> wrote:
>>
>>> A lot of good and informed points by all, just wanted to add, this guy
>>> here, Sven, at <http://www.render4you.de/renderfarm.html>
>>> http://www.render4you.de/renderfarm.html recently became the first
>>> official Redshift GPU render farm and have used him already on a few jobs
>>> with very tight deadlines.  Essentially he has a rack of 7x Tesla K40st -
>>> so 1 node is the equivalent of a 6x single 980gtx which I find is pretty
>>> cost effective solution of adding a decent online GPU render node, that
>>> works with hardly any setup if you have a redshift scene ready to go
>>>
>>> best
>>>
>>> Rob
>>>
>>> On 5 August 2015 at 11:56, Tim Leydecker < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> Hi Morten,
>>>>
>>>> you may find it helpful to register in the Redshift3D.com forums, afaik
>>>> you´ll need to have
>>>> at least one registered license to get access to the "Registered users
>>>> only" forum area.
>>>>
>>>> There´s a few threads there about Hardware, multiple GPU systems and
>>>> some user cases
>>>> of testing single gpu vs. multi gpu rendering plus some Developer info
>>>> about roadmaps and such.
>>>>
>>>> Personally, I´m a big fan of Redshift 3D.
>>>>
>>>> Still, here´s a few things to consider you may find useful:
>>>>
>>>> - Compared to Arnold, there is no HtoA or C4DtoA equivalent, e.g. no
>>>> direct C4D or Houdini support
>>>> - Compared to Arnold, rendering Yeti is not yet supported in Redshift3D
>>>> - it´s looked at, no ETA.
>>>> - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such isn´t
>>>> in Redshift3D sofar
>>>>
>>>> - Multitasking, compared to CPU based multitasking and task switching
>>>> (e.g. switching between
>>>>   rendering in Maya, Softimage while simultaneously comping in Nuke and
>>>> painting Textures in Photoshop
>>>>   or Mari) may pose GPU specific limitations with multiple applications
>>>> fighting for a very limited GPU VRAM.
>>>>  Redshift3D can utilize system RAM for VRAM but there can be headache
>>>> when other, "dumber" apps go ahead
>>>>  and just block VRAM for their caching. It´s well worth running a good
>>>> few hard tests in typical workflow scenarios.
>>>>  Maya, Substance Painter/Designer, Nuke, Photoshop, they all offer one
>>>> type or another of GPU caching or GPU
>>>>  acceleration option. My personal feeling is, such stuff never gets
>>>> tested in real-world, multiple-applications-running scenarios.
>>>>
>>>> At a glance, it would sound easy enough to have separate, dedicated
>>>> GPUs run headless for rendering and reserving one GPU
>>>> for viewport display and other apps but to be honest, all this stuff is
>>>> so new, even thought it´s great, it´s still pushing grown
>>>> legacy workflows and boundaries and in doing so, it may sometimes hurt.
>>>>
>>>> My very personal suggestion is:
>>>>
>>>> - a starter kit is just one GPU, optimally a Titan X with 12GB VRAM.
>>>> - step 2, adding a second GPU, running headless, reserved for rendering
>>>> - step 3, adding a third GPU, comparing speed to step 2
>>>> - step 4, price/performance balancing, comparing a 1-2-3 GPU GTX970
>>>> render rig with the above
>>>>
>>>> Could be you find out you like to run 1 Titan X for viewport display
>>>> and multi-apps, and 2 GTX970 for a render job.
>>>>
>>>>
>>>> Another thing.
>>>>
>>>> Multi-socket CPU boards and PCIe slots. It seems easier to get solid
>>>> single socket CPU boards with lot´s of PCIe slots.
>>>>
>>>> Again, from my personal experience running a current generation dual
>>>> socket Xeon rig, it is annoying how many CPU
>>>> cycles I see wasted away in idle in most of my daily chores, except for
>>>> pure rendering with Arnold or the likes, I find
>>>> myself mostly having one CPU and even most of the other CPU´s cores
>>>> just not used properly by software.
>>>>
>>>> I think a good sweetspot would have been to just go for one fast, solid
>>>> 6-core(budget) or 8core (current) CPU, unless of course for a dedicated
>>>> render slave...
>>>>
>>>>
>>>> Cheers,
>>>>
>>>> tim
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Am 05.08.2015 um 12:05 schrieb Morten Bartholdy:
>>>>
>>>> I know several of you are using Redshift extensively or only now. We
>>>> are looking in to expanding our permanent render license pool and are
>>>> considering the pros and cons of Arnold, Vray and Redshift. I believe
>>>> Redshift will provide the most bang for the buck, but at a cost of some
>>>> production functionality we are used to with Arnold and Vray. Also, it will
>>>> likely require an initial investment in new hardware as Redshift will not
>>>> run on our Pizzabox render units, so that cost has to be counted in as 
>>>> well.
>>>>
>>>>
>>>>
>>>> It looks like the most priceefficient Redshift setup would be to make a
>>>> few machines with as many GPUs in them as physically possible, but how have
>>>> you guys set up your Redshift renderfarms?
>>>>
>>>>
>>>> I am thinking a large cabinet with a huge PSU, lots of cooling, as much
>>>> memory as possible on the motherboard and perhaps 8 GPUs in each. GTX 970
>>>> is probably the most power per pricepoint while Titans would make sense if
>>>> more memory for rendering is required.
>>>>
>>>>
>>>> Any thoughts and pointers will be much appreciated.
>>>>
>>>>
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
>>
>
>
> --
> www.matinai.com
>

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