agree about moving on but for the time being if for the same task in
softimage you can do alone and in 4 days and in maya or anything else  you
need 3 more guys and double or more time...
anyway I will shut up now :)

On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <[email protected]>
wrote:

> Hey Dan! Long time no see! :)
>
> From my point of view Maya still seems the best choice. They're working to
> push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <[email protected]
> > wrote:
>
>> heh Softimage man Softimage... nothing will replace it fully in years to
>> come so instead of wasting time do some real work ;)
>>
>> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim <[email protected]>
>> wrote:
>>
>>> Hey guys.
>>>
>>> I just like to ask if you guys found 3D software as alternative tool.
>>> I am also looking for a software, but it is hard to decide one. What I
>>> am doing is mostly animation and game works, not motion graphic or
>>> simulation stuff.
>>>
>>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also
>>> like to know what you guys chose. If you guys also can put short comment
>>> what is good about that software, that will be thankful.
>>>
>>> Cheers
>>> Daniel
>>>
>>> <http://www.danielkim3d.com>
>>>
>>>
>>
>

Reply via email to