is there a youtube video on this process? I'm transitioning to maya 2016 at
the moment.


On Mon, Nov 23, 2015 at 5:40 PM, Martin <[email protected]> wrote:

> No you can't change the topology without messing up the weights. But
> nowadays, you can duplicate it, work on the duplicate and then, apply skin
> and copy weights from the original one.
>
> In older Maya's copy weights wasn't very reliable and you would have to
> use some slow scripts to copy through xyz coordinates. But I haven't had
> any problem with newer versions.
>
> If you forget to duplicate and change the topology, you're screwed.
>
> Martin
> Sent from my iPhone
>

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