Pretty fast, but a also bit shaky. Getting a lot of crashes, especially
when negating the Point In Volume node.

MB



Den 20. januar 2016 kl. 14:46 skrev Olivier Jeannel
<[email protected]>:

> Even simpler !
> 
> On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves < [email protected]
> <mailto:[email protected]> > wrote:
> > [deletpoly.PNG]
> > 
> > this seems to work ok
> > 
> > 
> > On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy < [email protected]
> > <mailto:[email protected]> > wrote:
> > > The UV handling is a bit sketchy. When the null gets above a certain size
> > > the UV crap out on part of the geo. A copied version of the exact same
> > > setup with identical sizes is fine...
> > > 
> > > Is there something particular I need to do to keep UV's intact?
> > > 
> > > MB
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > Den 20. januar 2016 kl. 13:49 skrev Morten Bartholdy < 
> > > [email protected]
> > > <mailto:[email protected]> >:
> > > 
> > > > Dooh - got it working with Test Polygon inside Null. Would be lovely if
> > > > I
> > > > could test if poly is inside another volume.
> > > > 
> > > > MB
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > > Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel <
> > > > [email protected] <mailto:[email protected]> >:
> > > > 
> > > > > In Ice :
> > > > > Maybe Delete polygon inside null ?
> > > > > 
> > > > > Get Null -> Test Polygon Inside Null -> (is element) Apply Delete
> > > > > Polygon
> > > > > 
> > > > > On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy <
> > > > > [email protected]
> > > > > <mailto:[email protected]> > wrote:
> > > > > > I have a shattering  and d emolition  project going on and would
> > > > > > like to
> > > > > > hide shattered bits gradually by animating a volume to gradually
> > > > > > surround
> > > > > > them, or something to the same effect. My question is how to go
> > > > > > about
> > > > > > hiding objects when they are inside a volume? Can I do that in ICE?
> > > > > > I can
> > > > > > delete particles by volume, but how do I get from there to hiding
> > > > > > geometry?
> > > > > > 
> > > > > > I have yet to explore the possibilities in ICE modeling, but it
> > > > > > seems there
> > > > > > is nothing in the way of an ICE boolean, and the old style boolean
> > > > > > engine
> > > > > > can't cope with this geometry.
> > > > > > 
> > > > > > Any ideas are most welcome :) - thanks!
> > > > > > 
> > > > > > 
> > > > > > Morten
> > > > > > 
> > > > 
> > > > 
> > > 
> > > 
> > --
> > Simon Reeves
> > London, UK
> > [email protected] <mailto:[email protected]>
> > www.simonreeves.com <http://www.simonreeves.com/>
> > www.analogstudio.co.uk <http://www.analogstudio.co.uk/>

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