Have a check if there are spot colors or laquer or similar layers in the
file. They can cause funny results. In the latest Acrobat Pro DC (part of
CC) under Tools>PrintProduction there is a color converter that might help
get this into the sRGB world.

Best of luck,
Fabian

On 10 February 2016 at 10:04, <[email protected]> wrote:

> were they PDF’s?
> if the pdf is still layered, possibly there is a specific layer for
> creating those ultrablacks (if that is what’s going on) that you can turn
> off - in illustrator or indesign or such (not PS).
> Also, when there, and the files looks ‘normal’, you can simply try ‘export
> for web’ as a png or jpg.
>
>
>
> *From:* Sebastien Sterling <[email protected]>
> *Sent:* Tuesday, February 09, 2016 11:16 PM
> *To:* [email protected]
> *Subject:* Re: Softimage and CMYK
>
> Could i approximate it ? in sRGB ? god but this is a mess :(
>
> I don't think the client has any original sRGB artwork
>
> On 9 February 2016 at 22:05, <[email protected]> wrote:
>
>> I don’t think it’s a colorspace problem perse – as within normal ranges,
>> going back and forth between RGB and CMYK isn’t so bad.
>>
>> The ultramarine blue in the blacks, might be something very different:
>> a good print black is not 100% black and 0% C,M,Y each: this would result
>> in a dark grey.
>> So ‘designers’ add some of the other colors, up to almost 300% total, to
>> deepen and tint the black.
>> A cold deep black with lots of cyan, a warmer black with yellow or...
>> everyone has his preference for mixing black it seems, and they even give
>> their blacks fancy names.
>>
>> Of course that’s bound to give you trouble going back to RGB – as those
>> are colors that are far outside the normal gamut of colors.
>> The other way around, we would call them illegal colors, our pure 100%
>> primary and secondary colors are among them.
>> As the others have pointed out, welcome to a world of pain – doing some
>> print work atm, having to mix and match 3D renders (linear), CMYK artwork,
>> photographs (srgb), physical parts painted with pantone colors and more,
>> and going back and forth between 3D and ps/illustrator and pdf - and it is
>> a minefield.
>> You have to inform your client that their artwork is purpose made for a
>> certain printing effect which makes them unfit for other use.
>> You might be better off scanning/photographing printed artwork or
>> physical products or ...
>>
>>
>> *From:* Sven Constable <[email protected]>
>> *Sent:* Tuesday, February 09, 2016 10:38 PM
>> *To:* [email protected]
>> *Subject:* RE: Softimage and CMYK
>>
>>
>> Even I don't get why black is ultramrine blue, I think it's not because
>> of CMYK vs RGB but the embedded color profile. I get pdfs for print all the
>> time, sometimes I even send CMYK renderings back to them (of course not
>> rendered in cmyk but converted in PS afterwards and with their color
>> profile attached). If converted from CMYK to RGB and vice versa I saw only
>> minimal color shifting. It depends largely on color space and -profile.
>> Remember CMYK and RGB are color models, not color space nor color profiles.
>>
>>
>>
>> If you import pdfs into PS, convert them to RGB and CMYK. If you see
>> significant color changes between both, it'because of the color profiles
>> that are assigned to CMYK and RGB inside Photoshop. I would just convert
>> them to RGB and then test different color profiles (Edit->Convert to
>> Profile). Tick 'Preview' and switch between the different profiles
>> available. Maybe one of it will crush the blacks.
>>
>> That is a bit awful and I agree with Rob, the client should send you
>> proper files. But it's difficult to say what is proper since 3D is not
>> print is not film is not reality. In an ideal world they would send you RGB
>> files with sRGB color profile but I doubt this will ever happen. They
>> usually work with CMYK from start to finish.
>>
>>
>>
>> Are these product shots are meant for web or print? If print, they're
>> possibly correct with black beeing blueish and the client expects the
>> renderings accordingly …?
>>
>> sven
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Sebastien
>> Sterling
>> *Sent:* Tuesday, February 09, 2016 8:30 PM
>> *To:* [email protected]
>> *Subject:* Re: Softimage and CMYK
>>
>>
>>
>> Basically the client wants a pack shot of thirty or so products, so we
>> need to model them up and texture them.
>>
>> In order to texture them the client sent the original packaging files in
>> .pdf format, but these where originally destined for print and so they are
>> CMYK.
>>
>> the colors are off, it is most noticeable in the blacks, as they have all
>> shifted to ultramarine blue.
>>
>> I don't know how to fix this, it is pretty baffling, :(
>>
>>
>>
>> On 9 February 2016 at 19:19, Rob Chapman <[email protected]> wrote:
>>
>> aah was part of the DTP revolution first time around with Aldus
>> products...  So I remember a bit about conversion having to get renders to
>> the printers sometimes and being very disappointed with the blue greys :)
>>
>>
>>
>> firstly this may help
>>
>>
>>
>>
>>
>> and may explain why the colors changed. some colors simply do not fit
>> between gamuts and will change regardless.
>>
>>
>>
>> so you have the CMYK plates and have to match in RGB to render and then
>> convert back to CMYK again? oof. have you tried regenerating in photoshop
>> from the separate CMYK and they match the printers provided RGB 0utput?
>>
>>
>>
>> Photoshop LAB color mode was invented for this no? better off starting
>> with something super wide gamut really depends on what the printer is using
>> to convert to RGB with or originally sourced from and what printer profiles
>> etc eg is it coated or glossy paper , all that palava.
>>
>>
>>
>> if its one specific pantone color or a few then you are in luck as you
>> can just render mattes like Mr Wuijster suggested and the printer can
>> easily spot color these.
>>
>>
>>
>> good luck matching anything RGB with a printer tho...!
>>
>>
>>
>>
>>
>>
>>
>> On 9 February 2016 at 18:49, Rob Wuijster <[email protected]> wrote:
>>
>> It's not possible, unless you have the exact profile for the printer it
>> was finalized for.
>> And it's weird that black is ultramarine blue in your files.
>>
>> Just have them give you RGB's, or give them a ton of mattes so they can
>> color correct the shit out of it again.
>>
>> That's what normally happens over here, as the Photoshop guys seem to
>> like that workflow ;-)
>>
>> Rob
>>
>>
>>
>> \/-------------\/----------------\/
>>
>> On 9-2-2016 19:35, Sebastien Sterling wrote:
>>
>> Trouble is here what i hace is in CMYK from the printers and already
>> decolored, what should be black if ultramarine blue, am looking or a way to
>> convert these images back to sRGB and back to what they should look like.
>> there are lots of tutoriels on how to move from sRGB to CMYK but none for
>> the reverse. or how to color correct it.
>>
>>
>>
>> On 9 February 2016 at 18:27, Sven Constable <[email protected]>
>> wrote:
>>
>> CMYK generally is not very well suited for 3d because rendering itself is
>> RGB. When you convert textures in PS from CMYK to RGB I would use 'relative
>> colormetric' (color settings->conversion options).
>>
>>
>>
>> sven
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Sebastien
>> Sterling
>> *Sent:* Tuesday, February 09, 2016 7:13 PM
>> *To:* [email protected]
>> *Subject:* Softimage and CMYK
>>
>>
>>
>> Hey list, am working on a job with package assets art in CMYK. Soft won't
>> display them.
>>
>> Does softimage not support CMYK ?
>>
>> Also, when you move from srgb to CMYK in photoshop there is a color shift.
>>
>> is it possible to reverse this process ?
>>
>> Sorry for weird noobie questions, am not accustom to working with CMYK in
>> production.
>>
>> is weird.
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7357 / Virusdatabase: 4522/11592 - datum van uitgifte:
>> 02/09/16
>>
>>
>>
>>
>>
>>
>>
>
>

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