agree about moving on but for the time being if for the same task in softimage you can do alone and in 4 days and in maya or anything else you need 3 more guys and double or more time... anyway I will shut up now :)
On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <[email protected]> wrote: > Hey Dan! Long time no see! :) > > From my point of view Maya still seems the best choice. They're working to > push the Game pipeline / integration stuff more and more and their > animation tools are the industry standard. I don't really have experience > with any other DCC's so I can't give an opinion on those. C4D did seem to > have a lot of tools / options from what I saw from the motion graphics > folks I know. > > Sticking with Softimage for the time being is OK in my opinion, as long as > you're training up on another Software as new technologies and tools won't > be available for Softimage moving forward. > > Best, > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Mon, Nov 23, 2015 at 8:21 AM, Mirko Jankovic <[email protected] > > wrote: > >> heh Softimage man Softimage... nothing will replace it fully in years to >> come so instead of wasting time do some real work ;) >> >> On Mon, Nov 23, 2015 at 1:31 PM, Daniel Kim <[email protected]> >> wrote: >> >>> Hey guys. >>> >>> I just like to ask if you guys found 3D software as alternative tool. >>> I am also looking for a software, but it is hard to decide one. What I >>> am doing is mostly animation and game works, not motion graphic or >>> simulation stuff. >>> >>> So far MODO seems nice, but many colleagues suggest me Cinema4D. I also >>> like to know what you guys chose. If you guys also can put short comment >>> what is good about that software, that will be thankful. >>> >>> Cheers >>> Daniel >>> >>> <http://www.danielkim3d.com> >>> >>> >> >

