In Ice :
Maybe Delete polygon inside null ?

Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon

On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy <[email protected]>
wrote:

> I have a shattering  and d emolition  project going on and would like to
> hide shattered bits gradually by animating a volume to gradually surround
> them, or something to the same effect. My question is how to go about
> hiding objects when they are inside a volume? Can I do that in ICE? I can
> delete particles by volume, but how do I get from there to hiding geometry?
>
>
> I have yet to explore the possibilities in ICE modeling, but it seems
> there is nothing in the way of an ICE boolean, and the old style boolean
> engine can't cope with this geometry.
>
>
> Any ideas are most welcome :) - thanks!
>
>
>
> Morten
>
>
>

Reply via email to