is Maya as good as softimage,  what I like about softimage is
- ability to make changes to topology while after I have weighted (using gator 
is pretty painless)
- mixer is very nice too.

looking at most products character animation is not a priority,  Softimage got 
it right early and did not do much after.  After all this time, no product 
seems to have surpassed it.  Modo appears to be working on it however, I can’t 
say I have tried that part of it,  and I am reluctant to try as for me 
Softimage is working great in that department,  although I am looking or least 
listening to what others are saying.

From: Eric Thivierge 
Sent: Monday, November 23, 2015 11:52 AM
To: [email protected] 
Subject: Re: Have a question an alternative tool

Then I ask you, what was different between the Softimage animation tools and 
Maya animation tools? Could you say that Softimage was innovating in that area? 

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <[email protected]> wrote:

  To me, the words "industry standard" means no innovation in over a decade.
  Photoshop, industry standard.
  Renderman, industry standard.
  Maya, industry standard.



------------------------------------------------------------------------------
  From: [email protected]
  Date: Mon, 23 Nov 2015 10:42:12 -0500
  Subject: Re: Have a question an alternative tool
  To: [email protected]


  I'd like to know a concrete example of where you had to do something that 
took significantly more time and more people for every day tasks. :) 

  Eric T.

  --------------------------------------------
  Eric Thivierge
  http://www.ethivierge.com

  On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <[email protected]> 
wrote:

    agree about moving on but for the time being if for the same task in 
softimage you can do alone and in 4 days and in maya or anything else  you need 
3 more guys and double or more time... 
    anyway I will shut up now :)

    On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <[email protected]> 
wrote:

      Hey Dan! Long time no see! :)

      From my point of view Maya still seems the best choice. They're working 
to push the Game pipeline / integration stuff more and more and their animation 
tools are the industry standard. I don't really have experience with any other 
DCC's so I can't give an opinion on those. C4D did seem to have a lot of tools 
/ options from what I saw from the motion graphics folks I know.

      Sticking with Softimage for the time being is OK in my opinion, as long 
as you're training up on another Software as new technologies and tools won't 
be available for Softimage moving forward. 

      Best,
      Eric T.



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