Tried a bit ago with Species, I also made a tutorial about that and possibly the workflow should be the same
Softimage to UE4 <https://www.youtube.com/watch?v=Kvg-EABdkfQ> I haven't tried Gear in quite a bit so I'm not sure what's wrong with it Right now I'm using Maya and its ART plugin for character rigs for UE4 2016-01-30 17:35 GMT+01:00 Pierre Schiller <[email protected]>: > Dang....I guess I have to dowload a U4 skeleton template. Have a global > cog (not a spline or curve) to be the overall Parent of the model, then go > COG (bone hip) and work it from there. Anyone seeing maya-marketing plan > running also on clumsy software resemblance, here? > On Jan 30, 2016 11:09 AM, "Nono" <[email protected]> wrote: > >> Hi guys this is possible ! >> I've done this a couple months ago but the process was so convoluted that >> I don't recall well where the thing hang. >> If my memory is correct you can have a working one by plotting the GLOBAL >> matrix and not the classical Local one. Then you can try a first export >> with all the bones cutted from any hierarchy (all in a flat hierarchy just >> under the mesh, this is possible since you've just plotted the global >> matrix ;-) ) this was working. >> >> Now the process to obtain a working one keeping the hierarchy is out of >> my mind for now. >> >> Cheers, >> Nono >> Le sam. 30 janv. 2016 à 16:47, Pierre Schiller < >> [email protected]> a écrit : >> >>> Native rig from softimage doesn't work either. Nor mobuilder rig. This >>> is insane. :( >>> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]> >>> wrote: >>> >>>> Hey, I was actually trying same thing for a bit over week and never got >>>> any progress on it at all. If there is anyone that can sort out this it >>>> would be really really great... >>>> I had to drop whole project due to this issue >>>> >>>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller < >>>> [email protected]> wrote: >>>> >>>>> Hi fellows, I've been trying for the past 5 days to export the shadow >>>>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9 >>>>> to no sucess with gear. >>>>> >>>>> I animate the gear rig, select the shadow group, select child members, >>>>> plot animation, remove all constraints, select my mesh, then export .fbx >>>>> (selection only),(i'm not using crosswalk menu since I think it's the same >>>>> dialogue). >>>>> >>>>> Then I drag/drop this character.fbx into unreal and importing options >>>>> doesn't show a name for the skeleton (import doesn't happen, import is >>>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT >>>>> button enabled but crashes on import. >>>>> >>>>> I'm really going nuts wih this, I can see the animation play fine on >>>>> unity (Rigging in Gear fom softimage to unity video there is on youtube). >>>>> But U4 has me going really crazy at this point... Please help me. >>>>> >>>>> Thanks. >>>>> >>>> >>>>

