Hi guys this is possible !
I've done this a couple months ago but the process was so convoluted that I
don't recall well where the thing hang.
If my memory is correct you can have a working one by plotting the GLOBAL
matrix and not the classical Local one. Then you can try a first export
with all the bones cutted from any hierarchy (all in a flat hierarchy just
under the mesh, this is possible since you've just plotted the global
matrix ;-) ) this was working.

Now the process to obtain a working one keeping the hierarchy is out of my
mind for now.

Cheers,
Nono
Le sam. 30 janv. 2016 à 16:47, Pierre Schiller <
[email protected]> a écrit :

> Native rig from softimage doesn't work either. Nor mobuilder rig. This is
> insane. :(
> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]>
> wrote:
>
>> Hey, I was actually trying same thing for a bit over week and never got
>> any progress on it at all. If there is anyone that can sort out this it
>> would be really really great...
>> I had to drop whole project due to this issue
>>
>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> Hi fellows, I've been trying for the past 5 days to export the shadow
>>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9
>>> to no sucess with gear.
>>>
>>> I animate the gear rig, select the shadow group, select child members,
>>> plot animation, remove all constraints, select my mesh, then export .fbx
>>> (selection only),(i'm not using crosswalk menu since I think it's the same
>>> dialogue).
>>>
>>> Then I drag/drop this character.fbx into unreal and importing options
>>> doesn't show a name for the skeleton (import doesn't happen, import is
>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT
>>> button enabled but crashes on import.
>>>
>>> I'm really going nuts wih this, I can see the animation play fine on
>>> unity (Rigging in Gear fom softimage to unity video there is on youtube).
>>> But U4 has me going really crazy at this point... Please help me.
>>>
>>> Thanks.
>>>
>>
>>

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