Hi guys this is possible ! I've done this a couple months ago but the process was so convoluted that I don't recall well where the thing hang. If my memory is correct you can have a working one by plotting the GLOBAL matrix and not the classical Local one. Then you can try a first export with all the bones cutted from any hierarchy (all in a flat hierarchy just under the mesh, this is possible since you've just plotted the global matrix ;-) ) this was working.
Now the process to obtain a working one keeping the hierarchy is out of my mind for now. Cheers, Nono Le sam. 30 janv. 2016 à 16:47, Pierre Schiller < [email protected]> a écrit : > Native rig from softimage doesn't work either. Nor mobuilder rig. This is > insane. :( > On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]> > wrote: > >> Hey, I was actually trying same thing for a bit over week and never got >> any progress on it at all. If there is anyone that can sort out this it >> would be really really great... >> I had to drop whole project due to this issue >> >> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> Hi fellows, I've been trying for the past 5 days to export the shadow >>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9 >>> to no sucess with gear. >>> >>> I animate the gear rig, select the shadow group, select child members, >>> plot animation, remove all constraints, select my mesh, then export .fbx >>> (selection only),(i'm not using crosswalk menu since I think it's the same >>> dialogue). >>> >>> Then I drag/drop this character.fbx into unreal and importing options >>> doesn't show a name for the skeleton (import doesn't happen, import is >>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT >>> button enabled but crashes on import. >>> >>> I'm really going nuts wih this, I can see the animation play fine on >>> unity (Rigging in Gear fom softimage to unity video there is on youtube). >>> But U4 has me going really crazy at this point... Please help me. >>> >>> Thanks. >>> >> >>

