Would you guys find the 980Ti hitting the sweetspot between price and performance?

How about connectors and power supply?

The 970 is running on 2x6pin, e.g. a maximum of 150 Watts plus the 75 Watts from the slot, a 225 Watts total.

The 980ti is mostly 1x6pin and 1x8pin, the 1x8pin offering 150Watts compared to a 1x6pin offering 75 Watts.

In my case, I find it already hard to provide more than one 1x8pin and 1x6pin via connectors. How do you guys provide reliable power to more than 1 or 2 graphics cards without melting your power lines?

Here in Germany, it is rare to have more than around 1 kW sustained drain per average wall plug supported by a great many home installations. There is always loads of headroom of course but technically, constantly draining a lot more from such a wall plug can get, uhmmm, hot.

That´s a few of the reasons I suggested to start out with just 1 card, like a Titan X (or a GTX980ti), case power supply connection, wall plugs, electrical limits.

Cheers,

tim







Am 05.08.2015 um 16:10 schrieb Mirko Jankovic:
agree. 980ti is just a bit above 2 970s price wise, performance wise it realyl dpends on scenes you are working on. but I plan to upgrade my 4x970 with 980ti as soon as possible, even if it means replacing 1 by 1

On Wed, Aug 5, 2015 at 3:36 PM, Matt Morris <[email protected] <mailto:[email protected]>> wrote:

    The 970 is the most cost efficient only with scenes that fit into
    its memory - which using redshift is limited to 3.5Gb because of
    the internal memory architecture. I'd recommend looking at gpus
    with 6Gb or higher. The 980ti is a great card for the money, and
    the extra vram will help performance even on small scenes as you
    can utilise memory optimisation settings. Because you're limited
    to 4 gpus (risers don't work too well and limited by number and
    speed of pci-e lanes as mirko said) you want to make the most of
    that space. Per card electricity usage and heat output isn't that
    much more for the 980ti.

    On 5 August 2015 at 14:04, Tim Leydecker <[email protected]
    <mailto:[email protected]>> wrote:

        Thanks for the clarification, Dan.

        I think I mixed this up with the download section of the forum
        for customers?

        Whatever, good that the registered user forum is accessible to
        interested parties.

        Cheers,

        tim

        P.S: For Hair, Shave&Haircut is supported (I don´t have
        personal experience with it).


        Am 05.08.2015 um 14:17 schrieb Dan Yargici:
        "you may find it helpful to register in the Redshift3D.com
        forums, afaik you´ll need to have
        at least one registered license to get access to the
        "Registered users only" forum area."

        Just to clear this up.  I'm pretty sure you don't need to
        have a license to access the Registered Users section of the
        Redshift forums.

        DAN


        On Wed, Aug 5, 2015 at 2:58 PM, Rob Chapman
        <[email protected] <mailto:[email protected]>> wrote:

            A lot of good and informed points by all, just wanted to
            add, this guy here, Sven, at
            http://www.render4you.de/renderfarm.html recently became
            the first official Redshift GPU render farm and have used
            him already on a few jobs with very tight deadlines.
            Essentially he has a rack of 7x Tesla K40st - so 1 node
            is the equivalent of a 6x single 980gtx which I find is
            pretty cost effective solution of adding a decent online
            GPU render node, that works with hardly any setup if you
            have a redshift scene ready to go

            best

            Rob

            On 5 August 2015 at 11:56, Tim Leydecker
            <[email protected] <mailto:[email protected]>> wrote:

                Hi Morten,

                you may find it helpful to register in the
                Redshift3D.com forums, afaik you´ll need to have
                at least one registered license to get access to the
                "Registered users only" forum area.

                There´s a few threads there about Hardware, multiple
                GPU systems and some user cases
                of testing single gpu vs. multi gpu rendering plus
                some Developer info about roadmaps and such.

                Personally, I´m a big fan of Redshift 3D.

                Still, here´s a few things to consider you may find
                useful:

                - Compared to Arnold, there is no HtoA or C4DtoA
                equivalent, e.g. no direct C4D or Houdini support
                - Compared to Arnold, rendering Yeti is not yet
                supported in Redshift3D - it´s looked at, no ETA.
                - Maya Fluids, Volumerendering, FumeFX e.g.
                Fire&Smoke&Dust&such isn´t in Redshift3D sofar

                - Multitasking, compared to CPU based multitasking
                and task switching (e.g. switching between
                  rendering in Maya, Softimage while simultaneously
                comping in Nuke and painting Textures in Photoshop
                  or Mari) may pose GPU specific limitations with
                multiple applications fighting for a very limited GPU
                VRAM.
                 Redshift3D can utilize system RAM for VRAM but there
                can be headache when other, "dumber" apps go ahead
                 and just block VRAM for their caching. It´s well
                worth running a good few hard tests in typical
                workflow scenarios.
                 Maya, Substance Painter/Designer, Nuke, Photoshop,
                they all offer one type or another of GPU caching or GPU
                 acceleration option. My personal feeling is, such
                stuff never gets tested in real-world,
                multiple-applications-running scenarios.

                At a glance, it would sound easy enough to have
                separate, dedicated GPUs run headless for rendering
                and reserving one GPU
                for viewport display and other apps but to be honest,
                all this stuff is so new, even thought it´s great,
                it´s still pushing grown
                legacy workflows and boundaries and in doing so, it
                may sometimes hurt.

                My very personal suggestion is:

                - a starter kit is just one GPU, optimally a Titan X
                with 12GB VRAM.
                - step 2, adding a second GPU, running headless,
                reserved for rendering
                - step 3, adding a third GPU, comparing speed to step 2
                - step 4, price/performance balancing, comparing a
                1-2-3 GPU GTX970 render rig with the above

                Could be you find out you like to run 1 Titan X for
                viewport display and multi-apps, and 2 GTX970 for a
                render job.


                Another thing.

                Multi-socket CPU boards and PCIe slots. It seems
                easier to get solid single socket CPU boards with
                lot´s of PCIe slots.

                Again, from my personal experience running a current
                generation dual socket Xeon rig, it is annoying how
                many CPU
                cycles I see wasted away in idle in most of my daily
                chores, except for pure rendering with Arnold or the
                likes, I find
                myself mostly having one CPU and even most of the
                other CPU´s cores just not used properly by software.

                I think a good sweetspot would have been to just go
                for one fast, solid 6-core(budget) or 8core (current)
                CPU, unless of course for a dedicated render slave...


                Cheers,

                tim











                Am 05.08.2015 um 12:05 schrieb Morten Bartholdy:

                I know several of you are using Redshift extensively
                or only now. We are looking in to expanding our
                permanent render license pool and are considering
                the pros and cons of Arnold, Vray and Redshift. I
                believe Redshift will provide the most bang for the
                buck, but at a cost of some production functionality
                we are used to with Arnold and Vray. Also, it will
                likely require an initial investment in new hardware
                as Redshift will not run on our Pizzabox render
                units, so that cost has to be counted in as well.

                It looks like the most priceefficient Redshift setup
                would be to make a few machines with as many GPUs in
                them as physically possible, but how have you guys
                set up your Redshift renderfarms?


                I am thinking a large cabinet with a huge PSU, lots
                of cooling, as much memory as possible on the
                motherboard and perhaps 8 GPUs in each. GTX 970 is
                probably the most power per pricepoint while Titans
                would make sense if more memory for rendering is
                required.


                Any thoughts and pointers will be much appreciated.



                Morten










-- www.matinai.com <http://www.matinai.com>



Reply via email to