Tried a bit ago with Species, I also made a tutorial about that and
possibly the workflow should be the same

Softimage to UE4 <https://www.youtube.com/watch?v=Kvg-EABdkfQ>

I haven't tried Gear in quite a bit so I'm not sure what's wrong with it

Right now I'm using Maya and its ART plugin for character rigs for UE4

2016-01-30 17:35 GMT+01:00 Pierre Schiller <[email protected]>:

> Dang....I guess I have to dowload a U4 skeleton template. Have a global
> cog (not a spline or curve) to be the overall Parent of the model, then go
> COG (bone hip) and work it from there. Anyone seeing maya-marketing plan
> running also on clumsy software resemblance, here?
> On Jan 30, 2016 11:09 AM, "Nono" <[email protected]> wrote:
>
>> Hi guys this is possible !
>> I've done this a couple months ago but the process was so convoluted that
>> I don't recall well where the thing hang.
>> If my memory is correct you can have a working one by plotting the GLOBAL
>> matrix and not the classical Local one. Then you can try a first export
>> with all the bones cutted from any hierarchy (all in a flat hierarchy just
>> under the mesh, this is possible since you've just plotted the global
>> matrix ;-) ) this was working.
>>
>> Now the process to obtain a working one keeping the hierarchy is out of
>> my mind for now.
>>
>> Cheers,
>> Nono
>> Le sam. 30 janv. 2016 à 16:47, Pierre Schiller <
>> [email protected]> a écrit :
>>
>>> Native rig from softimage doesn't work either. Nor mobuilder rig. This
>>> is insane. :(
>>> On Jan 30, 2016 9:25 AM, "Mirko Jankovic" <[email protected]>
>>> wrote:
>>>
>>>> Hey, I was actually trying same thing for a bit over week and never got
>>>> any progress on it at all. If there is anyone that can sort out this it
>>>> would be really really great...
>>>> I had to drop whole project due to this issue
>>>>
>>>> On Sat, Jan 30, 2016 at 3:10 PM, Pierre Schiller <
>>>> [email protected]> wrote:
>>>>
>>>>> Hi fellows, I've been trying for the past 5 days to export the shadow
>>>>> group (plotted) and my weighted mesh from softimage to unreal engine 4.0.9
>>>>> to no sucess with gear.
>>>>>
>>>>> I animate the gear rig, select the shadow group, select child members,
>>>>> plot animation, remove all constraints, select my mesh, then export .fbx
>>>>> (selection only),(i'm not using crosswalk menu since I think it's the same
>>>>> dialogue).
>>>>>
>>>>> Then I drag/drop this character.fbx into unreal and importing options
>>>>> doesn't show a name for the skeleton (import doesn't happen, import is
>>>>> ghosted), so I go back on SI, uncheck slection only and U4 has the IMPORT
>>>>> button enabled but crashes on import.
>>>>>
>>>>> I'm really going nuts wih this, I can see the animation play fine on
>>>>> unity (Rigging in Gear fom softimage to unity video there is on youtube).
>>>>> But U4 has me going really crazy at this point... Please help me.
>>>>>
>>>>> Thanks.
>>>>>
>>>>
>>>>

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