is there a youtube video on this process? I'm transitioning to maya 2016 at the moment.
On Mon, Nov 23, 2015 at 5:40 PM, Martin <[email protected]> wrote: > No you can't change the topology without messing up the weights. But > nowadays, you can duplicate it, work on the duplicate and then, apply skin > and copy weights from the original one. > > In older Maya's copy weights wasn't very reliable and you would have to > use some slow scripts to copy through xyz coordinates. But I haven't had > any problem with newer versions. > > If you forget to duplicate and change the topology, you're screwed. > > Martin > Sent from my iPhone >

