Do you have a RBD simulation running while deleting polys?

On Wed, Jan 20, 2016 at 3:08 PM, Morten Bartholdy <[email protected]>
wrote:

> Pretty fast, but a also bit shaky. Getting a lot of crashes, especially
> when negating the Point In Volume node.
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> MB
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> Den 20. januar 2016 kl. 14:46 skrev Olivier Jeannel <
> [email protected]>:
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> Even simpler !
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> On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves < [email protected] > wrote:
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> [image: deletpoly.PNG]
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> this seems to work ok
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> On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy < [email protected] >
> wrote:
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> The UV handling is a bit sketchy. When the null gets above a certain size
> the UV crap out on part of the geo. A copied version of the exact same
> setup with identical sizes is fine...
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> Is there something particular I need to do to keep UV's intact?
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> MB
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> Den 20. januar 2016 kl. 13:49 skrev Morten Bartholdy < [email protected]
> >:
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> Dooh - got it working with Test Polygon inside Null. Would be lovely if I
> could test if poly is inside another volume.
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> MB
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> Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel <
> [email protected] >:
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> In Ice :
> Maybe Delete polygon inside null ?
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> Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon
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> On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < [email protected]
> > wrote:
>
> I have a shattering  and d emolition  project going on and would like to
> hide shattered bits gradually by animating a volume to gradually surround
> them, or something to the same effect. My question is how to go about
> hiding objects when they are inside a volume? Can I do that in ICE? I can
> delete particles by volume, but how do I get from there to hiding geometry?
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> I have yet to explore the possibilities in ICE modeling, but it seems
> there is nothing in the way of an ICE boolean, and the old style boolean
> engine can't cope with this geometry.
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> Any ideas are most welcome :) - thanks!
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> Morten
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> --
> Simon Reeves
> London, UK
> * [email protected] <[email protected]> *
> * www.simonreeves.com <http://www.simonreeves.com/> *
> * www.analogstudio.co.uk <http://www.analogstudio.co.uk/> *
>
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