I tried that one and Test Inside Geometry, but there I get a context mismatch not allowing me to connect to the Is Element port. Polys vs. points thing. How can I solve that? I checked the docs but they are kind of sparse on this topic.
MB Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel <[email protected]>: > In Ice : > Maybe Delete polygon inside null ? > > Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon > > On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < [email protected] > <mailto:[email protected]> > wrote: > > I have a shattering and d emolition project going on and would like to > > hide shattered bits gradually by animating a volume to gradually surround > > them, or something to the same effect. My question is how to go about > > hiding objects when they are inside a volume? Can I do that in ICE? I can > > delete particles by volume, but how do I get from there to hiding geometry? > > > > I have yet to explore the possibilities in ICE modeling, but it seems there > > is nothing in the way of an ICE boolean, and the old style boolean engine > > can't cope with this geometry. > > > > Any ideas are most welcome :) - thanks! > > > > > > Morten > >

