Then I ask you, what was different between the Softimage animation tools and Maya animation tools? Could you say that Softimage was innovating in that area?
Eric T. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <derekjen...@hotmail.com> wrote: > To me, the words "industry standard" means no innovation in over a decade. > Photoshop, industry standard. > Renderman, industry standard. > Maya, industry standard. > > ------------------------------ > From: ethivie...@gmail.com > Date: Mon, 23 Nov 2015 10:42:12 -0500 > Subject: Re: Have a question an alternative tool > To: softimage@listproc.autodesk.com > > I'd like to know a concrete example of where you had to do something that > took significantly more time and more people for every day tasks. :) > > Eric T. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <mirkoj.anima...@gmail.com > > wrote: > > agree about moving on but for the time being if for the same task in > softimage you can do alone and in 4 days and in maya or anything else you > need 3 more guys and double or more time... > anyway I will shut up now :) > > On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com> > wrote: > > Hey Dan! Long time no see! :) > > From my point of view Maya still seems the best choice. They're working to > push the Game pipeline / integration stuff more and more and their > animation tools are the industry standard. I don't really have experience > with any other DCC's so I can't give an opinion on those. C4D did seem to > have a lot of tools / options from what I saw from the motion graphics > folks I know. > > Sticking with Softimage for the time being is OK in my opinion, as long as > you're training up on another Software as new technologies and tools won't > be available for Softimage moving forward. > > Best, > Eric T. > > > >