Native rig from softimage doesn't work either. Nor mobuilder rig. This is insane. :( On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]> wrote:
> Hey, I was actually trying same thing for a bit over week and never got > any progress on it at all. If there is anyone that can sort out this it > would be really really great... > I had to drop whole project due to this issue > > On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller < > [email protected]> wrote: > >> Hi fellows, I've been trying for the past 5 days to export the shadow >> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9 >> to no sucess with gear. >> >> I animate the gear rig, select the shadow group, select child members, >> plot animation, remove all constraints, select my mesh, then export .fbx >> (selection only),(i'm not using crosswalk menu since I think it's the same >> dialogue). >> >> Then I drag/drop this character.fbx into unreal and importing options >> doesn't show a name for the skeleton (import doesn't happen, import is >> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT >> button enabled but crashes on import. >> >> I'm really going nuts wih this, I can see the animation play fine on >> unity (Rigging in Gear fom softimage to unity video there is on youtube). >> But U4 has me going really crazy at this point... Please help me. >> >> Thanks. >> > >

