Then I ask you, what was different between the Softimage animation tools
and Maya animation tools? Could you say that Softimage was innovating in
that area?

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Mon, Nov 23, 2015 at 11:40 AM, Derek Jenson <derekjen...@hotmail.com>
wrote:

> To me, the words "industry standard" means no innovation in over a decade.
> Photoshop, industry standard.
> Renderman, industry standard.
> Maya, industry standard.
>
> ------------------------------
> From: ethivie...@gmail.com
> Date: Mon, 23 Nov 2015 10:42:12 -0500
> Subject: Re: Have a question an alternative tool
> To: softimage@listproc.autodesk.com
>
> I'd like to know a concrete example of where you had to do something that
> took significantly more time and more people for every day tasks. :)
>
> Eric T.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <mirkoj.anima...@gmail.com
> > wrote:
>
> agree about moving on but for the time being if for the same task in
> softimage you can do alone and in 4 days and in maya or anything else  you
> need 3 more guys and double or more time...
> anyway I will shut up now :)
>
> On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <ethivie...@gmail.com>
> wrote:
>
> Hey Dan! Long time no see! :)
>
> From my point of view Maya still seems the best choice. They're working to
> push the Game pipeline / integration stuff more and more and their
> animation tools are the industry standard. I don't really have experience
> with any other DCC's so I can't give an opinion on those. C4D did seem to
> have a lot of tools / options from what I saw from the motion graphics
> folks I know.
>
> Sticking with Softimage for the time being is OK in my opinion, as long as
> you're training up on another Software as new technologies and tools won't
> be available for Softimage moving forward.
>
> Best,
> Eric T.
>
>
>
>

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