In Ice : Maybe Delete polygon inside null ? Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon
On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy <[email protected]> wrote: > I have a shattering and d emolition project going on and would like to > hide shattered bits gradually by animating a volume to gradually surround > them, or something to the same effect. My question is how to go about > hiding objects when they are inside a volume? Can I do that in ICE? I can > delete particles by volume, but how do I get from there to hiding geometry? > > > I have yet to explore the possibilities in ICE modeling, but it seems > there is nothing in the way of an ICE boolean, and the old style boolean > engine can't cope with this geometry. > > > Any ideas are most welcome :) - thanks! > > > > Morten > > >

