agree. 980ti is just a bit above 2 970s price wise, performance wise it realyl dpends on scenes you are working on. but I plan to upgrade my 4x970 with 980ti as soon as possible, even if it means replacing 1 by 1
On Wed, Aug 5, 2015 at 3:36 PM, Matt Morris <[email protected]> wrote: > The 970 is the most cost efficient only with scenes that fit into its > memory - which using redshift is limited to 3.5Gb because of the internal > memory architecture. I'd recommend looking at gpus with 6Gb or higher. The > 980ti is a great card for the money, and the extra vram will help > performance even on small scenes as you can utilise memory optimisation > settings. Because you're limited to 4 gpus (risers don't work too well and > limited by number and speed of pci-e lanes as mirko said) you want to make > the most of that space. Per card electricity usage and heat output isn't > that much more for the 980ti. > > On 5 August 2015 at 14:04, Tim Leydecker <[email protected]> wrote: > >> Thanks for the clarification, Dan. >> >> I think I mixed this up with the download section of the forum for >> customers? >> >> Whatever, good that the registered user forum is accessible to interested >> parties. >> >> Cheers, >> >> tim >> >> P.S: For Hair, Shave&Haircut is supported (I don´t have personal >> experience with it). >> >> >> Am 05.08.2015 um 14:17 schrieb Dan Yargici: >> >> "you may find it helpful to register in the Redshift3D.com forums, afaik >> you´ll need to have >> at least one registered license to get access to the "Registered users >> only" forum area." >> >> Just to clear this up. I'm pretty sure you don't need to have a license >> to access the Registered Users section of the Redshift forums. >> >> DAN >> >> >> On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman <[email protected]> wrote: >> >>> A lot of good and informed points by all, just wanted to add, this guy >>> here, Sven, at <http://www.render4you.de/renderfarm.html> >>> http://www.render4you.de/renderfarm.html recently became the first >>> official Redshift GPU render farm and have used him already on a few jobs >>> with very tight deadlines. Essentially he has a rack of 7x Tesla K40st - >>> so 1 node is the equivalent of a 6x single 980gtx which I find is pretty >>> cost effective solution of adding a decent online GPU render node, that >>> works with hardly any setup if you have a redshift scene ready to go >>> >>> best >>> >>> Rob >>> >>> On 5 August 2015 at 11:56, Tim Leydecker < <[email protected]> >>> [email protected]> wrote: >>> >>>> Hi Morten, >>>> >>>> you may find it helpful to register in the Redshift3D.com forums, afaik >>>> you´ll need to have >>>> at least one registered license to get access to the "Registered users >>>> only" forum area. >>>> >>>> There´s a few threads there about Hardware, multiple GPU systems and >>>> some user cases >>>> of testing single gpu vs. multi gpu rendering plus some Developer info >>>> about roadmaps and such. >>>> >>>> Personally, I´m a big fan of Redshift 3D. >>>> >>>> Still, here´s a few things to consider you may find useful: >>>> >>>> - Compared to Arnold, there is no HtoA or C4DtoA equivalent, e.g. no >>>> direct C4D or Houdini support >>>> - Compared to Arnold, rendering Yeti is not yet supported in Redshift3D >>>> - it´s looked at, no ETA. >>>> - Maya Fluids, Volumerendering, FumeFX e.g. Fire&Smoke&Dust&such isn´t >>>> in Redshift3D sofar >>>> >>>> - Multitasking, compared to CPU based multitasking and task switching >>>> (e.g. switching between >>>> rendering in Maya, Softimage while simultaneously comping in Nuke and >>>> painting Textures in Photoshop >>>> or Mari) may pose GPU specific limitations with multiple applications >>>> fighting for a very limited GPU VRAM. >>>> Redshift3D can utilize system RAM for VRAM but there can be headache >>>> when other, "dumber" apps go ahead >>>> and just block VRAM for their caching. It´s well worth running a good >>>> few hard tests in typical workflow scenarios. >>>> Maya, Substance Painter/Designer, Nuke, Photoshop, they all offer one >>>> type or another of GPU caching or GPU >>>> acceleration option. My personal feeling is, such stuff never gets >>>> tested in real-world, multiple-applications-running scenarios. >>>> >>>> At a glance, it would sound easy enough to have separate, dedicated >>>> GPUs run headless for rendering and reserving one GPU >>>> for viewport display and other apps but to be honest, all this stuff is >>>> so new, even thought it´s great, it´s still pushing grown >>>> legacy workflows and boundaries and in doing so, it may sometimes hurt. >>>> >>>> My very personal suggestion is: >>>> >>>> - a starter kit is just one GPU, optimally a Titan X with 12GB VRAM. >>>> - step 2, adding a second GPU, running headless, reserved for rendering >>>> - step 3, adding a third GPU, comparing speed to step 2 >>>> - step 4, price/performance balancing, comparing a 1-2-3 GPU GTX970 >>>> render rig with the above >>>> >>>> Could be you find out you like to run 1 Titan X for viewport display >>>> and multi-apps, and 2 GTX970 for a render job. >>>> >>>> >>>> Another thing. >>>> >>>> Multi-socket CPU boards and PCIe slots. It seems easier to get solid >>>> single socket CPU boards with lot´s of PCIe slots. >>>> >>>> Again, from my personal experience running a current generation dual >>>> socket Xeon rig, it is annoying how many CPU >>>> cycles I see wasted away in idle in most of my daily chores, except for >>>> pure rendering with Arnold or the likes, I find >>>> myself mostly having one CPU and even most of the other CPU´s cores >>>> just not used properly by software. >>>> >>>> I think a good sweetspot would have been to just go for one fast, solid >>>> 6-core(budget) or 8core (current) CPU, unless of course for a dedicated >>>> render slave... >>>> >>>> >>>> Cheers, >>>> >>>> tim >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> Am 05.08.2015 um 12:05 schrieb Morten Bartholdy: >>>> >>>> I know several of you are using Redshift extensively or only now. We >>>> are looking in to expanding our permanent render license pool and are >>>> considering the pros and cons of Arnold, Vray and Redshift. I believe >>>> Redshift will provide the most bang for the buck, but at a cost of some >>>> production functionality we are used to with Arnold and Vray. Also, it will >>>> likely require an initial investment in new hardware as Redshift will not >>>> run on our Pizzabox render units, so that cost has to be counted in as >>>> well. >>>> >>>> >>>> >>>> It looks like the most priceefficient Redshift setup would be to make a >>>> few machines with as many GPUs in them as physically possible, but how have >>>> you guys set up your Redshift renderfarms? >>>> >>>> >>>> I am thinking a large cabinet with a huge PSU, lots of cooling, as much >>>> memory as possible on the motherboard and perhaps 8 GPUs in each. GTX 970 >>>> is probably the most power per pricepoint while Titans would make sense if >>>> more memory for rendering is required. >>>> >>>> >>>> Any thoughts and pointers will be much appreciated. >>>> >>>> >>>> >>>> Morten >>>> >>>> >>>> >>>> >>>> >>> >> >> > > > -- > www.matinai.com >

