Guys, I just checked out the u4 docs. Apparently none of the hierarchies will work unless we setup a 0,0,0 bone root that will parent all the skeleteon's rig hierarchy. Absurd. But atm I'm away from my machine. I checked it out on my phone. I just asked a friend to send me the generic U4 humanoid character as .fbx with all its bones. I should create a temolate of this hierarchy and recreate it on softimage constraining it to a Gear rig, let's see if that works.
Cheers. On Jan 30, 2016 11:42 AM, "Enter Reality" <[email protected]> wrote: > Tried a bit ago with Species, I also made a tutorial about that and > possibly the workflow should be the same > > Softimage to UE4 <https://www.youtube.com/watch?v=Kvg-EABdkfQ> > > I haven't tried Gear in quite a bit so I'm not sure what's wrong with it > > Right now I'm using Maya and its ART plugin for character rigs for UE4 > > 2016-01-30 17:35 GMT+01:00 Pierre Schiller <[email protected] > >: > >> Dang....I guess I have to dowload a U4 skeleton template. Have a global >> cog (not a spline or curve) to be the overall Parent of the model, then go >> COG (bone hip) and work it from there. Anyone seeing maya-marketing plan >> running also on clumsy software resemblance, here? >> On Jan 30, 2016 11:09 AM, "Nono" <[email protected]> wrote: >> >>> Hi guys this is possible ! >>> I've done this a couple months ago but the process was so convoluted >>> that I don't recall well where the thing hang. >>> If my memory is correct you can have a working one by plotting the >>> GLOBAL matrix and not the classical Local one. Then you can try a first >>> export with all the bones cutted from any hierarchy (all in a flat >>> hierarchy just under the mesh, this is possible since you've just plotted >>> the global matrix ;-) ) this was working. >>> >>> Now the process to obtain a working one keeping the hierarchy is out of >>> my mind for now. >>> >>> Cheers, >>> Nono >>> Le sam. 30 janv. 2016 à 16:47, Pierre Schiller < >>> [email protected]> a écrit : >>> >>>> Native rig from softimage doesn't work either. Nor mobuilder rig. This >>>> is insane. :( >>>> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]> >>>> wrote: >>>> >>>>> Hey, I was actually trying same thing for a bit over week and never >>>>> got any progress on it at all. If there is anyone that can sort out this >>>>> it >>>>> would be really really great... >>>>> I had to drop whole project due to this issue >>>>> >>>>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi fellows, I've been trying for the past 5 days to export the shadow >>>>>> group (plotted) and my weighted mesh from softimage to unreal engine >>>>>> 4.0.9 >>>>>> to no sucess with gear. >>>>>> >>>>>> I animate the gear rig, select the shadow group, select child >>>>>> members, plot animation, remove all constraints, select my mesh, then >>>>>> export .fbx (selection only),(i'm not using crosswalk menu since I think >>>>>> it's the same dialogue). >>>>>> >>>>>> Then I drag/drop this character.fbx into unreal and importing options >>>>>> doesn't show a name for the skeleton (import doesn't happen, import is >>>>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT >>>>>> button enabled but crashes on import. >>>>>> >>>>>> I'm really going nuts wih this, I can see the animation play fine on >>>>>> unity (Rigging in Gear fom softimage to unity video there is on youtube). >>>>>> But U4 has me going really crazy at this point... Please help me. >>>>>> >>>>>> Thanks. >>>>>> >>>>> >>>>> >

