Could i approximate it ? in sRGB ? god but this is a mess :(

I don't think the client has any original sRGB artwork

On 9 February 2016 at 22:05, <[email protected]> wrote:

> I don’t think it’s a colorspace problem perse – as within normal ranges,
> going back and forth between RGB and CMYK isn’t so bad.
>
> The ultramarine blue in the blacks, might be something very different:
> a good print black is not 100% black and 0% C,M,Y each: this would result
> in a dark grey.
> So ‘designers’ add some of the other colors, up to almost 300% total, to
> deepen and tint the black.
> A cold deep black with lots of cyan, a warmer black with yellow or...
> everyone has his preference for mixing black it seems, and they even give
> their blacks fancy names.
>
> Of course that’s bound to give you trouble going back to RGB – as those
> are colors that are far outside the normal gamut of colors.
> The other way around, we would call them illegal colors, our pure 100%
> primary and secondary colors are among them.
> As the others have pointed out, welcome to a world of pain – doing some
> print work atm, having to mix and match 3D renders (linear), CMYK artwork,
> photographs (srgb), physical parts painted with pantone colors and more,
> and going back and forth between 3D and ps/illustrator and pdf - and it is
> a minefield.
> You have to inform your client that their artwork is purpose made for a
> certain printing effect which makes them unfit for other use.
> You might be better off scanning/photographing printed artwork or physical
> products or ...
>
>
> *From:* Sven Constable <[email protected]>
> *Sent:* Tuesday, February 09, 2016 10:38 PM
> *To:* [email protected]
> *Subject:* RE: Softimage and CMYK
>
>
> Even I don't get why black is ultramrine blue, I think it's not because of
> CMYK vs RGB but the embedded color profile. I get pdfs for print all the
> time, sometimes I even send CMYK renderings back to them (of course not
> rendered in cmyk but converted in PS afterwards and with their color
> profile attached). If converted from CMYK to RGB and vice versa I saw only
> minimal color shifting. It depends largely on color space and -profile.
> Remember CMYK and RGB are color models, not color space nor color profiles.
>
>
>
> If you import pdfs into PS, convert them to RGB and CMYK. If you see
> significant color changes between both, it'because of the color profiles
> that are assigned to CMYK and RGB inside Photoshop. I would just convert
> them to RGB and then test different color profiles (Edit->Convert to
> Profile). Tick 'Preview' and switch between the different profiles
> available. Maybe one of it will crush the blacks.
>
> That is a bit awful and I agree with Rob, the client should send you
> proper files. But it's difficult to say what is proper since 3D is not
> print is not film is not reality. In an ideal world they would send you RGB
> files with sRGB color profile but I doubt this will ever happen. They
> usually work with CMYK from start to finish.
>
>
>
> Are these product shots are meant for web or print? If print, they're
> possibly correct with black beeing blueish and the client expects the
> renderings accordingly …?
>
> sven
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sebastien Sterling
> *Sent:* Tuesday, February 09, 2016 8:30 PM
> *To:* [email protected]
> *Subject:* Re: Softimage and CMYK
>
>
>
> Basically the client wants a pack shot of thirty or so products, so we
> need to model them up and texture them.
>
> In order to texture them the client sent the original packaging files in
> .pdf format, but these where originally destined for print and so they are
> CMYK.
>
> the colors are off, it is most noticeable in the blacks, as they have all
> shifted to ultramarine blue.
>
> I don't know how to fix this, it is pretty baffling, :(
>
>
>
> On 9 February 2016 at 19:19, Rob Chapman <[email protected]> wrote:
>
> aah was part of the DTP revolution first time around with Aldus
> products...  So I remember a bit about conversion having to get renders to
> the printers sometimes and being very disappointed with the blue greys :)
>
>
>
> firstly this may help
>
>
>
>
>
> and may explain why the colors changed. some colors simply do not fit
> between gamuts and will change regardless.
>
>
>
> so you have the CMYK plates and have to match in RGB to render and then
> convert back to CMYK again? oof. have you tried regenerating in photoshop
> from the separate CMYK and they match the printers provided RGB 0utput?
>
>
>
> Photoshop LAB color mode was invented for this no? better off starting
> with something super wide gamut really depends on what the printer is using
> to convert to RGB with or originally sourced from and what printer profiles
> etc eg is it coated or glossy paper , all that palava.
>
>
>
> if its one specific pantone color or a few then you are in luck as you can
> just render mattes like Mr Wuijster suggested and the printer can easily
> spot color these.
>
>
>
> good luck matching anything RGB with a printer tho...!
>
>
>
>
>
>
>
> On 9 February 2016 at 18:49, Rob Wuijster <[email protected]> wrote:
>
> It's not possible, unless you have the exact profile for the printer it
> was finalized for.
> And it's weird that black is ultramarine blue in your files.
>
> Just have them give you RGB's, or give them a ton of mattes so they can
> color correct the shit out of it again.
>
> That's what normally happens over here, as the Photoshop guys seem to like
> that workflow ;-)
>
> Rob
>
>
>
> \/-------------\/----------------\/
>
> On 9-2-2016 19:35, Sebastien Sterling wrote:
>
> Trouble is here what i hace is in CMYK from the printers and already
> decolored, what should be black if ultramarine blue, am looking or a way to
> convert these images back to sRGB and back to what they should look like.
> there are lots of tutoriels on how to move from sRGB to CMYK but none for
> the reverse. or how to color correct it.
>
>
>
> On 9 February 2016 at 18:27, Sven Constable <[email protected]>
> wrote:
>
> CMYK generally is not very well suited for 3d because rendering itself is
> RGB. When you convert textures in PS from CMYK to RGB I would use 'relative
> colormetric' (color settings->conversion options).
>
>
>
> sven
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Sebastien Sterling
> *Sent:* Tuesday, February 09, 2016 7:13 PM
> *To:* [email protected]
> *Subject:* Softimage and CMYK
>
>
>
> Hey list, am working on a job with package assets art in CMYK. Soft won't
> display them.
>
> Does softimage not support CMYK ?
>
> Also, when you move from srgb to CMYK in photoshop there is a color shift.
>
> is it possible to reverse this process ?
>
> Sorry for weird noobie questions, am not accustom to working with CMYK in
> production.
>
> is weird.
>
>
>
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