is Maya as good as softimage, what I like about softimage is - ability to make changes to topology while after I have weighted (using gator is pretty painless) - mixer is very nice too.
looking at most products character animation is not a priority, Softimage got it right early and did not do much after. After all this time, no product seems to have surpassed it. Modo appears to be working on it however, I can’t say I have tried that part of it, and I am reluctant to try as for me Softimage is working great in that department, although I am looking or least listening to what others are saying. From: Eric Thivierge Sent: Monday, November 23, 2015 11:52 AM To: [email protected] Subject: Re: Have a question an alternative tool Then I ask you, what was different between the Softimage animation tools and Maya animation tools? Could you say that Softimage was innovating in that area? Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <[email protected]> wrote: To me, the words "industry standard" means no innovation in over a decade. Photoshop, industry standard. Renderman, industry standard. Maya, industry standard. ------------------------------------------------------------------------------ From: [email protected] Date: Mon, 23 Nov 2015 10:42:12 -0500 Subject: Re: Have a question an alternative tool To: [email protected] I'd like to know a concrete example of where you had to do something that took significantly more time and more people for every day tasks. :) Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <[email protected]> wrote: agree about moving on but for the time being if for the same task in softimage you can do alone and in 4 days and in maya or anything else you need 3 more guys and double or more time... anyway I will shut up now :) On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <[email protected]> wrote: Hey Dan! Long time no see! :) From my point of view Maya still seems the best choice. They're working to push the Game pipeline / integration stuff more and more and their animation tools are the industry standard. I don't really have experience with any other DCC's so I can't give an opinion on those. C4D did seem to have a lot of tools / options from what I saw from the motion graphics folks I know. Sticking with Softimage for the time being is OK in my opinion, as long as you're training up on another Software as new technologies and tools won't be available for Softimage moving forward. Best, Eric T.

