I have a shattering  and d emolition  project going on and would like to
hide shattered bits gradually by animating a volume to gradually surround
them, or something to the same effect. My question is how to go about
hiding objects when they are inside a volume? Can I do that in ICE? I can
delete particles by volume, but how do I get from there to hiding geometry?

I have yet to explore the possibilities in ICE modeling, but it seems there
is nothing in the way of an ICE boolean, and the old style boolean engine
can't cope with this geometry.

Any ideas are most welcome :) - thanks!


Morten

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