Even simpler !

On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves <[email protected]> wrote:

> [image: deletpoly.PNG]
>
> this seems to work ok
>
>
> On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy <[email protected]> wrote:
>
>> The UV handling is a bit sketchy. When the null gets above a certain size
>> the UV crap out on part of the geo. A copied version of the exact same
>> setup with identical sizes is fine...
>>
>>
>>
>> Is there something particular I need to do to keep UV's intact?
>>
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>> MB
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>> Den 20. januar 2016 kl. 13:49 skrev Morten Bartholdy <[email protected]>:
>>
>>
>> Dooh - got it working with Test Polygon inside Null. Would be lovely if I
>> could test if poly is inside another volume.
>>
>>
>> MB
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>> Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel <
>> [email protected]>:
>>
>> In Ice :
>> Maybe Delete polygon inside null ?
>>
>> Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon
>>
>> On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < [email protected]
>> > wrote:
>>
>> I have a shattering  and d emolition  project going on and would like to
>> hide shattered bits gradually by animating a volume to gradually surround
>> them, or something to the same effect. My question is how to go about
>> hiding objects when they are inside a volume? Can I do that in ICE? I can
>> delete particles by volume, but how do I get from there to hiding geometry?
>>
>>
>> I have yet to explore the possibilities in ICE modeling, but it seems
>> there is nothing in the way of an ICE boolean, and the old style boolean
>> engine can't cope with this geometry.
>>
>>
>> Any ideas are most welcome :) - thanks!
>>
>>
>>
>> Morten
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> --
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com/>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk/>*
>

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