Dang....I guess I have to dowload a U4 skeleton template. Have a global cog (not a spline or curve) to be the overall Parent of the model, then go COG (bone hip) and work it from there. Anyone seeing maya-marketing plan running also on clumsy software resemblance, here? On Jan 30, 2016 11:09 AM, "Nono" <[email protected]> wrote:
> Hi guys this is possible ! > I've done this a couple months ago but the process was so convoluted that > I don't recall well where the thing hang. > If my memory is correct you can have a working one by plotting the GLOBAL > matrix and not the classical Local one. Then you can try a first export > with all the bones cutted from any hierarchy (all in a flat hierarchy just > under the mesh, this is possible since you've just plotted the global > matrix ;-) ) this was working. > > Now the process to obtain a working one keeping the hierarchy is out of my > mind for now. > > Cheers, > Nono > Le sam. 30 janv. 2016 à 16:47, Pierre Schiller < > [email protected]> a écrit : > >> Native rig from softimage doesn't work either. Nor mobuilder rig. This is >> insane. :( >> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]> >> wrote: >> >>> Hey, I was actually trying same thing for a bit over week and never got >>> any progress on it at all. If there is anyone that can sort out this it >>> would be really really great... >>> I had to drop whole project due to this issue >>> >>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller < >>> [email protected]> wrote: >>> >>>> Hi fellows, I've been trying for the past 5 days to export the shadow >>>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9 >>>> to no sucess with gear. >>>> >>>> I animate the gear rig, select the shadow group, select child members, >>>> plot animation, remove all constraints, select my mesh, then export .fbx >>>> (selection only),(i'm not using crosswalk menu since I think it's the same >>>> dialogue). >>>> >>>> Then I drag/drop this character.fbx into unreal and importing options >>>> doesn't show a name for the skeleton (import doesn't happen, import is >>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT >>>> button enabled but crashes on import. >>>> >>>> I'm really going nuts wih this, I can see the animation play fine on >>>> unity (Rigging in Gear fom softimage to unity video there is on youtube). >>>> But U4 has me going really crazy at this point... Please help me. >>>> >>>> Thanks. >>>> >>> >>>

