I tried that one and Test Inside Geometry, but there I get a context
mismatch not allowing me to connect to the Is Element port. Polys vs.
points thing. How can I solve that? I checked the docs but they are kind of
sparse on this topic.

MB




Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel
<[email protected]>:

> In Ice :
> Maybe Delete polygon inside null ?
> 
> Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon
> 
> On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < [email protected]
> <mailto:[email protected]> > wrote:
> > I have a shattering  and d emolition  project going on and would like to
> > hide shattered bits gradually by animating a volume to gradually surround
> > them, or something to the same effect. My question is how to go about
> > hiding objects when they are inside a volume? Can I do that in ICE? I can
> > delete particles by volume, but how do I get from there to hiding geometry?
> > 
> > I have yet to explore the possibilities in ICE modeling, but it seems there
> > is nothing in the way of an ICE boolean, and the old style boolean engine
> > can't cope with this geometry.
> > 
> > Any ideas are most welcome :) - thanks!
> > 
> > 
> > Morten
> > 

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