It's not possible, unless you have the exact profile for the printer it
was finalized for.
And it's weird that black is ultramarine blue in your files.
Just have them give you RGB's, or give them a ton of mattes so they can
color correct the shit out of it again.
That's what normally happens over here, as the Photoshop guys seem to
like that workflow ;-)
Rob
\/-------------\/----------------\/
On 9-2-2016 19:35, Sebastien Sterling wrote:
Trouble is here what i hace is in CMYK from the printers and already
decolored, what should be black if ultramarine blue, am looking or a
way to convert these images back to sRGB and back to what they should
look like. there are lots of tutoriels on how to move from sRGB to
CMYK but none for the reverse. or how to color correct it.
On 9 February 2016 at 18:27, Sven Constable <[email protected]
<mailto:[email protected]>> wrote:
CMYK generally is not very well suited for 3d because rendering
itself is RGB. When you convert textures in PS from CMYK to RGB I
would use 'relative colormetric' (color settings->conversion
options).
sven
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]
<mailto:[email protected]>] *On Behalf Of
*Sebastien Sterling
*Sent:* Tuesday, February 09, 2016 7:13 PM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* Softimage and CMYK
Hey list, am working on a job with package assets art in CMYK.
Soft won't display them.
Does softimage not support CMYK ?
Also, when you move from srgb to CMYK in photoshop there is a
color shift.
is it possible to reverse this process ?
Sorry for weird noobie questions, am not accustom to working with
CMYK in production.
is weird.
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