Guys, I just checked out the u4 docs. Apparently none of the hierarchies
will work unless we setup a 0,0,0 bone root that will parent all the
skeleteon's rig hierarchy. Absurd. But atm I'm away from my machine. I
checked it out on my phone. I just asked a friend to send me the generic U4
humanoid character as .fbx with all its bones. I should create a temolate
of this hierarchy and recreate it on softimage constraining it to a Gear
rig, let's see if that works.

Cheers.
On Jan 30, 2016 11:42 AM, "Enter Reality" <[email protected]> wrote:

> Tried a bit ago with Species, I also made a tutorial about that and
> possibly the workflow should be the same
>
> Softimage to UE4 <https://www.youtube.com/watch?v=Kvg-EABdkfQ>
>
> I haven't tried Gear in quite a bit so I'm not sure what's wrong with it
>
> Right now I'm using Maya and its ART plugin for character rigs for UE4
>
> 2016-01-30 17:35 GMT+01:00 Pierre Schiller <[email protected]
> >:
>
>> Dang....I guess I have to dowload a U4 skeleton template. Have a global
>> cog (not a spline or curve) to be the overall Parent of the model, then go
>> COG (bone hip) and work it from there. Anyone seeing maya-marketing plan
>> running also on clumsy software resemblance, here?
>> On Jan 30, 2016 11:09 AM, "Nono" <[email protected]> wrote:
>>
>>> Hi guys this is possible !
>>> I've done this a couple months ago but the process was so convoluted
>>> that I don't recall well where the thing hang.
>>> If my memory is correct you can have a working one by plotting the
>>> GLOBAL matrix and not the classical Local one. Then you can try a first
>>> export with all the bones cutted from any hierarchy (all in a flat
>>> hierarchy just under the mesh, this is possible since you've just plotted
>>> the global matrix ;-) ) this was working.
>>>
>>> Now the process to obtain a working one keeping the hierarchy is out of
>>> my mind for now.
>>>
>>> Cheers,
>>> Nono
>>> Le sam. 30 janv. 2016 à 16:47, Pierre Schiller <
>>> [email protected]> a écrit :
>>>
>>>> Native rig from softimage doesn't work either. Nor mobuilder rig. This
>>>> is insane. :(
>>>> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]>
>>>> wrote:
>>>>
>>>>> Hey, I was actually trying same thing for a bit over week and never
>>>>> got any progress on it at all. If there is anyone that can sort out this 
>>>>> it
>>>>> would be really really great...
>>>>> I had to drop whole project due to this issue
>>>>>
>>>>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi fellows, I've been trying for the past 5 days to export the shadow
>>>>>> group (plotted) and my weighted mesh from softimage to unreal engine 
>>>>>> 4.0.9
>>>>>> to no sucess with gear.
>>>>>>
>>>>>> I animate the gear rig, select the shadow group, select child
>>>>>> members, plot animation, remove all constraints, select my mesh, then
>>>>>> export .fbx (selection only),(i'm not using crosswalk menu since I think
>>>>>> it's the same dialogue).
>>>>>>
>>>>>> Then I drag/drop this character.fbx into unreal and importing options
>>>>>> doesn't show a name for the skeleton (import doesn't happen, import is
>>>>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT
>>>>>> button enabled but crashes on import.
>>>>>>
>>>>>> I'm really going nuts wih this, I can see the animation play fine on
>>>>>> unity (Rigging in Gear fom softimage to unity video there is on youtube).
>>>>>> But U4 has me going really crazy at this point... Please help me.
>>>>>>
>>>>>> Thanks.
>>>>>>
>>>>>
>>>>>
>

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