Native rig from softimage doesn't work either. Nor mobuilder rig. This is
insane. :(
On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]> wrote:

> Hey, I was actually trying same thing for a bit over week and never got
> any progress on it at all. If there is anyone that can sort out this it
> would be really really great...
> I had to drop whole project due to this issue
>
> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> Hi fellows, I've been trying for the past 5 days to export the shadow
>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9
>> to no sucess with gear.
>>
>> I animate the gear rig, select the shadow group, select child members,
>> plot animation, remove all constraints, select my mesh, then export .fbx
>> (selection only),(i'm not using crosswalk menu since I think it's the same
>> dialogue).
>>
>> Then I drag/drop this character.fbx into unreal and importing options
>> doesn't show a name for the skeleton (import doesn't happen, import is
>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT
>> button enabled but crashes on import.
>>
>> I'm really going nuts wih this, I can see the animation play fine on
>> unity (Rigging in Gear fom softimage to unity video there is on youtube).
>> But U4 has me going really crazy at this point... Please help me.
>>
>> Thanks.
>>
>
>

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