Pretty fast, but a also bit shaky. Getting a lot of crashes, especially when negating the Point In Volume node.
MB Den 20. januar 2016 kl. 14:46 skrev Olivier Jeannel <[email protected]>: > Even simpler ! > > On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves < [email protected] > <mailto:[email protected]> > wrote: > > [deletpoly.PNG] > > > > this seems to work ok > > > > > > On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy < [email protected] > > <mailto:[email protected]> > wrote: > > > The UV handling is a bit sketchy. When the null gets above a certain size > > > the UV crap out on part of the geo. A copied version of the exact same > > > setup with identical sizes is fine... > > > > > > Is there something particular I need to do to keep UV's intact? > > > > > > MB > > > > > > > > > > > > > > > > > > > > > > > > Den 20. januar 2016 kl. 13:49 skrev Morten Bartholdy < > > > [email protected] > > > <mailto:[email protected]> >: > > > > > > > Dooh - got it working with Test Polygon inside Null. Would be lovely if > > > > I > > > > could test if poly is inside another volume. > > > > > > > > MB > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel < > > > > [email protected] <mailto:[email protected]> >: > > > > > > > > > In Ice : > > > > > Maybe Delete polygon inside null ? > > > > > > > > > > Get Null -> Test Polygon Inside Null -> (is element) Apply Delete > > > > > Polygon > > > > > > > > > > On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy < > > > > > [email protected] > > > > > <mailto:[email protected]> > wrote: > > > > > > I have a shattering and d emolition project going on and would > > > > > > like to > > > > > > hide shattered bits gradually by animating a volume to gradually > > > > > > surround > > > > > > them, or something to the same effect. My question is how to go > > > > > > about > > > > > > hiding objects when they are inside a volume? Can I do that in ICE? > > > > > > I can > > > > > > delete particles by volume, but how do I get from there to hiding > > > > > > geometry? > > > > > > > > > > > > I have yet to explore the possibilities in ICE modeling, but it > > > > > > seems there > > > > > > is nothing in the way of an ICE boolean, and the old style boolean > > > > > > engine > > > > > > can't cope with this geometry. > > > > > > > > > > > > Any ideas are most welcome :) - thanks! > > > > > > > > > > > > > > > > > > Morten > > > > > > > > > > > > > > > > > > > > > > -- > > Simon Reeves > > London, UK > > [email protected] <mailto:[email protected]> > > www.simonreeves.com <http://www.simonreeves.com/> > > www.analogstudio.co.uk <http://www.analogstudio.co.uk/>

