Dang....I guess I have to dowload a U4 skeleton template. Have a global cog
(not a spline or curve) to be the overall Parent of the model, then go COG
(bone hip) and work it from there. Anyone seeing maya-marketing plan
running also on clumsy software resemblance, here?
On Jan 30, 2016 11:09 AM, "Nono" <[email protected]> wrote:

> Hi guys this is possible !
> I've done this a couple months ago but the process was so convoluted that
> I don't recall well where the thing hang.
> If my memory is correct you can have a working one by plotting the GLOBAL
> matrix and not the classical Local one. Then you can try a first export
> with all the bones cutted from any hierarchy (all in a flat hierarchy just
> under the mesh, this is possible since you've just plotted the global
> matrix ;-) ) this was working.
>
> Now the process to obtain a working one keeping the hierarchy is out of my
> mind for now.
>
> Cheers,
> Nono
> Le sam. 30 janv. 2016 à 16:47, Pierre Schiller <
> [email protected]> a écrit :
>
>> Native rig from softimage doesn't work either. Nor mobuilder rig. This is
>> insane. :(
>> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]>
>> wrote:
>>
>>> Hey, I was actually trying same thing for a bit over week and never got
>>> any progress on it at all. If there is anyone that can sort out this it
>>> would be really really great...
>>> I had to drop whole project due to this issue
>>>
>>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller <
>>> [email protected]> wrote:
>>>
>>>> Hi fellows, I've been trying for the past 5 days to export the shadow
>>>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9
>>>> to no sucess with gear.
>>>>
>>>> I animate the gear rig, select the shadow group, select child members,
>>>> plot animation, remove all constraints, select my mesh, then export .fbx
>>>> (selection only),(i'm not using crosswalk menu since I think it's the same
>>>> dialogue).
>>>>
>>>> Then I drag/drop this character.fbx into unreal and importing options
>>>> doesn't show a name for the skeleton (import doesn't happen, import is
>>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT
>>>> button enabled but crashes on import.
>>>>
>>>> I'm really going nuts wih this, I can see the animation play fine on
>>>> unity (Rigging in Gear fom softimage to unity video there is on youtube).
>>>> But U4 has me going really crazy at this point... Please help me.
>>>>
>>>> Thanks.
>>>>
>>>
>>>

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