I have a shattering and d emolition project going on and would like to hide shattered bits gradually by animating a volume to gradually surround them, or something to the same effect. My question is how to go about hiding objects when they are inside a volume? Can I do that in ICE? I can delete particles by volume, but how do I get from there to hiding geometry?
I have yet to explore the possibilities in ICE modeling, but it seems there is nothing in the way of an ICE boolean, and the old style boolean engine can't cope with this geometry. Any ideas are most welcome :) - thanks! Morten

