To me, the words "industry standard" means no innovation in over a decade. Photoshop, industry standard. Renderman, industry standard. Maya, industry standard.
From: [email protected] Date: Mon, 23 Nov 2015 10:42:12 -0500 Subject: Re: Have a question an alternative tool To: [email protected] I'd like to know a concrete example of where you had to do something that took significantly more time and more people for every day tasks. :) Eric T.-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Mon, Nov 23, 2015 at 9:52 AM, Mirko Jankovic <[email protected]> wrote: agree about moving on but for the time being if for the same task in softimage you can do alone and in 4 days and in maya or anything else you need 3 more guys and double or more time...anyway I will shut up now :) On Mon, Nov 23, 2015 at 3:23 PM, Eric Thivierge <[email protected]> wrote: Hey Dan! Long time no see! :) >From my point of view Maya still seems the best choice. They're working to >push the Game pipeline / integration stuff more and more and their animation >tools are the industry standard. I don't really have experience with any other >DCC's so I can't give an opinion on those. C4D did seem to have a lot of tools >/ options from what I saw from the motion graphics folks I know. Sticking with Softimage for the time being is OK in my opinion, as long as you're training up on another Software as new technologies and tools won't be available for Softimage moving forward. Best, Eric T.

